Operation SOL-3 by Criobite 2020-05-04T22:53:28Z
I really enjoyed playing this one! Gave me a nice run-and-gun experience that had a decent difficulty to it but not too hard. The look and feel of the game was pretty good as well. Very nice job!!
Foon → Ludum Dare Explorer → Users → Zennith
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Lockpick Descent | extra | |||||||||
| 2020 | 46 | Keep it alive | Lord of the Packets | jam | 2213 | 2.97 | 2.68 | 3.70 | 3.27 | 2.79 | 2.14 | 2.68 |
I really enjoyed playing this one! Gave me a nice run-and-gun experience that had a decent difficulty to it but not too hard. The look and feel of the game was pretty good as well. Very nice job!!
@lukas-shiley - Thanks!! Haha, Yeah, I originally planned on putting in a tutorial or something but that didn't end up happening with my poor time management. I tried to get as many helpful tips put in the description as I could to hopefully make up for that a bit.
@ryan-jung, @spawnie, @theconfusedcyborg - Thanks for the feedback!! Yeah, I found myself hitting tab and up to try and auto complete and repeat my commands while testing. I think it would have been pretty easy to implement but I really didn't do so hot on my time management in the end.
@boxcar012 - Thanks for the feedback!! I really wanted to put in a bit of a tutorial but that was left on my list as the last thing to do, and well, time makes fools of us all. Shorter commands, especially for the -data commands, would have been pretty useful too in hind site.
@luckyfeathers - Hey, thanks for your feedback! I had planned to do a lot more with this game, including most of the thing you've listed above, when I was originally starting on it for the jam but I ran out of time pretty quickly. That's what I get for bad time management :þ. I had a nice package queue working early on but later in development I ran into some bugs getting it to work correctly so I scrapped it in order to get a working game out. As for the commands, yeah, not sure what I was thinking when I decided to go with the longer commands to be honest, haha. I agree that making them shorter would be helpful.
@eli-delventhal - Thanks for the input. Yeah, as a programmer myself I kept trying to certain things that you'd do in a terminal while programming the game. I just never got to the point to implement them :(. When I originally was planning the game I had multiple packages coming in so I added multiple slots. Things changed and I took out features as I ran out of time. That included things like difficulty scaling, and such. It was fun to make either way. Again, thanks a lot for your feedback!!
@xart2012 - Hey! Thanks for the feedback. A reset button would have been really nice to have and, yeah, I would have loved to add more realistic command line functionality but sadly I didn't have time. Thanks again for you feedback!
@criobite - Thanks for the kind words! I'm sure shortening and adding in ways to auto-complete / repeat the commands would have definitely helped. I like to think I can type decently fast and even I was falling behind at times :)
Hey @tobiasw, Thanks for the feedback!
Yeah, looking back I'm not quite sure why I went with input0 instead of just 0. Must have been sleep deprivation :þ
As for the repetitiveness and multiple input slots, I had originally planned out some different package types to watch for, kinda give it a 'Papers Please' feel where you'd have to do extra steps for certain packages and while waiting for those you could try and process more. That got tossed out due to lack of time though :(
I like your idea about the visual state. Maybe change it after every command is processed.
Again, thanks for the excellent feedback!
This is such a great idea and very addicting! It has given me hours of entertainment beyond just the game play. Superb job! Keep up the wonderful work!
This is a neat take on the theme! Not only that but the amount of work that was able to get accomplished is outstanding and looks great! I did think it was interesting on how you earn starts for the level too. Different that how most games handle it! Great job!!
Hahaha, this is such a fun game. The art and audio is fantastic and the amount of gnomes you end up getting on the screen after about a minute is hilarious with all the angry grunts and laughter going on at once. Nice job!
This game is so cool! I really like the way things change as you loose the different team members that would fill that role. Very innovative idea. It would have been nice for a small tutorial or even something in the description of the game but it's not a big deal since the game was pretty easy to pick up and just play. Very nice job!!
This is a very cool idea. I really like the way that you can fit in the different types of ways to keep yourself alive throughout the level. Very innovative! Very nice job. Keep up the great work.
This is very well done, especially considering that you developed a tool in GMS2 to do this as well as work with some math heavy logic. The entire game felt very whole and great to play. Nice work!!
This was a pretty neat idea for a game! I appreciate the addition of the instructions in the description, I had a similar issue with my game needing a lot of instructions :). I did notice some bricks getting destroyed somewhat randomly. Not sure if this was intentional or not. Either way, great job!!
This is a pretty neat little game. I like that it's pretty easy to just play without needing to know much. I know others have said this but I did feel the spawn rate for trees seemed a little slow. It could benefit by showing where they are on the mini map. Otherwise, great job!!
This is a very interesting game. I totally felt overwhelmed after having a look around for the first time after the tutorial. There is so much to do and I really appreciate that. It makes the game have a very built, and thought out feeling to it. Great job!!
This is pretty neat! I'm clearly not cut out for this game since I failed after only a few turns in but I had fun either way. I think it really sets the mood right into making you feel like a true spy and it's rewarding when encoding and decoding the messages. Great job!!
Nice concept for a game! Audio was good (thanks for the volume sliders in the options!). The movement did seem a little 'slippery' and took a bit of getting used to and I did get stuck between platforms every now and again but was able to spam jump my way out. Overall, good job!
Wow, this is such a great concept for a game! It was definitely tough for me. I think it could have been bulked up a bit more as far as the tutorial goes but overall, very nice job!
Wow! I really enjoyed the art in the game. It looks amazing! This was a very interesting and funny take on the pet style game genre. I would have loved to see a bit more activity going on, though, as it seemed kind of slow but I see you did take care of that in the post-jam version. Either way, great job!!
Nice job! I almost got the phone to full charge but ended up using the outlets for too long and frying them. I really enjoyed seeing the AI do random flips and run all over the place. Keep up the good work!