FoonLudum Dare ExplorerLD47 → Swingfinity

Swingfinity

By dannyboy, otts and Raigo K

View on ldjam.com

CategoryRankScoreCount
Overall8343.4722
Fun8233.3222
Innovation3343.7522
Theme13522.9720
Graphics4663.9222
Audio7273.2321
Humor9962.4119
Mood7783.4120

Comments

pietrek 2020-10-05 08:07

The web version doesn't show up.

pixelmoose-studio 2020-10-05 08:08

Fun innovative

gord10ahmet 2020-10-05 23:59

I liked the idea!

c0nt 2020-10-06 22:08

It's a great game and quite addictive. It would be greatly improved if block attachment wasn't as clunky.

vinicius-leonidas 2020-10-06 22:47

The audio is a little loud but I liked the idea of ​​the game

kaganobik 2020-10-06 22:55

Good mechanic. This was challenging for me haha! Nice job!

etrealjunior 2020-10-07 09:57

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

eugenik 2020-10-07 11:05

What an awesome concept!

bentekiller 2020-10-07 14:15

The concept is good, but didn't feel to challenging, you see the ray and press space and you just get the object, in cart-miner you have to try and catch the gold by visualizing where the claw is facing, and only after a while you will now for sure. There is great satisfaction and dissatisfaction in that mechanic. For me the swinging of the magnet was to slow and I would always get the one I was going for, although then the difficulty could also lie in what to do with the current catched object, though the waiting for the magnet to swing to where I wanted was to slow. The visuals and audio are quality, and the concept has good potential if expanded on, good entry, nice job!

cambryx 2020-10-07 14:25

This is a really cool little game. I really liked the concept and had a lot of fun playing.

The artstyle is absolutely amazing and the music is awesome as well! I was very impressed by the amount of polishing in your game (menu animations, tutorial, ...).

I encountered a bug after the second level, where there were no more visible blocks but the level didn't end. After spamming the space button I realized that there were still some blocks left, that were outside of the cameras viewport.

By the way, it seems like you forgot to upload the web version to itch.io. I could only find a link to the windows download.

I had a lot of fun playing your game and would be happy if you could try out our game as well!

marinee 2020-10-07 18:22

very good job! comfortable gameplay, very nice graphics, good music and cosmo atmosphere! i liked this game! Very good!

etrealjunior 2020-10-07 21:10

his game is very fun and beautiful, at first I thought he would play a type of tic-tac joe, it would be very interesting if in the future to apply this idea, I really liked congratulations.

funemaker 2020-10-08 03:28

Nice game, good art. My sound apparently doesn't ever work for unity games - not sure why - but we couldn't hear anything so won't rate the audio. I think if a game goes fullscreen, you need to provide an easy way to quit - usually the Esc key should take us to a menu or out...unless I missed it somewhere.

walaber 2020-10-10 05:04

great graphics, interesting concept! I wish the pull and push speed was a bit faster! overall the pace felt a little bit slow. nice work!

ninjacatz 2020-10-11 11:07

An unusual game, as if in the genre of a classic retro game. I like it :smile:

giordas 2020-10-12 22:08

Took me a bit to figure out but it was worth it! The game is simply beautiful sending strong retro vibes and the mechanics are pretty interesting. Also fits the theme very well! Nice little jam here!!

lut1n 2020-10-13 11:53

Hi, It's pity that there isn't a web build of your game. And I don't understand where to find the theme here :grimacing:. On the other hand, I like sounds, graphics and general mood. Very good job on the game's mechanics, which I found quite innovative. I had fun, just want to try again :smiley:

joedev 2020-10-14 16:23

This was a fun game, the main mechanic was quite satisfying and a fun take on the 'candy crush' kind of genre haha. Also was very impressed there was an intro load-in sequence into the main menu, very polished for a gamejam game :)