FoonLudum Dare ExplorerLD37 → Chemical Chaos

Chemical Chaos

By danielilett

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CategoryRankScoreCount
Humor383.80
Innovation643.89
Graphics694.00
Theme2013.84
Fun2193.37
Overall2473.42
Coolness125233

Comments

hijomo 2016-12-15 05:13

This was good, I could never get the Bunsen burner to turn down. I had a lot of fun playing the game. The faces on the sodium pot were quite expressive.

gazok 2016-12-20 14:43

Here we goooooooo https://webmshare.com/q7vvb

danielilett 2016-12-29 23:14

And that, qualia, is why you never use a physics-based character controller unless you make raycast checks everywhere :p

interface 2016-12-30 02:58

I guess chemistry is not my thing :-)
Great entry, I like it!

dssiege11 2016-12-31 16:16

It was quite difficult for me to keep all the experiments going ^^' I definitely missed some sounds to let me know one of them needed my attention. Still a well made entry :) Good job!

tifu 2016-12-31 21:48

Trying to keep track of everything is pretty difficult, the only one I had completely under control was the temperature control :D I am not sure what to do with the things that require a green or purple bunsen, mebbe I am missing something obvious.

jelinib 2017-01-02 23:04

Gosh, that's the cutest jar of water I've ever seen! :P

I reached a score in about the 500s or so, both with focusing on tending to distillation and John, and distillation and colored flames. Majority of my attention had to go to either John or the colored flames, as they both fairly quickly reach a point where action is required every second. By contrast, the distillation temperature was little/no issue requiring only minimal attention.

I think for a more "juggling-like" experience, the difficulty increase could be slowed for John and the colored flames, and perhaps slightly increased for the distillation.

I might've lasted longer when focusing on distillation+John, because while John gets increasingly fragile, he takes far less effort to maintain (a click or few as fast as I can manage) compared to the colored flames (click, walk, and another click if dropping in trash--and not to mention all the stuff I might accidentally knock off the table in the process). Additionally the colored flames corner was much farther away too, so running to/from its corner took even more time. (Maybe the room could be made smaller and the experiments brought closer together?)

John's faces, the elements' descriptions on the wall, and the captions informing of the experiments' statuses were amusing to look at/read! The table-of-the-elements style fit nicely too. Pretty unique idea too! Good job, especially for a compo entry!

alexbrainbox 2017-01-03 01:54

Had a lovely time with this entry. Each of the mini-game "experiments":

1. BURNERS - this one was clearly the most complicated and most of the time was probably spent on it out of all the experiments. It took a while before i was doing anything other than just putting out bunsen burner flames over and over!

2. THERMOMETER - Nice and simple. It was this one which tended to keep the game going for me since a fair amount of the time was running from 1 to 3. Couldn't find any bugs or problems and wasn't too difficult. Maybe changing the drip speed with temperature and/or adding a drip sound could have added to this one.

3. BEAKER - incredibly adorable. Not sure if there was an obvious way of telling which side of "good" it was on - at my last loss i went the wrong way and accelerated the failure rather than correcting it. Fun and satisfying when you get it right, too. However going away from it for more than 5 seconds is pretty dangerous, it gets out of control fast!

Overall a fun entry with a nice amount of variety. Well done :)

solifuge 2017-01-03 02:04

The flames were nigh impossible to keep up with... I couldn't remember all the chemicals!

I appreciated the sense of humor, and the hectic gameplay. good work!