Foon → Ludum Dare Explorer → Users → toasterwerewolf
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Azimuth Zero | compo | 580 | 2.74 | 2.08 | 3.53 | 3.33 | 3.29 | 2.12 | 2.94 |
toasterwerewolf leaves an average of 7.0 feedback comments each event.
LD47 — Stuck in a loop (7)
LoopyPong by geekguy100 2020-10-18T01:37:58Z ♥ 1
I had fun with this game. It took me a few turns to realize the player health was reflected in the background color, but I actually really like that (instead of a more generic UI bar). I thought the mouse responsiveness was great - very fast, but with the tradeoff of the player needing to be very precise. The "feel" of the game felt very balanced.
Switcher-00 by MikDionio 2020-10-18T01:07:07Z ♥ 1
Nice game, the mechanic has a lot of fun potential. I thought it was a great addition that hitting the switch a second time toggles it off - really adds challenge especially when the broken circuits come into play. I could get past that level, so I'm not sure if you ever build on the space bar to speed feature, but even if not, I think it shows you accounted for the fact that players might not enjoy waiting around for a loop to complete for the final few switches.
Barnyard Animal HR Sim by stuckne1 2020-10-11T23:49:57Z ♥ 1
It's an interesting concept and would love to see it fleshed out a bit more. I did feel that there was too much text to read relative to the burn rate of my funds - although maybe that is a consequence of my [poor] hiring decisions.
Suburban Bus MAYHEM by joonamo 2020-10-08T03:46:27Z ♥ 1
This was a really cheerful game! The control scheme could have been annoying, but when combined with the colors, the text-to-speech, and the bouncy music, it definitely fits into an earned aesthetic of a slightly out-of-control romp. Great job!
in Dreams you can't find clocks by OmarMoBadr 2020-10-08T02:59:18Z ♥ 1
This was an interesting short story, I liked the ending! The moon gravity had a good control feeling to it to account for the lack of precise control I felt there was. Was the blue bottle supposed to do something?
The Trade Secret by Milestone Games 2020-10-06T01:26:34Z ♥ 1
Very fun and impressively polished! Interesting story too. Although I've been trained by other games to just grab everything in sight whenever possible...
Infinitely Worse - A Necromantic Adventure by mikelovesrobots 2020-10-05T05:20:49Z ♥ 1
Nice and clean implementation. It was easy to figure out what I was supposed to do and what things did. Big quality of life improvement would be if the numerical values had thousands separators, would make it a lot easier to read and compare values.