@warrrkus, thanks for playing!
I think if you played the very early 1.0 version, there was actually a melee attack hitbox bug that may have been throwing you off!
The game is hard! When a monster holds his weapon behind his head, it means he's about to swing at you! An enemy's turning speed goes way down when preparing an attack, so you are able to maneuver out of the way if you move in the direction of the swing.
Try approaching opponents from the left or right side, depending which hand they're holding weapons in.
Melee combat is really about hovering just outside of attack range and darting in to deliver strikes when there's an opening.
You can use shields to block incoming hits!
I appreciate your thoughts! I think maybe the combat mechanics are not transparent enough. We'll work with communicating some of this to to player in the future!
I'd be super, super interested if seeing if you had any additional thoughts on the build with the bug resolved!
https://drive.google.com/file/d/1dIQyNf1y_sHpjwt1MwJeZLIcMaGIOg6M/view?usp=sharing