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MineCraftMine
MineCraftMine
By automatonvx
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1285 | 2.89 | 26 | |
| Fun | 1335 | 2.47 | 26 | |
| Innovation | 1152 | 2.75 | 26 | |
| Theme | 1283 | 2.89 | 26 | |
| Graphics | 1096 | 3.02 | 25 | |
| Audio | 707 | 3.11 | 24 | |
| Humor | 1132 | 1.86 | 20 | |
| Mood | 1315 | 2.47 | 22 | |
Comments
Everything that you put in was implemented nicely, would love to see a faster, slight more opened up area. Maybe having the player start in a bigger room might ? Good entry though, I would definitely keep working on it <3
boykala
2022-04-07 00:52
It's a bit slow and confusing which is bad for a jam game but once you get used to it it's actually pretty fun. I like the blend of collecting resources and building defences. It would be cool if the player had some other ability to help hold off stray enemies but still really fun and well executed game.
It's a cool idea, and I had fun playing it, but the controls are bad. It's almost impossible to walk just one block in any direction, placing objects is finnicky, I couldn't find a way to directly attack enemies, who mostly just seem to pathfind around defenses. The landmines are never worth it, and the blocks take 2 right clicks to place but only 1 left click to accidentally remove and destroy. You don't even get it back. I had to open and close the crafting menu a couple of times for it to work, even after getting materials. If you fixed the controls, I think this game would be a lot of fun, and a great base to build something on top of. I thought the music and graphics were nice, and this is a good use of the theme.
I like the graphics and the music! The Controls seem to me at least a little bit clunky but overall a nice game.
bios3008
2022-04-08 00:36
True like the last two post, in the controls there is something missed
I am wondering how you implemented the controls, because it almost seems like they're physics-based at points. I think this is partially because the player has such a slow start when switching directions. It's like they don't move at all until their walking sprite is at least 1 frame in. Diagonal movement is also noticeably absent.
I like the concept of the game, and aesthetically it all fits together pretty well. I think if you modified how movement works you could have something really special.
fifut
2022-04-08 18:33
Good idea. Levels are procedural I think. Unfortunately, the controls are tricky.
aolriki
2022-04-14 02:10
a ideia é interessante, mas não sei se foi muito bem aplicada. Os controles não são muito agradáveis, me senti andando encima do gelo. Não sei se é proposital, mas com certeza é algo que me incomodou.
theblitz
2022-04-14 12:48
I think the concept is solid but the controls were off... don't understand why there's a delay before the character starts moving
I had a fun with it, but the controls feel very bad and unpolished. you have to hold a key to move. it doesnt feel good at all.
jzucc12
2022-04-14 13:50
Nice idea but the controls were really rough. I really had a hard time moving around the map and aiming my pickaxe.
jelch
2022-04-14 13:50
It's a really cool game, but I was fighting the controls the entire time. Hope to see a post-jam version!
As mentioned, the player controller seems to have lag if you only tap the input. My expectation would be to move 1 tile if I tap the key, and keep moving tiles if I hold it down. It seems to have per-pixel movement, but in such a strict grid that isn't as helpful, as being only a half-tile in a direction you still cannot move if blocked by a dirt tile.
I'd either move to a movement system that moves full tiles, or add a lot of movement smoothing for edges, so if the player is a few pixels off, they can still move around corners.
Nicely done! And proc gen in a game jam?! Wow!
Nice game! My only struggle was with the movement, the character waits too long to start walking after pressing WASD. I didn't understant everything at first, but still managed to get to the second level.