FoonLudum Dare ExplorerLD43 → Superstar

Superstar

By mahalis

View on ldjam.com

CategoryRankScoreCount
Overall3123.2531
Fun2863.1331
Innovation1113.5631
Theme1623.7231
Graphics364.1730
Humor2242.8329
Mood3162.9628

Comments

baknik 2018-12-03 04:40

These graphics are super impressive! The physics-based movement is a bit difficult to get used to. Well done!

mightymaster99 2018-12-03 04:49

I have to admit: Out of all the games I've played thus far, I think yours has the most beautiful graphics. The game is also pretty peaceful, I like it a lot!

sarwin 2018-12-03 04:52

Kind of nice. But I was not able to grab on to the greenish things because my cursor was not showing up, am not sure if its a problem with my computer or the game. A little touch of sound would really add up to the atmosphere.

carlpilot 2018-12-03 04:55

Creative and unconventional; quite humourous and a unique concept. The floating/water mechanics are also excellent! I found, however, that if the starfish falls below the window that they can attain quite an unexpected speed and be impossible (in my testing) to slow down(see GIF below) superstar.gif

mahalis 2018-12-03 05:11

Thanks everyone! @sarwin, you don't use the cursor to grab - while you're holding down the grab button, any of your arms that touch something will grab onto it. @carlpilot, yeah, I'm afraid there are a couple of physics bugs - I never managed to track that one down :(

sarwin 2018-12-03 05:14

@mahalis Thanks for the info I replayed the game its quite fun.

arkinrev 2018-12-03 07:39

The graphics and physics are really nice, and it's fun! I didn't get very far, but I enjoyed swimming and flinging myself around. Nice work!

titorrm 2018-12-03 14:13

The graphics are nice but they are some physics bug ... Who make me really laugh ^^ If you want update, why not a bit of LD : go top or down, some movements or else could add a lot

If you have time, come see our game

eggshelldog 2018-12-04 07:23

The graphics, lighting the visuals effects are really nice! However, I think the current gameplay is a little bit too simple, If there are some goals for players to reach like climbing up to a certain point or just simply set a target score can make players feel better! Also, I really think you should add some kind of respawn mechanism like "R" to respawn, star.PNG

everytime I fall into the hole, it's almost impossible to get up and I need to restart the whole game!

mahalis 2018-12-05 00:10

Thanks @goldranger. It is meant to reset you when you fall out of the world—you’re not the only one that that’s happened to, but I don’t know why it happens on some machines and not others. Impressive high score, though!

irwatts 2018-12-05 00:53

Lovely graphics! The color choices make everything very readable the lighting is pleasant on the eyes. The floppy arms added a nice whimsical feel. Controls worked pretty well, though I also hit the acceleration issue when you go below the screen. Being able to restart would be a plus. Well done!

2018-12-05 13:35

Really neat concept! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/1t-6rdylBrI

velvetlobster 2018-12-05 22:44

this starfish is really beautiful ... the idea for the mechanics is outstandingly good! With perhaps some extra features this could be a nice mobile game

legavroche 2018-12-06 05:57

Really interesting mechanic and great art, really meshed well together with the theme. Great job!

c1fr1 2018-12-06 06:58

The swinging is pretty fun, and the loss of limbs is a great use of the theme. I did experience a bug where the starfish occasionally doesn't loop back to the top, and the game gets stuck in one place.

arkiruthis 2018-12-06 10:46

What a beautiful game! Visually very appealing, and the mechanic (for the most part) works really well. The not-respawning thing seemed to happen to me after disconnecting a tentacle. The starfish just falls and WASD makes no difference so I wonder if it's happening earlier on? Anyway, great work!

jharler 2018-12-06 20:40

I really like the visuals here and the water mechanics were spot on. I also ran into the problem where I didn't respawn after falling off the bottom.

awix 2018-12-07 08:36

An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)

arvejeitor 2018-12-07 12:46

Really nice art! and the underwater mechanics are great!

egos 2018-12-12 11:11

really a nice concept if you use grab option But its not necessary to win at this time just push up button and never failling

i notice the speed and failling bug

anyways good jobs i had fun to test it

coleslaughter 2018-12-19 21:46

A tad buggy...but I like the concept! :)

The physics of the starfish were really well done, and it was fun trying to reach out for the next holding before I lost my last few limbs.

Maybe a cap on momentum would be useful though. I was usually always holding right, which would send me FLYING in a lot of the more open areas.

skill347 2018-12-23 10:11

Nice game man!

hdugmag 2018-12-23 20:17

I loved the interesting and unique implementation of the theme and underwater vibe. Art direction is fantastic and the mechanics are pretty creative. The only cons I could think of are that the physics and controls need to be a bit improved. Keep it up!

birdwards 2018-12-24 08:41

This is really cool! The graphics are gorgeous, and this is one of the most innovative entries I've seen. However, the fact that you can freely swim in all directions kinda undermines the rest of the gameplay. There's no incentive to grab onto any of the handholds (armholds?) if I can easily get points by just swimming to every regeneration orb that I see. This would be more interesting to play if the rules somehow *forced* the player to swing from the handholds (for example, if the starfish could only move left or right, or if the regeneration orbs didn't give you any points).

jacquouille 2018-12-26 12:06

Very cool mood and graphics, and I had some games where the gamefeel was actually astonishing - really felt like spider-man, throwing my squishy arms towards mines and enjoying my momentum. However this was not what happened most of the time due to bugs :/ The way the grab mechanic works is a bit confusing as I stil have no idea when or if I'm supposed to hold, release, or simply press. The little timer above what I call "mines" was top-notch. Congrats on the overall !