Foon →
Ludum Dare Explorer →
LD46 →
The Storm
The Storm
By nvrskipgameday
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1880 | 3.20 | 24 | |
| Fun | 2189 | 2.75 | 24 | |
| Innovation | 1966 | 2.88 | 24 | |
| Theme | 1650 | 3.45 | 24 | |
| Graphics | 476 | 4.13 | 24 | |
| Humor | | | 2 | |
| Mood | 1287 | 3.36 | 24 | |
Comments
Nice game! I really love the pixel style with 3D models, that was a pretty sweet effect. I was able to break free from the umbilical cord by slamming 'ASD' as fast as I could. It was very liberating. I'm curious what else you had planned for this game based some of the elements that are currently in this build. Congrats on finishing!
@don-fouts Niiiice!! :D Maybe the bulbous tree buddy was growing tired of the hero's antics lol. That's awesome though - thanks for checking it out, too ^_^
Other things planned: - There's a pretty neato song lying super unfinished on my laptop right now - The original premise was quite a bit different than this - you shot the power weapon and it depleted a charge, you'd have to fill it up again at the 'well' to use it. - The player also had a health counter, so you were keeping yourself alive, the symbiant alive, and charging your weapon. If the tree died you couldn't charge your weapon anymore and would be left with only the weaker attack. - Oddly enough I had all these functionalities in place, but didn't think I'd have time to make the additional graphics for it to make it all make sense - Thus, this very simplified version :) It was a good time, though, I may just make the fully-formed version soon.
Those graphics are seriously sweet!! You did a beautiful job on this -love the creepy 3d/pixel art style -very polished!
neighbro
2020-04-21 03:46
Hey There,
I **REEAAALLLY** dig that umbilical cord thing yo! Was that made via code or was it done through some particle system? Fun Game, movement felt a little slow so ended up holding down shift the entire time. Congrats on the solo run though, visuals were great!
@neighbro Hey, thanks! It was made via code, I was just hacking it together and wound up liking the result. Thanks for the feedback, too!
@chase-of-bass Thank you!! ^_^ And thanks for playing!
nillard
2020-04-21 06:05
Very stylistic game. Love the color idea, makes you monitor the wall and think about risks. One play, I somehow got the dude's walking animation to go superspeed by jamming on Shift.
@Nillard - hey, that's good to know! Hmm, superspeed, eh? I think I know what caused that -- thanks (and thanks!)!
lpettler
2020-04-21 18:41
Loved the look and intuitive game-play of this title. I agree that I found little reason to release shift the entire time - why walk when you can run. But I guess that's the case of near every videogame with a "walk" option. I can only imagine the headache of making one of these games on your own...congratz!
Do you have any link to what you did get done of the song?
@lpettler Thanks!! Solo is always a fun challenge, but time does get away from ya. :) Nice writing on your game, as well! And that's a great point about the walk, too.
And no link yet - but I'm going to upload a second version of my game on itch after the (post-jam) with the finished music/sfx/etc. I think.
fpgames
2020-04-24 00:11
Fun little highscore game..Really dig the art style..Good job man!
@fpsgames Thanks!! :D
This looks amazing. The main character's design is super cool. The game itself is too simplistic though, and once you get the hang of it's impossible to lose. Nevertheless, I enjoyed playing it and drinking in that sweet sweet scene
offz
2020-04-24 00:20
I really like the graphics and overall artstyle of the game. As for gameplay, I don't know if I didn't get something but it seems I can only pretty much spam the two attacks and move after the things that don't die to them. It doesn't really feel like I got better at the game at all from my first round to my latest one, since it feels like there wasn't much I could have really done better. Overall, the gameplay didn't really keep me interested, but the presentation was pretty awesome!
Best of luck, and I'd like to hear whatever you got done of that song too!
guin36
2020-04-24 00:52
The artstyle and color palette were both very cool! The gameplay, however, was a bit wanting, unfortunately.
@offz @guin36 @boxedmeatrevolution Thank you for the feedback! I agree with you on gameplay - it definitely needs a buff. Thanks for taking the time to play it!
Awesome style, really like it, well done! The attacks are a little stiff but thats just a little detail (some randomness in the movements would do wonder against the repetitive animation feel). All in all very solid and impressive for the jam time constraints!
@marc-grabow Thank you! :D And your feedback is spot on, I appreciate it.
asfdfdfd
2020-04-27 19:55
Totally love your artstyle.
@asfdfdfd Thank you!
a333
2020-04-27 21:25
As many others said, you have a really great taste in art style, and all in all - this is a complete game, with challenges, enemies, controllable hero and lose condition. And it's also beautiful and unique. Congratulations on completing the jam!
mabrax
2020-04-27 21:26
Hi, I did not undestand the game really. The art design was cool. :smiley:
@mabrax Sorry the game was difficult to understand, but thank you for playing!
@a333 Thank you for the kind feedback! And for taking the time to play :)
I too liked the art style, though it took a few plays to realise what I was meant to do - The pace caught me by surprise. Well done on this one.
@gilesbgraham Thank you for playing! And for the feedback - it does seem it was pretty confusing. Great to know, thanks! :)