A post-mortem rant - fair warning.
**Music**: Surprisingly easy to create a disconcerting soundtrack using Beepbox. I made use of the double harmonic minor scale for most of this, occasionally contrasting with parts of major scales to increase the dissonance.
**Sounds**: While I recognise that sound is a large part of game feel, I was struggling to find ways to attach it to this game. Some description of sound generator beyond my own voice and Audacity would be well worth looking into.
**Programming**: I wasted slightly more time than I should have on making the programming as modular as possible. However, this did allow me to construct all the levels within half an hour, so in the absence of another team member waiting on me this was a suitable compromise.
**Art**: I'm a programmer. It's not great, but most of it is passable. I'm mainly annoyed that I was exporting with high compression for some of the sprites - this shows in the blurriness.
**Godot**: Reconciling the pixel art look with crisp text is something that I would like to do, but didn't have time to implement. As someone with very limited experience with game engines, I would recommend that anyone else looking to create a pixel art game look into their preferred options for this before the game (I think in my case, the answer lies with subviewports).
In all, a fun experience. I went in knowing nothing, and came out still knowing nothing, but there was a window in the middle where I was in the flow state with Godot, and that's good enough for me.