FoonLudum Dare ExplorerLD51 → Coronga Strike

Coronga Strike

By elzeu

View on ldjam.com

CategoryRankScoreCount
Overall11002.9126
Fun9942.8926
Innovation10982.6226
Theme9243.2726
Graphics10902.3526
Humor9601.9721
Mood11462.4726

Comments

faust-mi 2022-10-04 12:22

https://elzeu.itch.io/ld51-coronga-strike - 404 We couldn't find your page =((((

velvetlobster 2022-10-04 14:44

not found for me as well

alviniano 2022-10-04 14:45

Same here

llexical 2022-10-04 15:02

The premise looks fun, would love to know when the download link is working aha.

emprime 2022-10-04 15:40

Same here, 404 when I want to download it

jonrei 2022-10-04 15:56

Could not find the page im afraid

baidan6 2022-10-04 17:00

404 page , Please results this problem

elzeu 2022-10-04 18:11

Thank you all, I forgot to change the page visibility to public. Hope the link works and thanks for everyone's feedback. @jonrei @emprime @baidan6 @llexical @faust-mi @alviniano @velvetlobster

substain 2022-10-04 18:32

Seems to be working now. The idea is nice, you switch between being chased and being the hunter. Couldnt find more life after the first 2 rounds or so, so I only got to 22540 pts.

studiocherno 2022-10-05 06:10

I like the concept, but gets repetitive really quickly and there's nothing really there to keep me playing. Would definitely be better with some more content and variety - Yan

boxedmeatrevolution 2022-10-05 06:23

I played until round 67 before deciding to stop. Since there's no HP limit, it becomes really hard to die after gathering enough HP haha :laughing:. review_screenshot.png

I like the mechanic of using the turning radius to dodge enemies. It was quite satisfying to blast all the enemies en masse after rounding them up for a while. It would be cool if you had some kind of progression system in place to reward the player for surviving longer.

Also, nice audio transition between menu and game screens :musical_note:

elzeu 2022-10-05 07:01

Thanks guys for the feedback! @boxedmeatrevolution Wow 67 rounds is an amazing record :) The lack of HP limit is a bug haha, I could only work around 12 hours in the game, I couldn't balance the gameplay nor put progression, rewards or even save the record. Thanks a lot for playing and submitting your highscore!

c4ris 2022-10-05 19:15

great bones for a game! if you spend more time on it consider more power ups or goals to achieve like survive a certain amount of time, or kill so many enemies. Thanks for the fun time!

justking144 2022-10-05 19:16

I'm getting an error

Warning! The following features required to run Godot projects on the Web are missing: WebGL2

When I try to run it on Chrome and a black screen on Safari

ayxs 2022-10-05 19:27

Great little game, this could be really fun if expanded and polished upon! I like the idea and the audio transitions!

erukolindo 2022-10-05 19:28

The gameplay is basic, but quite enjoyable for a short time. Though I would appreciate having the controls explained somewhere.

nodli 2022-10-05 19:28

I got an error on the web player but the Windows executable worked great. "Warning! The following features required to run Godot projects on the Web are missing: Cross Origin Isolation SharedArrayBuffer"

I had good fun playing your game. The way the AIs are implemented is great, although i would have liked more variety in the behavior of ennemies. Graphics are simple but the nice choice of colors blends everything together nicely. The game lacks feedback though : sound effects (even though the great soundtrack hides that), camera shakes, particle effects...

A great entry overall !

bentekiller 2022-10-05 19:42

Very simple concept and mechanics but it does work surprisingly well and is fun for a time, but as others have said there is not much incentive to keep playing. A good core for a game that could be really great with more spice to it.

vidim888 2022-10-05 20:23

Great little concept of a game. Though as others pointed out there is not much to do. It feels really close to Pacman like running away and then chasing ghosts. But there it's really easy to avoid all enemies just doing big circles since all they do is chase you.

As in Pacman this game would benefit greatly from just a simple add to the AI where different enemies try to go in front of you or behind or to the side.

denzil-gomes 2022-10-05 21:41

Good concept, I liked hunting down the green guys as soon as I could! Perhaps some obstacles could add to the difficulty, or perhaps a counter of how many enemies left to try to get them all. A good idea

merlinperlin 2022-10-06 21:21

cool concept, the dodging worked super good, i liked the simplicity of the game :) i had my fun, also liked the music and the tapestop effect when dying was cool :) nice work for a game jam :)

lisyarus 2022-10-07 11:16

Really nice game! As I understood it, your speed is lower than that of your enemies, but your turning speed is higher, allowing for neat maneuvering tactics. The only downside is that it's really hard to aim precisely when the enemies are far away. One solution would be to use the mouse to direct the player, another would be to do non-linear turning (e.g. quickly pressing a key turns just a little bit, but as you keep pressing it longer, the turning speed approaches maximal value). Anyways, cool game & theme interpretation, good job!

druvsaft 2022-10-07 16:37

This is a neat concept! I really like the flow of the game, going from defence to offence has this nice wave/pulse to it, there's a lot of potential! The AI feels very interesting when attacking you, kind of taking the closest route but not really. It makes it really interesting to weave in and out to avoid them

I think the main issue is that when it's your turn to attack, all the enemies scatter, and once you lose them it's really hard to find them again until it's their time to attack again. I feel like the enemies should probably have some more interesting and random movement when running away, but still staying fairly close to you, even if that doesn't make sense from a defensive point of view.

There's a lot that could be added to the game as a post-game project, like power-ups, different weapon types, a speed boost, different enemy types. Really cool game, great job overall!

genericparadox 2022-10-08 16:41

Loved the mechanic of weaving to dodge! Well done on the movement system! Quite the fun game!

barna 2022-10-10 20:31

Cool idea, it feels like im in a fighter jet or something :D. Good job!

elzeu 2022-10-11 22:31

Thanks to everyone for the ratings and ideas!

f1krazy 2022-10-16 13:56

This is difficult, but fun! I love how you have to dodge and turn to avoid the enemies, while being careful not to run straight into one. The shooting part isn't as satisfying as it could be, as the enemies run away immediately and you're left shooting at empty space for a few seconds. I also didn't realise what the red squares were supposed to be, it's not obvious that they're health or that you have to shoot them.

I *really* love how, when you die, the triumphant metal music just deflates and grinds to a halt. That's a fantastic little detail.

For twelve hours' work, this is excellent. Well done!