FoonLudum Dare ExplorerLD42 → Pianobots

Pianobots

By fonserbc and tinglo2233

View on ldjam.com

CategoryRankScoreCount
Overall2533.7132
Fun5413.2832
Innovation34.4332
Theme5523.5532
Graphics4803.5832
Audio344.1132
Humor3063.1525
Mood3073.4524

Comments

phantomopenboxing 2018-08-13 20:06

Very unique game! I really enjoy the different approach you took to the theme!

akemala 2018-08-13 20:17

Oh boy, I am so not into music :) Couldn't create a single bearable sound at all. However very nicely done. Also check out and rate my game /42/theguardianoftengrimountain

donitz 2018-08-13 20:21

Nice! It can be a bit hard to know which part of the song you're trying to play (if you're familiar with them), but the piano bots are still a cool mechanic.

fonserbc 2018-08-14 10:15

We really couldn't test the levels with outsiders, but even for us the levels take a certain time. The pieces just feel awkward when they are out of tune, but once you find the right combination everything sounds good :) That is why we didn't force players to beat each level, but rather leave it open to try any of them.

ithildin 2018-08-14 14:18

This is really original! It takes a while to try all combinations (probably someone with a better ear can pick up the required key changes faster) and find one that sounds well, and I got hooked.

As expected, the rest of the sound design overall is really solid, with the audience reactions, and graphics are well done and functional. Congrats!

necromic 2018-08-15 13:11

Ey, very unique idea for a game. Pretty fun to play and experiment with different the bots when you know shit about music. Also, lovely sound effects for missing.

chaitae 2018-08-15 18:24

Whispering stereo is a nice effect. Sent chills down my spine. I think i'd add more queues for the user to tell they are going the right direction.

sqrrel 2018-08-16 16:43

Cool! I've been racking my brain trying to finish this game

2018-08-17 14:11

Very cute game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/argzN59wywI

velvetlobster 2018-08-18 02:15

I kinda suck in this game, but I see the idea

superendeg 2018-08-18 07:51

The idea is really interesting. And audience reactions made process relly fun. On second playthrough I discovered that audience also do idle whispering.

Hovewer figuring out combination can be pretty frustrating: didn't manage to solve last piece.

Really nice game overall!

smbe19 2018-08-22 18:26

Interesting idea but a bit hard to understand.

wolar 2018-08-23 18:11

To be honest I didn't really understood how to play the game. But even though I finished only first level by chance I still enjoyed listening to those nice piano tunes.

dikkop 2018-08-23 18:22

Cool Concept! Also works really well, it could use a bit more feedback in how close you are to the real thing (maybe through the audience?)

diaxcor 2018-08-23 18:29

so i didn't quiet understand it please make it a little bit clearer and just keep in mind that not all the people know how to tune well and good job x)

roman-petrov 2018-08-23 21:31

As a musician myself, I had fun playing this game. I think you came up with a unique mechanic. I also loved the audience audio.

lekkel124 2018-08-23 23:13

I completely got hooked up.

You managed to make such a game that can suit both players who have don't know anything about music, and players who do, as you can either try to randomly find the right solution (which still is fun) or try to find it as quickly as possible.

The graphics are very lovely, and the concept fits in a clever way the theme. And hearing the spectators applaude, react, hum and cough makes the whole experience very dynamic and "alive".

The only complaint I have is that it can be quite tedious to turn on the robots when the music failed. I think the noise of the robot arms colliding with an animation would have done the job.

Good job ^^

axoona 2018-08-25 18:32

very interesting game. has lot's of potential :)

I think it would be easier if the sequence always started on the same note even after after failure so synchronizing synchronizing of the robots would be much eased.

king-kujito 2018-08-27 22:54

My favorite LD42 entry so far

sheldonzs 2018-08-31 16:39

Interesting idea. Unlike most of the other games where running out of space is a hindrance, I found it to actually be helpful, i.e. when you have a collision, it helps rule out a combination quickly and far more obviously than trying to figure out which ones are correct musically, especially since having a discordant note or two doesn't make it wrong.

Maybe you should put in a "hint" on what the key signature means for people who are less educated musically, I had to double check what the diatonic notes were for the dorian mode!

atmospherium 2018-08-31 17:50

Really cool take on the theme. One of the more unique music-driven LD entries I've seen and very well executed. I think you found a good balance in difficulty by making it possible to solve with a bit trial and error but also allowing people who are familiar with basic music theory to have a bit of a leg up. The music felt like it was the right level of complexity to allow clashing notes to be common in the wrong circumstance, but not so complex that the player just gets lost in the cacophony. It must have been an interesting challenge to write the pieces with that in mind. Well done.

aemiliu5 2018-08-31 18:04

Great entry! I'm not really familiar with some music terminology so it made playing the game a bit tricky but it was an enjoyable experience overall :D

danielblanco3d 2018-08-31 18:16

Amazing idea for this ludumdare theme! Difficulty is really hard for me, maybe because I don´t know anything about dorian armony...Congrats! So cute little robots...

jordantanner 2018-08-31 19:56

Definitely an innovative approach to the theme! Nice work on the compositions-- that had to be a challenge making it the right difficulty and level of complexity.