FoonLudum Dare ExplorerLD47 → In a roundabout way

In a roundabout way

By tiffi

View on ldjam.com

CategoryRankScoreCount
Overall1523.7224
Fun913.8323
Innovation2653.4023
Theme1503.9524
Graphics2303.5924
Audio2193.3124
Humor2672.6522
Mood1313.6124

Comments

tpsy 2020-10-05 13:09

A cool idea having to follow the light while you are trying to mine things. And the graphics are nice as well. Opening the inventory causes the game to start lagging a lot though.

lombax 2020-10-05 21:17

nice, first game that ive tested that have actualy made a "mechanic" out of stuck in a loop. @tpsy i kinda thought the game was just slowed down so that we could click on stuff in the invenstory?

tiffi 2020-10-06 06:21

@tpsy I know it feels kind of laggy, but its on purpose, so you don't just die when you're looking at the inventory

lucavazz 2020-10-06 16:40

Very nice way to incorporate the theme - full marks for it. The atmosphere is also very moody / spooky, I like it.

aflatthrasher 2020-10-18 18:54

Fun little resource collection game. My only real complaint is that it felt a little too long. I think it would have felt better either with one less upgrade level or fewer hits needed at the end. Still, though, it was fun, as I said, and I was enjoying myself enough to play to the end, so good job!

sli 2020-10-18 20:32

Great take on the theme. I liked it over all. The "press return to restart" doesn't work for me.

st1cky 2020-10-18 22:43

I have to admit: it was pretty fun gameplay. Nor audio neither graphics can`t make me say it is a bad game. It was cool, good luck!

blacklambert 2020-10-19 00:13

Very innovative gameplay. And it does fit the theme. The controls were a bit weird to be honest. But most importantly: The game was fun to play.

lichead-studio 2020-10-19 06:41

Graphics and mechanics are good.

kuro 2020-10-19 11:12

Fun entry! I have to admit I like these iterative carrot-on-a-stick mechanics. You inspired me. Maybe I'll make something like this myself someday .)

Also, not entirely related to the game: One round, I missed a diamond ore because I had a sword equipped. So I went to the pickaxe, equipped it, finished the loop, and the diamond was gone. I caught myself saying "Where's the money Lebowski?" out loud. So you made me do that too.

Good job :laughing:

whynotyt 2020-10-19 17:20

A Great Entry! The Graphics, Audio And The Gameplay itself are Really Fitting.

It Does Need Some Quality Of Life Changed Though.

- Making The Player "Attack" In the Direction Of The Mouse Rather Than Forward. - Having 'E' and 'I' As The Open Inventory Key. - Clicking Outside Or Pressing "Esc" Closing The Inventory. - Balancing The Sword. There Really isn't any use for the sword Currently. Maybe Increasing The Kill Reward Of The Sword As It's Upgraded Might Help. - Setting The Pivot To The Center Of The Ghost Rather Than The Sprite. It Was Quite Distracting While Moving. - As Mentioned By @sli 'Press Return To Restart' Doesn't work

And That's It. Its Super Addictive!

jrevel 2020-10-21 10:36

Pretty good entry ! It reminded me of the reason why I don't play mining games : I can spend hours on it even on very simple ones... I agree with the constructive comments you have received so far, a bit more polish would make it even better, but it's already really good

inferture 2020-10-25 17:53

It was a fun little game. I almost exclusively used the pickaxe so maybe it could use more enemies, but otherwise, it was a fun experience ^^