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SheetAdventure
SheetAdventure
By dmit
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 768 | 2.26 | 21 | |
| Fun | 763 | 2.00 | 21 | |
| Innovation | 756 | 2.00 | 21 | |
| Theme | 761 | 1.94 | 21 | |
| Graphics | 715 | 2.15 | 21 | |
| Audio | 468 | 2.41 | 19 | |
| Humor | 589 | 2.00 | 19 | |
| Mood | 746 | 1.94 | 19 | |
Comments
Hi @dmit - I've downloaded and read through the instructions. I'm still a little stuck though. I right clicked to create a path to get out of the first room - then I was attacked. I left click on the enemies to fight them. I hold down the left mouse button on the pencils to gather them (?) but how do I use the hammer? I'm not sure how to use the palette either. Can you provide some more instructions please?
mmmh... Pls explain better how to play
dmit
2017-05-05 16:36
Hello, @richard-michael-smith and @dark-power ! Thank you for playing! I'm sorry that I coudn't explain how to play good enough. Tomorrow I'll add a video-instruction, so, hope you'll be back :)
dmit
2017-05-05 16:43
@richard-michael-smith, about hammer: to use it, you should make a pencilknife in palette and then drag it from inventory right into cell under hammer. about palette: q - open\close palette choose color you need (circles on top of palette) draw an item according to recipe(f8) click "Create!" button, and if you have enough of each color - new item will appear in your inventory
I.... I can't get it to create a wall or a pistol?
kolkav
2017-05-16 17:56
It's amazing how many things you decided to make in such a small game. I very much enjoyed every ingredient of your game, but it takes time to make it work altogether. Still, it's a great start for something cool)
i download the game i try to play but the tutorial is so bad the music is good btw, try to make small level that u can put the instruction of how to play that will be helpful.
please guys check my game :) and help rate.
finlal
2017-05-16 22:34
Little bit cheap art maybe, but fun to play, good work!
anim-ace
2017-05-16 22:50
Pretty interesting concept. Would need better tutorials and more refined art for what its trying to do, though.
This one has a bit of a steep learning curve to it immediately, and it took me several minutes to kind of figure things out. There's a whole lot of commands here. I would highly recommend cutting down on all the buttons used for controls here if possible, because once the monsters start spawning it kind of gives the feeling of being stranded.
While it's fun and all that you've experimented with stuff like mining and crafting and whatnot, I'm not exactly sure it adds anything to a game which suddenly becomes so frantic. If it were more of a puzzle game, sure, it might work out a lot better, but once it kind of turns into a shoot-em-up style game a lot of that functionality seems to fall by the wayside.
Also, there are some issues with creation and I only seemed to discover more instructions by scrolling down, which was something I didn't realize for a while, and that makes a big difference too. I did really enjoy the concept of the game, though, and it's certainly good practice to try and make several systems like that.
jdmazz
2017-05-16 23:32
I had a hard time getting out of the first room at first. It was difficult for me to get a handle on the mining and systems. Eventually I got the hang of it, I had fun. This was a fun little entry for Ludum Dare.
This was a bit unintuitive to play but I eventually figured out how everything worked. I think my Minecraft experience helped me a bit with that, since the basic beat of the game is similar. There were two things that were important that stumped me the most: First was figuring out how to attack enemies, or that I even could attack them without the gun. Second that the pencil knife speeds up mining; I guessed based on the name that it was a melee weapon and delayed making it.
It took me several attempts before I could beat the boss. This made the long grind for resources more annoying; you could probably halve it without it affecting the game much. Also the way the enemies can kill me in just a few seconds of not paying attention or while I'm in a menu, was pretty scary knowing I'd have to start the grind all over again.
The enemies are okay, but them constantly respawning was tiring after a while. I think simply making them drop loot when killed would make them a lot more fun.
Overall interesting game that could use some polish.
morrilet
2017-05-17 00:29
This was an interesting idea. I liked the concept, but I found it hard to play in general. I kept hitting escape and quitting the game when I meant to exit a menu, and the wall of text at the start made the game feel unapproachable. I think that some sort of built in tutorial or something could've helped with that. This is good for a first entry, but I feel like you may have succumbed to a little bit of scope creep. Overall I'd say that this was a cool idea that needed more time to really shine. Nice work.
criobite
2017-05-17 02:12
I couldn't quite get the hang of it, but I think you managed to get quite a few features by the deadline!
Oh, and if you could check out my game that would be a huge help! :grin:
khaotom
2017-05-17 05:33
Too punishing and requires a lot grind. I think next time make your game more accessible so that more players can see what innovations you are trying to bring to the table. Good luck!