pietrek 2020-10-05 08:07
The web version doesn't show up.
Foon → Ludum Dare Explorer → LD47 → Swingfinity
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 834 | 3.47 | 22 | |
| Fun | 823 | 3.32 | 22 | |
| Innovation | 334 | 3.75 | 22 | |
| Theme | 1352 | 2.97 | 20 | |
| Graphics | 466 | 3.92 | 22 | |
| Audio | 727 | 3.23 | 21 | |
| Humor | 996 | 2.41 | 19 | |
| Mood | 778 | 3.41 | 20 |
The web version doesn't show up.
Fun innovative
I liked the idea!
It's a great game and quite addictive. It would be greatly improved if block attachment wasn't as clunky.
The audio is a little loud but I liked the idea of the game
Good mechanic. This was challenging for me haha! Nice job!
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
What an awesome concept!
The concept is good, but didn't feel to challenging, you see the ray and press space and you just get the object, in cart-miner you have to try and catch the gold by visualizing where the claw is facing, and only after a while you will now for sure. There is great satisfaction and dissatisfaction in that mechanic. For me the swinging of the magnet was to slow and I would always get the one I was going for, although then the difficulty could also lie in what to do with the current catched object, though the waiting for the magnet to swing to where I wanted was to slow. The visuals and audio are quality, and the concept has good potential if expanded on, good entry, nice job!
This is a really cool little game. I really liked the concept and had a lot of fun playing.
The artstyle is absolutely amazing and the music is awesome as well! I was very impressed by the amount of polishing in your game (menu animations, tutorial, ...).
I encountered a bug after the second level, where there were no more visible blocks but the level didn't end. After spamming the space button I realized that there were still some blocks left, that were outside of the cameras viewport.
By the way, it seems like you forgot to upload the web version to itch.io. I could only find a link to the windows download.
I had a lot of fun playing your game and would be happy if you could try out our game as well!
very good job! comfortable gameplay, very nice graphics, good music and cosmo atmosphere! i liked this game! Very good!
his game is very fun and beautiful, at first I thought he would play a type of tic-tac joe, it would be very interesting if in the future to apply this idea, I really liked congratulations.
Nice game, good art. My sound apparently doesn't ever work for unity games - not sure why - but we couldn't hear anything so won't rate the audio. I think if a game goes fullscreen, you need to provide an easy way to quit - usually the Esc key should take us to a menu or out...unless I missed it somewhere.
great graphics, interesting concept! I wish the pull and push speed was a bit faster! overall the pace felt a little bit slow. nice work!
An unusual game, as if in the genre of a classic retro game. I like it :smile:
Took me a bit to figure out but it was worth it! The game is simply beautiful sending strong retro vibes and the mechanics are pretty interesting. Also fits the theme very well! Nice little jam here!!
Hi, It's pity that there isn't a web build of your game. And I don't understand where to find the theme here :grimacing:. On the other hand, I like sounds, graphics and general mood. Very good job on the game's mechanics, which I found quite innovative. I had fun, just want to try again :smiley:
This was a fun game, the main mechanic was quite satisfying and a fun take on the 'candy crush' kind of genre haha. Also was very impressed there was an intro load-in sequence into the main menu, very polished for a gamejam game :)