FoonLudum Dare ExplorerLD51 → You're Furnished! The 10-Second Movers

You're Furnished! The 10-Second Movers

By platyp, xenith, FrancoEvett and Glaceo

View on ldjam.com

CategoryRankScoreCount
Overall10233.0425
Fun10782.7526
Innovation7523.1325
Theme7523.4725
Graphics5113.7226
Humor6262.7621
Mood8373.1524

Comments

charred-axolotl 2022-10-03 22:56

This was a really cute interpretation of the theme. There's something weirdly satisfying about furnishing an empty house and watching it slowly become a more livable space (or a complete mess). My only gripe was that targeting specific pieces of furniture was really difficult. Usually when I just wanted to turn, I would move a space and end up standing on whatever I wanted to pick up. Maybe adding collision to the items could help? Either way, this is really impressive for not even using the full time.

yoni 2022-10-11 21:05

I had fun! Nice game, and I really liked the artwork style. At some point, a "goal" was missing - getting more and more points without any end goal got a bit boring. Until then, it was fun furnishing the house :) 🛋

sheldonzs 2022-10-11 21:45

Very cute game. I loved the sprite graphics and the various pieces of furniture, and the main character was super cute. It was very satisfying organizing the rooms, though some of the scorings were a bit unclear (what's wrong with putting a sink next to the cabinets in the kitchen?)

etherianx 2022-10-11 21:59

Nice game. I could see it being really funny with just a few extra features. I liked how you can just cram all the furniture in one room or even outside. Well done !

0x-void-x0 2022-10-11 22:11

I think this game has a really creative idea, the whole consept of 10 seconds furnitures of money back is fun and similar in spirit to the idea I went with, the art style is really great too but I think the gameplay could use some polishing here and there, mainly I wish the person delivering the furniture was doing so faster to create a sense of urgency and maybe some kind of timer so that I know when to panic and when to DIE PANICING!! lol. don't get me wrong I do think that the game is fun but I think it could use some tweaking here and there, anyway you really did great for the short time you had, well done!

langotriel 2022-10-11 22:18

I've got to have created the most well-lit and seat-filled house in existence. You could sit a whole church congregation in there.

Anyway, I loved the idea. It's silly and fun and the choice of music fits very well with the hectic gameplay. Bravo to the team! <3

talops 2022-10-11 22:47

I think this game could have benefitted from a quick deadline and smaller spaces to move in, as waiting ~5 seconds between each coming and going without anything else to do was a bit heavy. For instance, why not restrict the game in phases, one for each room, with the furniture directly in the hallway and only having 10 seconds to place as many things as possible with much faster movement speed before moving on to the next room, and then receiving a rating at the end?

The concept is really cool and deserves to be expanded upon! Also the art and music were stellar, and for some reason gave me some serious game boy Pokémon TCG nostalgia vibes.

Congrats for the submission!

sephowepho 2022-10-11 23:30

Nice job, I really enjoyed it! Here's an applause to everyone who worked on it (:clap:)! I do have a few critiques, but thankfully nothing major (:thumbsup:)! I wish the movement wouldn't have been locked to the grid, like the furniture is, as it made it hard for me to start out grabbing and placing things without diagonal or incremental movement; and I also would've liked being able to pick back up furniture that I put down, along with a timer for when new furniture is coming (to emphesize the 10 seconds; I didn't feel too much time passing without it)! The art was probably my favorite aspect, as it gave me original Pokemon vibes (:laughing:)!

With that said, overall, I really did like it! Good job all of you, keep it up! :smile:

faust-mi 2022-10-12 16:49

I had fun! Nice game, and I really liked the artwork style. Good job!

gangrue 2022-10-13 15:52

Very Gameboy era, I love the graphics. Decorating games are addicting but I feel like there needs to be more of an indicator of placing things in the right room etc.

chuchugeralt 2022-10-13 16:33

Lessons I´ve learned: I shouldn´t work in the moving business. Great game with a lot a good idea for the theme. The 10 seconds did make sense in the universe of the game.

postfrog 2022-10-16 15:01

Cute idea. Nice sprites (the character art is the title screen is great!)

kalendhos 2022-10-16 17:28

I read the comments because I thought I misunderstood the concept. It seems I don't, but I am not agree with them.

For the idea : Why not. But it doesn't work. I guess it's because you had not the time, but in this state, I stopped the game really quick. You seem prisonner of the theme. One object every 10s imply the game won't become harder. And because it's 10s, you have a big house, it's long, and I think you may play hours before the game ends (When you entirely fill the house. And when you will have only the first rooms, you will wait most of the time). Or when you want to stop and wait a long time until there is no more room outside.

You would need more features, or anything which changes something on the house. Because now, it's "I take a thing, I go in a distance room, I go back, nothing changes".

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I just read the description and I see a rules which is not explained in the game : You can gain more points with specific rules. But because the game seems to be almost infinite, I don't need points. And I can't be sure about what I wouldn't do for the score.

I am sure you were short of time. I am sure you certainly know some of my points, but I comment the current game. It is still a real project with menu, how to play, music, graphics, etc. Very nice music and design, by the way (Especially the title screen).

platyp 2022-10-18 09:38

@kalendhos, thank you for the feedback. We did find the theme constraining, and nearly reduced the timer by ~50% to get a more frantic feel.

In fact most of this testing was in a reduced timer state, and we likely overcorrected the other way in making the game easier. Making multi tile objects rarer, and making it possible to walk through certain objects,

Your comment about the points feeling unimportant and being unobvious without reading instructions outside the game is incredibly helpful. They are meant to be a primary focus (in encouraging you to make a nice looking house) but in the current state feel like an afterthought.