tpsy 2020-10-05 13:09
A cool idea having to follow the light while you are trying to mine things. And the graphics are nice as well. Opening the inventory causes the game to start lagging a lot though.
Foon → Ludum Dare Explorer → LD47 → In a roundabout way
By tiffi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 152 | 3.72 | 24 | |
| Fun | 91 | 3.83 | 23 | |
| Innovation | 265 | 3.40 | 23 | |
| Theme | 150 | 3.95 | 24 | |
| Graphics | 230 | 3.59 | 24 | |
| Audio | 219 | 3.31 | 24 | |
| Humor | 267 | 2.65 | 22 | |
| Mood | 131 | 3.61 | 24 |
A cool idea having to follow the light while you are trying to mine things. And the graphics are nice as well. Opening the inventory causes the game to start lagging a lot though.
nice, first game that ive tested that have actualy made a "mechanic" out of stuck in a loop. @tpsy i kinda thought the game was just slowed down so that we could click on stuff in the invenstory?
@tpsy I know it feels kind of laggy, but its on purpose, so you don't just die when you're looking at the inventory
Very nice way to incorporate the theme - full marks for it. The atmosphere is also very moody / spooky, I like it.
Fun little resource collection game. My only real complaint is that it felt a little too long. I think it would have felt better either with one less upgrade level or fewer hits needed at the end. Still, though, it was fun, as I said, and I was enjoying myself enough to play to the end, so good job!
Great take on the theme. I liked it over all. The "press return to restart" doesn't work for me.
I have to admit: it was pretty fun gameplay. Nor audio neither graphics can`t make me say it is a bad game. It was cool, good luck!
Very innovative gameplay. And it does fit the theme. The controls were a bit weird to be honest. But most importantly: The game was fun to play.
Graphics and mechanics are good.
Fun entry! I have to admit I like these iterative carrot-on-a-stick mechanics. You inspired me. Maybe I'll make something like this myself someday .)
Also, not entirely related to the game: One round, I missed a diamond ore because I had a sword equipped. So I went to the pickaxe, equipped it, finished the loop, and the diamond was gone. I caught myself saying "Where's the money Lebowski?" out loud. So you made me do that too.
Good job :laughing:
A Great Entry! The Graphics, Audio And The Gameplay itself are Really Fitting.
It Does Need Some Quality Of Life Changed Though.
- Making The Player "Attack" In the Direction Of The Mouse Rather Than Forward. - Having 'E' and 'I' As The Open Inventory Key. - Clicking Outside Or Pressing "Esc" Closing The Inventory. - Balancing The Sword. There Really isn't any use for the sword Currently. Maybe Increasing The Kill Reward Of The Sword As It's Upgraded Might Help. - Setting The Pivot To The Center Of The Ghost Rather Than The Sprite. It Was Quite Distracting While Moving. - As Mentioned By @sli 'Press Return To Restart' Doesn't work
And That's It. Its Super Addictive!
Pretty good entry ! It reminded me of the reason why I don't play mining games : I can spend hours on it even on very simple ones... I agree with the constructive comments you have received so far, a bit more polish would make it even better, but it's already really good
It was a fun little game. I almost exclusively used the pickaxe so maybe it could use more enemies, but otherwise, it was a fun experience ^^