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GameDevMatt

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loop👥Overrunjam4753.723.703.583.933.703.703.003.38

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by GameDevMatt

LD47 — Stuck in a loop

SNAKE SNAKE SNAKE by Sheepolution 2020-10-08T09:49:49Z

Awesome work! Very clever and original take on a classic, nicely presented and satisfying to play. Could maybe use a little more juice, but otherwise a very solid game! I scored 18 on both games :)

Magmania by CameronPenner 2020-10-06T08:51:17Z

Really cool idea! Instructions were unclear at first, but figured it out quickly. Managed to finish normal difficulty on my second try. Audio was great, really added to the tension (though the loop got old quite quickly), but was complimented really well by the rising sounds of the bars filling up. nice job setting the mood! Crafting was straight forward, if unclear at first as to what resources were and why they were needed for each thing. I really liked the overall feel of scrambling between resource nodes to get to the selector and then the printer to set something going for the next time it came around. Some clear instructions and visual juice could really make this game shine! A coop mode on a larger level would very likely be fun!

Cat's Delivery Service by uchiro 2020-10-06T10:05:33Z

Lovely game, very good at setting the mood of a monotonous day to day life. Pleasantly surprised at the depth of the characters and what was going on in their lives, and was genuinely saddened when everything fell apart. The game ended kind of suddenly without a lot of explanation, but the open-ended nature of it added nicely to the surreal, melancholic vibe the whole thing gives off. Very nice chill music, and the train section between each town added something special that I can't quite place my finger on.

PolyFury by Dom Harris 2020-10-06T12:13:09Z

Absolutely brilliant! Flawless execution, a really tight game with great sound, clean art, and some very nice polished effects giving it that extra juice. Really liked how the Hex's shields were also used for its attacks, and the whole UI being diegetic to contribute to the techy/polygonal look, while still clearly conveying information was an excellent touch. Be really proud of this one, it's a standout game for sure!!

Loophole by Laurari 2020-10-08T10:10:22Z

Made it to 91 oooooft! Really nice game, very chill vibe, awesome pattern designs, very tricky. Some more variations would be a welcome addition!

A Ghost with Alzheimer's by POBIX 2020-10-06T14:41:38Z

I found the way you implemented the theme into the controls to be quite restrictive. Platformers are often about freedom of expression when navigating obstacles (take mario 64 / odyssey & super meat boy, for example), but that just didn't feel possible in this game. While you certainly adhered to the theme, the novelty of the concept wore off for me as soon as the obstacles became more challenging, since navigating them became more frustrating than fun. What would I personally do to add freedom of expression? Perhaps shooting could knock the player character away from the direction of the shot, allowing for more mid-air movement (a sort of reverse dash, that fires the projectile forwards). I would put more thought into the level design to try and test the player's mastery of the mechanics. it felt like you placed a random set of towers clustered with enemies on top, and the goal was to just jump up in front of them until you had shot them all. Tighter level design that on the surface requires specific execution of moves (but with a broadness of mechanical design that allows for the freedom of expression I mentioned above), often creates more of a feeling of satisfaction than a large playground in which to run wild. Particularly in the platforming genre, I find this to be the case. If you haven't played Celeste, I highly recommend it, it's a masterclass in platforming level design and mechanics. The aiming element of the shooting mechanic felt like a weird choice - perhaps constraining it to only being able to shoot left or right would make it more straight forward to play, giving the player fewer things to worry about. In addition, I found myself unable to shoot left, which I think must have been a bug. I hope you take these comments as constructive rather than negative, you worked super hard and created a game, and you should be proud of your efforts.

Overrun by GameDevMatt 2020-10-08T12:32:22Z

@sergei201613 thanks for your comment, would love to hear more on how you think we could've fit the theme better?

Co-Routine by MatchaFlavor 2020-10-06T14:10:01Z

Cute game! For me the second puzzle was so frustratingly complex that I was devastated to find out there was more xD Nevertheless, I think you came up with an original take on the swapping characters mechanic, and adding in the ability to swap the order gave an extra layer of brain-bending mind boggleness. An excellent puzzle game offering!

Charming art style, and uplifting, if repetitive chip-tune retro style music. Hilarious walk animation for the characters, add a bit more of this style for maybe sitting on buttons or swapping between the bots and maybe the hardness of the puzzles would be bearable for longer. Perhaps each bot could have a different personality?

Piece Of Cake by TheAppleCake 2020-10-06T11:19:19Z

Cute artstyle, lovely sounds, very pleasing to play! Difficult challenges, so great puzzle design, a nice twist to have the moves loop endlessly - makes the game deceptively tough!

Aztec Ride by Idan Rooze 2020-10-06T15:32:58Z

Awesome artwork and hilarious sounds of the people falling off the ride (potentially to their deaths). Interesting mechanic, though not exactly clear on how catching the falling people actually works. It seems inevitable that some are lost each time, which was a bit sad. Then again, I guess Quetzalcoatl probably doesn't care for human life... Nicely done!