dob 2018-12-03 04:13
Unity WebGL is crapping all over the movement keys for the web version. I'll try to see what's up and put up a bug fix. The Windows version seems to work better. UPDATE: Bug addressed, I hope, in bugfix version.
Foon → Ludum Dare Explorer → LD43 → Escape of the Cheese Droid
By dOb
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 315 | 3.24 | 57 | |
| Fun | 278 | 3.16 | 58 | |
| Innovation | 216 | 3.26 | 58 | |
| Theme | 133 | 3.82 | 58 | |
| Graphics | 262 | 3.28 | 59 | |
| Audio | 204 | 3.15 | 55 | |
| Humor | 85 | 3.44 | 58 | |
| Mood | 268 | 3.10 | 57 |
Unity WebGL is crapping all over the movement keys for the web version. I'll try to see what's up and put up a bug fix. The Windows version seems to work better. UPDATE: Bug addressed, I hope, in bugfix version.
Try running full screen - that seems to cut down on the movement glitches.
Heh, won me at the dispense cheese control. The graphics and sounds are really pleasant, but i find the game a little hard, couldnt go past the 3rd level. The theme is on point, as the game makes you really feel the sacrifices. It is a nice entry, good job.
Charming entry, i really liked it! :)
That was fun. I was wondering why I'd need to use cheese at first. :D Cute graphics.
This was super funny and clever. I really liked the random movement and malfunctions when losing the head. I also really liked how I could disable the door by just colliding with the switch, rather than shooting. That made it fesaible to sacrifice the gun early. I agree with @derek-volker that it's too hard overall. I only made it to the 3rd or 4th dome before giving up. Still, a really cool clever game that is made well :)
No, don't leave! I need as many cheese bots as possible!
Just hard enough that I had to play it a few times, but no so hard that I didn't want to keep trying.
Thanks for the comments and feedback, everybody.
@nick-rafalski @derek-volker - I agree it can get pretty hard. I made a playthrough video which shows me winning in about 3 minutes, so it's totally possible - I win most of the games I play now, though I realize I'm probably better than most due to hours spent debugging. The video also shows hitching a ride on some saucers and the uncontrollable cheese blasts you sometimes let out when you don't have a head.
Super cute and fun. Love the music and sound effects. It does get pretty hard but it has a charm about that makes you not feel so bad that the robot with no controls rocket jumps back into the middle of the dome right as you were at the exit. Totally not bitter :)
A fun game that gives the player a good level of control. Cute robot, nutty idea and solid design make it good entry. Well done for releasing to HTML5 too. Well done and good luck.
Very fun and interesting, and a great take on the theme, actually has strong impact on the gameplay. Great game!
I didn't know what I was in for and I wasted everything early. I didn't do particularly well overall, but I really loved giving up the robot parts as I progressed. That worked well. Nice job!
fun entry!
really like the robots graphics & animation! i played the bugfix version but there is still something wonky with the aiming mechanic - always had to aim at the window edges to make the robot shoot straight
This is fun and sad at the same time, I feel pity for the robot :sweat: . Great game! I laugh hard when the robot launch itself with a burst of cheese coming out of its bottom. :laughing:
Keeping laughing makes the game difficult :laughing: :laughing: :laughing:
I found it hard after giving up attacks. Love the cute sound effects. Great game!
The game idea is really funny, and both the graphics and sounds/music is good. The controls still needs some polish. But overall a fun little LD game. Well done.
@seed42 @jk5000 Sorry about the controls. The mouse aiming isn't at the mouse cursor - it's just a left to right arc controlled by the mouse where he can't shoot below a horizontal angle.
This was quite humorous and rather enjoyable to play. When I got to the end of the 1st tunnel and realized I had to give something up I knew it was going to get interesting. I too experienced a bit of frustration with aiming the arm, but that only lasted a couple of tunnels since I had to scrap it. Lol! I made it to Gouda Riddance before perishing due to lack of - everything except a brain. It's a light hearted game with a neat concept. I enjoyed it.
Never thought Id feel like such an idiot when I gave up my control module and started sporadically dispensing cheese.. doh! it was pretty silly how giving up components changed the game.
The mouse controls were a little bit jarring at the get go, but I pretty quickly realized what was going on and in the long run i think it led to easier aiming.
Even though my robot was displeased with his cheese dispensing functionality, it is what saved him in the end!!! Nice Game!
Nice entry @dob :)
So nice game! :D
HAHA. I basically spawned cheese sacrificing everything else until the end! Final level was a bit challenging because I couldn't always control whether the cheese moved me left or right. Those pesky aliens! Nice job on this! :cheese:
It gets pretty chellenging as soon as you lost all the mobility..but I really had a lot of fun "Struggling". Great Job!
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
Someone probably mentioned that the further you put your cursor from the player, the more accurate it is.
I found the main game pretty--NO! NO NEGATIVITY! POSITIVITY!--fun! And the loss of your body parts makes an excellent conjunction to the theme. The only thing I didn't like was that, well, y'know... drones are the only enemies? Really?
@nnnikki Thanks for the feedback. The mouse aiming is actually just left to right, not directly aiming at the cursor, so you need to ignore the cursor and just steer the arm. In retrospect, that maybe wasn't the best design in a game environment where you hiding the cursor is difficult.
well realized , the choice for the sacrifices part is real
maybe ist not important to increase difficulty of level design in addition to that
Very nice! The sacrificial system wasn't especially fair towards the player, but I really liked how extreme it was! The game did a really good job in making the various gameplay changes amusing. After losing control of the robot I wanted to see if I could still beat a level (and this ended up happening!) - the cheese system complimented the "malfunctioning robot" aesthetic very well, along with the audio. I also liked that you can walk on the UFOs, even though that caused me some trouble in a couple spots. Solid!
Haha. This game was just plain silly. I especially found it hilarious at the end where you had to use cheese as a mode of transportation. The game really made you think about which part you should sacrifice next.
This is really polished for a compo entry, right down to having ingame controls scheme (as opposed to what most of us do which is write that up as part of the game description, heh)
This was an extremely enjoyable entry. I love the idea of having to sacrifice parts in order to continue, adding an element of difficulty to each level. The humor of the game was great and added to its charm. I really enjoyed the art style as well. Extremely well done game.
Interpretation of the theme definitely makes use of the notion of having to make sacrifices. Art is cute and effective. The thematic and loss of control was funny and silly. Would love for the hearts to be red instead of grey. I thought at first the grey hearts was "missing health".
such a great game -- love the cheese dispenser location -- thanks for making this game
@candlesan Thanks for the kind words. I went with gray hearts because I figured a droid wouldn't have a red one, but I get that it was confusing.
Nice game controlled really well. I find that the jet pack very easily runs out of fuel sometimes even when Im not using it. There was a point where I sacrificed my leg/mobility and when the level start - the fuel quickly ran out for no apparent reason.
Its very difficult to play the later levels with both legs removed - mobility is so slow and can be a nightmare to dodge the spaceship bullets.
As an overall compo package its a great entry. Everything looked professional. Sounds were interesting. Art is fab.
Great idea with sacrificing robot parts to go further. This idea turns the game into an interesting puzzle. Nice art!
Nice game with a great aesthetic and a funny gameplay. Clearly I see that you are a professional developer. Sounds are funny too. It fits perfectly with the theme. Well done ++
It's cute, charming and the audio and the graphics rock :thumbsup: . Great attention to detail. I liked how you had to keep on adapting your tactics to the changing abilities but overall the challenge level was a little bit harsh for my tastes though :grimacing:
Really solid entry. I enjoyed the differnet sacrifices and their implications. Great work. I think opting to lose control was a big error lol
It was fun. I only wonder where did all that chees came from? Movement was sometimes a bit difficult, especially when i sacrificed my legs :) Good one. Keep on going.
Great use of the theme! A really nice game concept. The graphics and audio are cool, as well. You made a great job, congrats! :D