cdmaniac 2022-10-04 22:32
Well, that was good and all, just the unruled Unity physic that made me cry x) The trees are cute though, and the idea was funny. GG
Foon → Ludum Dare Explorer → LD51 → Pizza Boy
By automatonvx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1188 | 2.66 | 23 | |
| Fun | 1154 | 2.57 | 23 | |
| Innovation | 1207 | 2.23 | 23 | |
| Theme | 1215 | 2.04 | 23 | |
| Graphics | 989 | 2.85 | 23 | |
| Audio | 590 | 3.10 | 21 | |
| Humor | 844 | 2.35 | 22 | |
| Mood | 1140 | 2.52 | 22 |
Well, that was good and all, just the unruled Unity physic that made me cry x) The trees are cute though, and the idea was funny. GG
Interesting idea, 100% has so much potential really good use of sounds for feedback. I think the game would have played better if the bike controls were more game. Great addition of a Linux port!
Fun idea! The main thing that I would work more on is the controlls, would have wanted it to be a bit more responsive since it felt really slow to gain and lose speed. Other than that great entry!
Physics are a little funky an should be tweaked some more and have you gain speed faster. I like a good delivery game anyway. Music was on point. Also nice touch that you had sound effects for crashing into tree and spinning out. Sometimes it took a little bit for the waypoints to spawn in and I always seemed to start facing away from most of the city. The mini map is a nice touch. Good job.
As other commenters have said, this is a very interesting concept! I didn't really feel the "ten seconds" aspect of the theme in-game though. The models and soundtrack are great & consistent, but I think the gameplay needs a lot more testing. Most of the game is a point A -> point B fetch quest, and the moped's physics usually feel sluggish. I think it could be a lot more fun if the physics were more dynamic, so you could go very fast and drift around to get the pizzas faster. Overall, nice job, but could be a lot more fun with some polish and testing.
This one has a very crazy taxi feel! The moped definately needs to be able to turn harder (on keyboard), but otherwise it's a nice idea!
The controls definitely need a tweak (at least for keyboards, didn't try with a gamepad) but cool game idea, nice visuals and nice sfx.
Pretty good implementation! My biggest complaint was that many of the trees had bigger hitboxes than they looked like they should have (or perhaps my hitbox was too tall?) so I kept bumping into them when I thought I was clear. The steering took a little getting used to, but was fine (up until I hit a tree I wasn't expecting to hit). The location indicators worked pretty well but a little bit more indication of how far things were might have prevented a few early turns, and maybe a constant reminder of what you have picked up already would be nice. There seemed to be something, but it would flash quickly under circumstances I couldn't pinpoint. The low poly tree models were fantastic.
The mac build does not work on my Intel Macbook Pro
The Idea is cool, and i love drivin' in this game, but, a little bit repetitive, GG !!!
Those tree bounding boxes are brutal lol. Oftentimes I'd get so close to delivering in under 20 seconds, then I get too close to a tree and it sends me spinning. The physics were definitely a challenge at first, but it wasn't a problem once you got used to it. It was fun (but ultimately futile) trying to go fast to make a delivery without crashing.
The graphics and music were nice, and I like that you even added more than one crashing sound effect. Also, the GTA-style mini map is sick!
I don't know if this was intentional but my guy kept reversing and I couldn't really play ):
@dodgergram nope thats not intentional, must be some kind of weird bug going on with the input there sorry, not sure if just restarting would fix it. @ale yeah some of those collisions boxes are a bit off sorry about that, glad you managed to overcome the physics ish As @cdmaniac @monika @mossgames @paul-avallone @elmos-minion .. basically everyone pointed out, the physics based controls don't feel too good to play as it is, totally agree I should have spent more time on that, I ended up swapping out my original hacky controller for Unity's physics Wheel colliders late in the timeframe because mine was glitching out on the uneven surfaces so was just glad to get something that basically worked at all. @malai sorry the mac build didn't work for you, according to Unity its meant to be compatible with Intel + Silicon hardware, but I have no mac to test so, I guess maybe not ¯\_(ツ)_/¯ Thanks all for playing. To round of the LD I am working on a post jam version with much improved controls, a whole mini city with more buildings, cars, fixed UI icons etc. etc. should be up in a few days if anyone is interested. Thanks All.
Cool game. The game looks good and plays well. Nice work.