viater 2018-08-13 00:58
I enjoyed the look and feel of the game. It was a little bit hard IMO. Great work! Thank you!
Foon → Ludum Dare Explorer → LD42 → Space Survivor
By ardagk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 557 | 3.03 | 34 | |
| Fun | 574 | 2.81 | 34 | |
| Innovation | 639 | 2.54 | 33 | |
| Theme | 686 | 2.46 | 33 | |
| Graphics | 442 | 3.04 | 34 | |
| Humor | 416 | 2.10 | 26 | |
| Mood | 393 | 2.87 | 29 |
I enjoyed the look and feel of the game. It was a little bit hard IMO. Great work! Thank you!
This game's very hard! Very sophisticated though, must have been a lot of work!
Looked and felt good, little too hard though^^ Or maybe I'm just bad at this x)
Cool game. was too hard for me to beat but I got this outer space rust vibe. Love the core loop of kill => Loot => return to ship.
This was a very good game. It is a bit tricky however, and took me a while to get the hang of. A small introduction either in the game or here would be fairly useful.
Nice take on the theme. Graphics were good. The game is a tad too hard though. It could help if the aliens weren't 100% accurate. Still a good entry
It's a cool game, but there are too many enemies at the start to really give you much of a chance to survive more than a few seconds. That resulted in experience that wasn't much fun.
Geez what's up with the aliens hahaha they are really good, I spam click to keep up with them. Good game hahaha!
A little hard and not very innovative
Very cutthroat, but awesome idea! Took me awhile to get the pun/theme lol
I really like the spaceman animations and the explosions. This game also feels fun, but it hits hard fast!
If you toned down the difficulty I feel like I'd have more time to orient myself. I also felt a little confused about how to do some stuff. Like I only discovered by chance that you can loot exploded ships.
Definitely has a cool vibe though and some pretty snazzy artwork. Cool game!
Oh, it's amazing:) Some mechanics, such as looting, are really nice in gameplay. Not very hard, but seems kinda innovative)
First impression: I really liked the way the player was animated. It felt good and responsive.
Hellishly hard in a way that feels like there's no way around it. Player movement speed vs enemy bullet speed vs enemy from all directions makes it feel like it's literally impossible not to get hit. In "difficult" games like Dark Souls and Hyperlight Drifter, for example, you want to give the players a way to not get hit if they know what they're doing, despite it being super hard. This feels more helpless.
That first issue is multiplied to other aspects of the game - looting feels impossible, collecting things feels impossible, etc, because you're just hammered from all sides.
Then visibility - enemies are really dark, so are the "loot" spots, without stumbling on a spot accidentally, I didn't know that was a thing that could be done.
Then the shooting - forcing the player to click as fast as possible to shoot is obnoxious. It might be "more challenging", but it's challenging in the wrong way. I don't want to be challenged by how fast I can click my mouse. I want to be able to decide whether to shoot or not, or to test my accuracy. Giving the player a rapid fire to the maximum fire rate you want to balance the game around.
The premise is sound and presentation not bad, but the mechanics need to be tweaked for the experience to be enjoyable.
Nice game, enjoyed it very much. Keep it up!
Nice game, with nice graphics. But it is really hard !
Great look! Especially for the compo. Well done!
Good graphics, straightfoward controls. Enemies spawn way too fast, so it's very easy to get shot down in under 10 seconds. A bit more of an explanation of how to play (i.e. what do wrenches do?) would be helpful as job. Still, nicely done!
too many enemies to loot too little life for all eliminated suddenly I've never done more than 20 s yet the pricipe of I seem good
very hard!