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Cursed Relics
Cursed Relics
By altega
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.28 | 9 | |
| Fun | | 3.14 | 9 | |
| Innovation | | 3.00 | 9 | |
| Theme | | 3.42 | 9 | |
| Graphics | | 3.64 | 9 | |
| Humor | | 2.00 | 8 | |
| Mood | | 3.00 | 8 | |
Comments
taikuri
2018-12-04 07:06
Nice work! I found the concept of gaining powerful new abilities at a steep price to be quite interesting, especially with the teleport boots. However, the gloves making you get 1HKO and the introduction of the fast moving enemy at the same time made the game suddenly become very frustrating. Maybe consider making the price a bit less steep, or allowing the user to choose which items are active? Regardless, its clear you put a lot of work into this. Great job!
I really liked this game. The graphics are quite appealing and the sound effects were also quite effective. The teleport boots constricted your movement to almost 0 which was quite annoying, so less of a cost there would be cool. Overall, really good game. Very well done!
Like in previous comments i found it frustrating that i couldn't move with the new shiny boots. But the it hit me even harder that i became so easilly killed. Overal nice idea of gaining new powers while losing other at the same time. Keep up the good work.
Did a playthrough here: https://github.com/nucleartide/nuke-plays-games/tree/5055f78c1b2d27fcf7c140a7bddfcc55858b1747#cursed-relics
That was really cool! I do agree with Taikuri though with respect to the fast moving enemy. It feels like the difficulty hit a wall at that point. But really awesome game.
slizzben
2018-12-04 08:56
I like that graphic design and idea. I found 1 bug, if you end level when you attack, then the sword will stay in next levels and it make damage when collide, and you can repeat it on level 2 and now the sword wall save you )
Awesome, great work! :smile: :top:
vimlark
2018-12-05 08:17
I found the Sword bug as well. It kind of added another strategic element as funny as it sounds. The look is great as well.