danilshekarev 2020-04-21 12:26
You let me know that I don't have a sense of rhythm(
Foon → Ludum Dare Explorer → LD46 → RuneBeat
By nyxkn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 956 | 2.87 | 22 | |
| Fun | 843 | 2.85 | 22 | |
| Innovation | 991 | 2.57 | 21 | |
| Theme | 1050 | 2.44 | 21 | |
| Graphics | 992 | 2.44 | 21 | |
| Audio | 324 | 3.36 | 21 | |
| Mood | 840 | 2.76 | 21 |
You let me know that I don't have a sense of rhythm(
This was really fun, but quite hard, I could only get to 52! It would be great if it ramped up a bit slower.
Damn it is so hard.. I too suck at rythm games.. Nice work !
Great attempt at Guitar Hero (or Tap!Tap! and other similar ones)! Music is stylish, but it felt like it was out of sync with actual notes. You should separate different runes by color so it's more obvious which one is coming. Also loved the "the black hole" in the back, it's for the "Keep it alive" vibe, of course. But it gives great subtle feedback on how well my timing was without needing for "Perfect!", "OK", "Miss" etc. messages!
A pretty fun game but the graphics could use more polish (colour coding the different types of runes and having a better animation for when you hit them successfully). The notes should also line up better with the music, it kinda throws you off at the moment.
I didn’t manage to have the key reacts :( sorry
Please deploy online if possible. Cool concept. Other key choices would be nice, eg DF JK.
Nice! Love to see rhythm games in LD. Solid music & gameplay, though yeah the timing seemed late, and the feedback of whether you hit a note correctly was a little ambiguous. I didn't make the connection with the sphere growing at first, so I was totally confused the first time I lost. Seems like the charts were all random, which is a little bit weird, but it was still fun since it was still rhythmic randomness :P My top score was 520. Nice work!
Sweet rhythm games, of course at some point I was confused at my own timing, when I thought I hit perfectly, it actually misses. Overall the difficulty was just right, good job!
A solid rhythm game in 48 hours is very impressive. There are a few ways that you could make it more fun, though. For one, there needs to be better feedback on when you're too late/early. I kept losing and I wasn't sure what I was doing wrong. In DDR, there's the perfect/great/good/bad indicators that give good feedback, so maybe something like that, and maybe making the tiles disappear when you hit them. Also, they move really fast. A slower song would definitely be good to get into it, and then roll out the hard ones later, but for now it's fine that there's only one. It's also a little weird how the sequences are random. If you plan the sequence in advance, you can make it match the music, which makes it not only easier, but also way more satisfying.
Beyond that, the song was good and creating a rhythm game for Ludum Dare was really ambitious. Nice job overall.
@quinn-patrick Thanks! Yeah I realized more feedback would have been the next best addition to the game. Making a rhythm game turned out to be more difficult than I imagined! Thanks for the support :)