2021-04-27 01:14
Nice graphics
Foon → Ludum Dare Explorer → LD48 → Junk.E
By kev-the-gamedev, Maxlegr, ClairiSmiley and Godoffruits
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 191 | 4.02 | 26 | |
| Fun | 293 | 3.81 | 26 | |
| Innovation | 269 | 3.83 | 26 | |
| Theme | 148 | 4.22 | 26 | |
| Graphics | 117 | 4.43 | 26 | |
| Audio | 350 | 3.78 | 25 | |
| Humor | 460 | 3.28 | 23 | |
| Mood | 475 | 3.83 | 26 |
Nice graphics
This game looks gorgeous, and the gameplay is so fluid.
My biggest complaint is that sometimes the camera would move on its own, which made my character move unpredictably
Really enjoyable experience.
This is great! My only real gripe is the lack of invincibility frames after taking damage, it makes it pretty likely that running into spikes once will still take away all 3 hearts. I really love this!
Well done nice graphics and ambientation really loved the litlle guy faces too hahaha face.PNG
Exploring the depths of the ocean was tons of fun, although robot becomes hard to control when you've got a lot of junk attached to you.
The graphics and atmoshperic music / sound effects make this game stand out tremendously.
I really love the environmentalist concept of the game. The art is pretty good and controls feel extremely polished. Overall a really nice game!
This game looked great. The robot and the background were the highlights. It was a fun game to play too
Very fun and I love the concept. Great art and sound design. Feels very polished.
Very solid and really polished for a jam game. Also you had to go all out with the Credits Screen huh? ;D
Super game, impeccable control and really cool graphics! GG guys
A bit hard for me to controll the submarine, maybe easier to have it go where you point instead of reversed? Hard to say without trying, but it was a bit hard to move around sometimes with junk flying away. Maybe you get used to it!
Otherwise the graphics are really nice and the gameplay was really neat. Maybe if you want to continue working on it after the jam, puzzle solving and playing around more with the level design could be an interesting feature to expand on.
Great work!
Great game! It had weird mechanics to move around but not frustrating. It was fun to manage properly and I loved the risk / reward of taking to much stuff with you.
What I would like to see is to make it easier to pick up small objects stuck on coral reefs as i had to precisely manage to not get hit and the hitbox from the coral was sometimes still above those objects. Also rotating around with a big object like the tv makes the character slightly uncontrollable as bumping against any wall meant you would be pushed completely the other direction and the rotating happens quite fast as it is controlled (in my case) by a mouse. Maybe lerping to the angle helps a bit with this?
Anyway amazing graphics and getting to darker parts was also fun although I never got quite far enough to rely heavily on the light. Good job!
Great work. Took me a bit to get the hang of the movement but I was able to beat it in the end!
Looks very nice. Music / sound effects are very atmoshperic.
Concepts and realization seem very polished. In my view it was just too difficult to complete the game without any checkpoints. Since a small move in the wrong direction could already be deadly I think checkpoints would have increased the possibility to experience all parts of the game a lot.