salaen 2021-10-05 07:43
Liked the style. Very Duskesk. Sadly my aspekt ratio was not properly set up, so i could not see some of the buttons and the UI i think.
Would play again.
Foon → Ludum Dare Explorer → LD49 → UNWOUND
By Athied and jamesmiller
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 465 | 3.72 | 22 | |
| Fun | 229 | 3.90 | 22 | |
| Innovation | 278 | 3.75 | 22 | |
| Theme | 1254 | 2.92 | 22 | |
| Graphics | 437 | 3.92 | 23 | |
| Audio | 170 | 3.92 | 22 | |
| Humor | 1094 | 2.34 | 18 | |
| Mood | 236 | 3.91 | 20 |
Liked the style. Very Duskesk. Sadly my aspekt ratio was not properly set up, so i could not see some of the buttons and the UI i think.
Would play again.
Liked this very much, style is really good, gameplay is enjoyable, sound design and graphics are literally perfect, gg
Really liked the style and gameplay. The enemies looked very original!
Really liked the graphics and gameplay. unfortunately it ran super fast on my pc for some reason and was almost insta killed so couldn't play it properly
I love the "thread the needle" concept here - very satisfying! I think it would be cool if you could someone use it to pull certain enemies towards you: the enemies that sit in the rafters are a little hard to "pin down". Great overall concept and execution on this!
I supose you game will be at good place in fun, because it is FUN. Masterpice mood, I love that atmosphere, you are very good. Amazing audio, I like it, really. Original game mechanics, I like your inovations. You art is masterpiece, very good job. Averagly fit into the theme.. Overall nice job, I love it.
I really like the aesthetic and the concept. The gameplay is good, but it's kind of weird that you take damage just standing still. It also got really hard from the second level for me, y reached the 4th one and die instantly. Checkpoints would have been cool (although those are hard). I spent a lot of time with this one though, so it is fun and has that unknown "hookability" rating.
Very wild! This was way too hard for my dumbass, but the movement is really satisfying and the audio it great. I would have liked to have seen my power diminish as the enemies unwound me further.
Great music, cool concept with the needle. Neat visuals. Overall a great game, sadly for me, it's too hard.
cool game. I don't get used to the controls, but I admit that they are original and very fun. Everything else is outstanding. brutal
Really nice gameplay! It's like Dusk on steroids. I love games that have fun in it's core mechanics. Really nice aesthetic as well! Only issue I saw was that it took me a while to understand how to kill enemies. Maybe you can start the game off with a easier enemy or a non moving one so players can learn to where to aim and how to kill them. But other than that it's a great entry!
Looks like a PS1 game. I like that.
Really fun game! played it a bunch. Couldn't get past level 3. Those skull throwing enemies just chunked away my health constantly.
Interesting Concept, use needle as a weapon to thread the enemies. While the game difficulty is a bit unfair and unbalanced, should add some health pickup or upgrades. Second level is too hard. PS1 style graphic is very cool!
the game is great, i really love the movement, however i think it could use a little more polish, as a lot of mechanics feel like they're trying to stop you from moving. it's very hard to hit anything while moving, including the grappling points, and the fact that you have to reel in your projectile every time just makes it worse. you could fix this by allowing you to grapple to anything, auto-reeling in upon contact, more midair movement, and separating your damage dealing from the grappling plus making your weapon a lot faster. this'd solve a lot of the problems because you'd be able to hit things while moving through the air and make moving through the air even more fun