FoonLudum Dare ExplorerLD35 → Befitting Perpetual Owl

Befitting Perpetual Owl

By hijomo

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CategoryRankScoreCount
Coolness365
Humor3062.67
Audio4072.82
Theme4633.36
Innovation4953.06
Mood5932.73
Fun6942.79
Graphics7862.39
Overall8382.68

Comments

sol_hsa 2016-04-18 06:18

Can you make a webgl export?

ogre 2016-04-18 06:49

Would very much like auto-fire (hold space bar or just always on). Hard to keep mashing fire so much.

tp2k 2016-04-18 07:10

Didn't understand how to play it :(

linver 2016-04-18 15:10

Your Game has so tricky controls, like my xD Try to use:
transform.Translate(%coords%, Space.World);
Fonts is so crazy - i can't undestand it.
But it's playable. It's the first step.

dkoding 2016-04-18 16:53

The movement is smooth

egos 2016-04-18 19:03

hard to understand what to do But nice idea

designernap 2016-04-18 19:29

Tricky bun fun once I worked it out. I thought the score was in a different language until I concentrated on it. Love the idea of the evolving asteroids feel and there is a nice risk reward to it. Auto fire would be lovely too. Nearly wore out my space bar! :)

pellanor 2016-04-18 21:56

1971 by spinning in place and wearing out my space bar. I like the number of edges as life idea. :)

savethejets1 2016-04-19 15:53

Good stuff!

luquio 2016-04-19 18:20

not sure about the graphics, but the idea could work if u keep working on it

fanieg 2016-04-19 18:29

Liked this. Hard, but fun. Would have prefered to play with a controller. Really liked the sound. Sometimes died without knowing why?

docteursid 2016-04-19 19:37

Cool idea !

thecolorman 2016-04-19 20:32

Auto-fire would be an improvement. I like the idea of getting more guns as it progresses.

mikethewayne 2016-04-19 20:36

Once I got the hang of it, it was nice to play. Apart from the font used for the score, and the fact that nothing really seems to happen when you die, it was enjoyable!

james-coote 2016-04-19 20:56

Took a bit to work out, but quite fun. As others have said, required a bit more mental effort than I'd like to get into the mode of spamming spacebar thoughtlessly and concentrating on actual navigation otherwise.

Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements).

bablawn 2016-04-20 04:32

Whoa! Enemies spawn on me make me sad :(.

But holy cow once you get used to how the shapes move its pretty fun.

mike-cullingham 2016-04-20 05:27

My wrist is getting sore from mashing the spacebar. Nice take on the theme... it worked out really nicely.

hippy-dave 2016-04-20 11:47

Fun! A good, simple idea, well executed. Looks nice, my only complaint with the presentation is that the sfx are so much louder than the music.

leo_p_mahon 2016-04-21 22:08

Interesting concept, would be good with auto fire so you don't have to mash space. Like the sounds.

arhpositive 2016-04-28 10:02

Decent idea, but the execution could've been better. There's room to improve here, you should work on it.

rock-eaters 2016-05-01 05:39

i dont really get it :( maybe my fault

dunin 2016-05-09 11:54

It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...).
I don't know how to qualify the background...
3210!