Foon →
Ludum Dare Explorer →
LD51 →
10S ARENA
10S ARENA
By moonblast and stdBlack
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 522 | 3.57 | 41 | |
| Fun | 396 | 3.59 | 41 | |
| Innovation | 595 | 3.29 | 41 | |
| Theme | 449 | 3.79 | 41 | |
| Graphics | 694 | 3.46 | 41 | |
| Audio | 368 | 3.50 | 41 | |
| Humor | 630 | 2.75 | 36 | |
| Mood | 749 | 3.26 | 41 | |
Comments
This is a really neat concept. The controls are a bit stiff and I wish I could aim up and down, but that didn't stop me from trying it over and over again. I almost get to 4 opponents, but the giant robot kept knocking me off.
Also, I love the music, it's really a powerful song, makes me feel like I am fighting in an arena.
Loooooove the music, the game play and menu browsing are easy to catch. You can probably speed up all the player and npc and create a bigger arena for much much more fun. Thanks for the submission
wow!!! NExT genius game designer's work,我是认可的。
@brandon1037 I'm begging you not to fire me
This game's concept is neat! It was fun to play as well!
I would decrease the time before the round starts to improve the pace of the game. It's nice the first time so you can get used to the controls, but then it slows down the game too much.
I thought the robots would climb out of the holes too often.
Thank you for making this game and great work!
Thanks for the game, it was very fun! The sound design was great.
There was a small issue where I got stuck in the edge of a hole, but great work for the short amount of time!
k3y
2022-10-04 11:59
Wish you could aim vertically, but a fun game and good use of the theme. Also liked the graphics and how there was no health it was just knockback, but the place felt empty.
Nice entry! I agree with the existing comments about the controls and decreasing the time before a round starts. Overall smooth gameplay experience, I had a fun time playing!
2022-10-04 13:54
The fun is definitely here good job Sound a bit too loud but really good and epic I liked it!
@generalflunder @tinykidtoo @chaikadev @nenechico @hoxydav @k3y
Thank you all for playing the game, it does have a few operational flaws and limited scenes,We will improve the game in the future. Anyway, thanks for the feedback.
Fun little arena shooter! As other's have already mentioned, it would be nice to aim up and down, as well as having a crosshair. I absolutely loved the music, and the idea of changing the arena's layout every 10 seconds is pretty unique and interesting.
vidim888
2022-10-04 23:55
Great entry! Well implemented full-fledged little game in terms of mechanics which is always great to see that the game actually has depth to it.
But as others pointed out might do well to polish some stuff a bit like movement controls, crosshair, waiting time, vertical mouse movement.
2022-10-05 02:22
非常好游戏,爱来自華工
Hi! It was fun! However, I was only enough to reach the 8th level. Even the jump didn't help there =)
I think just like the people above, it would be good to increase the dynamics of this game. And these moon jumps)
During the game I found several errors. Stuck in blocks. The rivals appeared during the preparation. (Those that make up the field)LD51_x3F9KmbLKb.png
@mirka-chan
Thank you for playing my game! These exploding objects spawn at any time, even after they are destroyed (perhaps better spawned every 10 seconds). Later in the game you need to focus more on dodging and survival, and you can overcome the laser by circling with the giant robot or jumping up when it shoots out.
Unexcepted flying mechanic
QQ图片20221005114259.jpg
真的有趣想法,愛來自瓷器
Cool idea and execution! And the music is awesome too, I like it!
shuimen
2022-10-05 15:15
Super nice game! I like the idea and the way attack the enemies. Although I met the flying problem when jumping and being attacked, but it's kind of fun haha.
It is as fun as hard. And it is very hard! Got to the 7th level.
bozzwtf
2022-10-06 00:56
Awesome :metal:
This is truly the Smash Bros of FPS. I actually really liked the knockout mechanic. In another FPS, I would've been scared about bullets in general, so I'd either be hiding behind raised blocks or circle strafing like crazy.
But in this game, I encountered a feeling that I only get in melee games, which is the ability to walk in front of your enemy and face them head on (if you wanted to). I could take hits and not fear dying as long as my positioning was good and I had territory behind me.
The falling blocks makes this knockout idea work. Without it, you're tediously shooting people off the entire stage. But here, you can quickly gauge the floor layout, move to an optimal location, then knock off the enemy.
I really liked the change in the formula and could see how you could lean into that mechanic even further. This is a well executed game that surprised me on several fronts!
stdblack
2022-10-06 03:27
非常好游戏,爱来自开发
@peachtreeoath The Smash Bros of FPS is high praise for me! I'm going to try and see how can I further improve this mechanic
nice job, i like the minimalistic look, after level 2 it was a little hard but nice mechanics and sounds, cool animation with the plataforms, I enjoy it, good work!
cool for the idea, and kind of fun of the gameplay.
This is a decent game. I really like the idea of it, using bullets to knock enemies into pits, but I found some minor issues with the gameplay.
There seems to be a lot of collision issues and I've had a lot of instances of enemies jumping out of holes. The player also seems to jerk around the stage a lot and I usually have a lot of issues going where I need to go. I think a double jump or temporary jetpack would do wonders with the movement issues.
The game could also use some power-ups. Just for some gameplay variety. And also score and lives.
However, the gunplay is satisfying and I liked the music and sound design. The graphics are also very nice. There is a lot to like about this game, and a lot to expand on. Bonus points for The World reference. Solid game. I enjoyed my time with this.
aldruin
2022-10-08 09:01
The concept is pretty fun overall. The game becomes phard quite fast as the number of ennemies and obstacles increase but the concept of pushing ennemies out of the arena and into holes with bullets works well.
zitao-ye
2022-10-08 10:23
nice gameplay and the rule of reducing the floor space to add more intensity to the battle, use collision instead of health is elegant.
Great entry! Game me some fall guys vibes!