FoonLudum Dare ExplorerLD42 → Overflow Control

Overflow Control

By dcrdro

View on ldjam.com

CategoryRankScoreCount
Overall4973.1521
Fun3793.2121
Innovation2893.3121
Theme2313.8121
Graphics6282.5021
Audio4822.5021
Humor1.7317
Mood2.1719

Comments

vivek-sharma20 2018-08-13 09:28

Gameplay is fun , addition of graphics and better audio will definately help :).

my entry -> https://ldjam.com/events/ludum-dare/42/block-smash-ludum-dare-42-entry

catbutt 2018-08-15 10:48

great concept, addition of some icons or sounds would of made it a great game.

knithguris 2018-08-15 10:59

Nice concept! It'd be great to have it on mobile devices.

mrsylar59 2018-08-15 10:59

I liked the concept, would make a great mobile game in my opinion. I would really like if the positions where the next blocks are spawning were highlighted in order for the player to plan a bit more in advance. Great job overall

timbals 2018-08-15 11:02

I like the game and it's quite fun and challenging. The idea is good but the controls aren't that good on a computer. A mobile port of this might do quite well.

dcrdro 2018-08-15 11:25

@vivek-sharma20 @catbutt @knithguris @mrsylar59 @timbals Thanks guys for your feedback! Yes , it was planning to run on mobile devices, and if I have time I 'll release it for mobile :)

freezedice 2018-08-16 10:32

Very interesting game. It definitely needs to be ported on mobile

oadt 2018-08-16 11:48

Great mechanics fitting the theme. I think the amplitude for a swipe to get entered is to big, especially when you want to be fast. Funny entry.

balance686 2018-08-20 00:29

Nice use of the theme! The graphics are simple but clean. I like the blur when you move the blocks. I think the control is better suited for mobile but it works with the mouse. The difficulty ramps up pretty quickly. I couldn't pass level 7 after many attempts. It would also be nice if you could start from previously completed levels. Nice submission!

sprovgames 2018-08-24 17:39

Great, although it becomes very hard early on.

alfie275 2018-08-24 18:41

Good use of sokoban mechanic. Would have liked to have seen difficulty increase by puzzle complexity rather than speed though, like maybe tiles existing on the board that you cannot move, or tiles that stick to each other or something.

bog13 2018-08-24 19:26

Nice game, become hard quickly. Good job !

bradleypollard 2018-08-25 14:31

In general I like it, even if the main focus is really just how fast you can drag. Some extra feedback about when you have clicked on a tile (e.g. colour change to show it's clicked) would be nice because sometimes I missed drags and didn't realise till I released and it was too late. Got quite far though which surprised me as you kinda have to play on instinct.

criobite 2018-08-25 15:00

Definitely a good idea for a game! I couldn't get passed level 7, I can't move my mouse that fast, lol. :smile: