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Roguenoc
Roguenoc
By gustavo-christino and murilogd
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1263 | 2.44 | 27 | |
| Fun | 1259 | 2.22 | 27 | |
| Innovation | 1053 | 2.66 | 27 | |
| Theme | 1043 | 2.82 | 27 | |
| Graphics | 1182 | 1.89 | 25 | |
| Audio | 776 | 1.97 | 23 | |
Comments
Interesting idea, and awesome job writing a maze generation script! I also couldn't figure out how to get it to show the character on your intro, I always had the cube graphics, though the mushrooms were correct. Also, turning is PAINFULLY slow, maybe you could incorporate a WASD + mouse movement, or increase the turn speed. Nice jam!
@sheldonzs, with "Accelerate" you can turn faster (not too fast, but a little better)... We are working on it! :) Thanks for your feedback!
matu
2018-08-23 02:37
Good game, funny, but really slowly to move xD
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
Really cool to generate a new maze when you play. I felt the turning was slow, even when pressing "Accelerate". I think this type of game might benefit from allowing you to turn the player towards where the mouse is pointing. (I'm on mouse and keyboard) Must say I'm very impressed with the art, a shame you didn't have the time to get it in before the end. There's definitely a lot of talent on display here!
Thanks, @rahim-pxr. :)
@frogcheese, thanks. :)
We had some ideas to improve the movement and rotation (the camera too), we are working on them and we should soon publish a version with better gaming experience.
I like the concept, the maze was really well done and the concept of the game is solid, the cover art above is really good i loved it so whoever made that well done. The game would benefit from more UI and guidance. The models added in the post version were nice and i can't wait to see the character added in! Well done!
Thanks, @sollara-games. :)
vivoubos
2018-08-29 19:25
Nice Maze, the concept is good, but it miss a way to loose. I like to play with the controller :) It was fun :)
@vivoubos, currently the defeat happens only when the character gets too big to pass through the corridors, the idea is to continue developing and to put life points and a way to develop the character (either by items, ie by attributes, in addition to powerups). :)
Thanks for playing!
A nice little prototype! Biggest complaint is the rotation speed, but I honestly feel like this could be fixed by just making the running speed the default speed and removing the run option. Either way, you've some some good working functionality into this game. Nice Job!
FINALLY GOT TO PLAY IT! sry. xD Review will be uploaded soon as part 9. so look out for it :) https://www.youtube.com/channel/UCG--XwkRpPBAHBinS7hsRQg?view_as=subscriber
Thanks, @ratherjolly. :) We are working on improvements.
@rik-thunder, I am posting about your YouTube channel on the page I manage on games (events, curiosities etc, here from Goiânia, Goiás, Brazil) on Facebook. :)
https://www.facebook.com/gamejamgo/
@gustavo-christino thanks! : D
tj101010
2018-09-02 03:12
Wow, those graphics in the post-jam version look really fun!
My biggest comment is going to be one I've made on several other jam games: Consider creating a scripted experience for your game jam instead of a random one. Most people will only play your game for a few minutes, so make those minutes count! On one of my plays, the goal was in the first room I visited, and in another I simply couldn't find it.
Thanks, @tj101010. :)
It's very neat that you guys got random level generation in for the jam! As others have said, the turning is very slow.
I confess I was a bit lost while playing. Most of the text wasn't in english which, maybe was part of the story? But made it difficult for me to understand. I did seem to be getting bigger, but couldn't really tell why. Eventually I got stuck and couldn't proceed.
I think if what you guys were after was a chance to work on procedural generation, then you've succeeded. But I think from a gameplay perspective, the game would have been better off if you'd spent more time on developing the challenges, choices, and interface of the game using a static level, and then added procedural generation later.
Thanks, @squirmonkey. :)
Impressive work on the random generation for maze. As they said below, you could just increase speed. Gameplay is fun - something unusual. However I have no audio track, but I see that I can evaluate this category - it's a little bit strange. I want right now to download you post jam version. I guess that it could be really better. Great entry. Thank you for your long review about my own project. I really appreciated ++
atom0520
2018-09-03 17:10
The maze looks nice and the BGM creates a mysterious atmosphere, which is great. However I notice that I can often go through walls when pressing the Accelerate key. Although I can be sent back inside the maze after I bypass walls, it looks werid. I find that red mushrooms can make you grow bigger and blue mushrooms can cure your abnormal state, but what about yellow mushrooms? I think it would be better if you can give some explanations on the effects of each kind of mushrooms. I like the design that player would get bigger and bigger after eating a red mushroom and finally get too heavy to jump and stuck in a room, is that how you interpret the theme? I think you may also consider shrink the maze room once player touches some switches to highlight the theme. Overall it's a complete jam game and has the potential to be a very fun one. Keep up your work!
Thanks, @geckoo1337. The "post-jam" version is more about putting the art that was made during the time of Ludum Dare than actually making changes and such.
The version with changes will be placed today, with more speed and such.
@atom0520, the yellow mushroom affects the other objects of the scenery (pink cube, which will be transformed into a creature with weak artificial intelligence (Cogumonster, which appears in the publication image, made in time of Ludum Dare, but unfortunately his AI was not ready in time), diary pages (which unfortunately did not finish the art) and the mushrooms themselves).
Thanks. :)
PS: About crossing the wall during acceleration ... Actually, this happens because the wall is very thin, as I'm using Tranlate for the movement, this happens. I'll try some methods to solve this (maybe extending the wall is the simplest).
atom0520
2018-09-03 18:24
@gustavo-christino I see. With some AI enemies in maze, the game would be more exciting. Hope you can make the diary in English. Keep up your good work!
@atom0520...
Making the diary in Portuguese (Brazilian) was intentional, because I intend to create games that follow the same universe portrayed in the game.
Within the scenario (universe) that I intend to create, each language in it corresponds to some foreign language.
I know that because of this fewer people will understand Roguenoc's narrative context a priori. Hahahahah.
Nice idea, it lacked some graphics, but the overall idea was good... hope u keep polishing it 'till getting a complete game... At least it is playable, which is a good result for the time u had!
pretty cool idea here. the maze generator is really great! love to do one of those in the next LDs! i loved traversing the maze, although like what others have said, the turning is pretty slow. it would also really help if there is a tutorial / instructions regarding the mushrooms. it was quite confusing and surprising to find out that i was growing and can't fit into the corridors anymore! but i can pretty much can see what you were trying to do and i'm sure it would be awesome! great job making this game!
I couldn't really tell what was going on, but it seemed like an interesting concept. The maze generation was really nice, but it could have benefited from sound effects, a tutorial, and faster turning / more responsive character controller.
Thanks, @martintristan and @evelyn-hagan.