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StackItToSpace
StackItToSpace
By sarah
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 644 | 3.60 | 46 | |
| Fun | 576 | 3.57 | 47 | |
| Innovation | 1067 | 3.00 | 45 | |
| Theme | 246 | 4.06 | 46 | |
| Graphics | 638 | 3.72 | 46 | |
| Audio | 716 | 3.18 | 45 | |
| Humor | 656 | 3.08 | 43 | |
| Mood | 523 | 3.60 | 44 | |
Comments
The game was intuitive and enjoyable! I found a "cheat" if you can say that lol. Stacking using the left or right wall makes it easier. Although it seems really hard to finish the game without using that exploit. It was pretty neat and matched the theme perfectly! Great job!! :)
Somewhere out there, there is now a Capybara in space :D I love the colours!
hinesite
2021-10-05 01:01
The graphics were great! Game play was fun. I was disappointed that there is only 3 levels.
I did reload the game a few times to see if the objects were randomly placed or not. The random colors was a great touch. Having the objects drop in makes it feel random too.
Very well done.
sarah
2021-10-05 01:51
AHHH, thanks for trying it out!! I'm already making a list of things to fix haha
@jeffrey-hwang so I actually questioned that part several times, I was scared that overall the items might get lost forever/ it would be too hard to complete. So for the sake of game jamming, I left the wall colliders in, however, I have plans to make the levels more difficult as you get higher :3
@dawnflame Thanks \o/ I used my super scientific galaxy colour expertise to find the palette :P
@hinesite I REALLY WANTED TO GENERATE THE ITEMS, but I just ran out of time, so I ended up using the set of test items I had been using all weekend, along with some extras added. But I plan to make a longer, 'infinitely' generated set of levels with a timer, to see how far you can get \o/
I also would have lovedddd, to add more items. I got the bulk of the items drawn Saturday afternoon and then didn't add a single other item after that haha
THANKS FOR PLAYING, Ill be trying out more games tomorrow \o/
Great entry, I really loved the background art!
Very well polished. surprisingly fun. I didn't cheat! I stacked in the middle and found it just the right level of difficulty. Nice colours and music. Should have put some dogecoins in there :P
Great game! Very good graphics and fun/simple game mechanics! I was expecting to be able to stack much higher though :cry: You maybe could have added some funny items to stack or something funny floating in space. humor was the only thing I didn't get. If there was some, it just went right over my head :stars:
sarah
2021-10-05 20:07
@adam-jewell @frozenfire92 @noah-whittington thanks for playing \o/ I was hoping to get more humour into the game in the forms of more interesting items, but I just ran out of time!
I actually got random item generation added today :3 @hinesite
I've played a few of these stacker games this LD and this is definitely one of the very best of them. The physics feels right and the way the gameplay is designed totally fits the theme. It has a consistent art style and the controls make sense. I just really like it!!
I don't know why but the audio pitch shift at every level made me giggle. Superb little game. Thanks for making it!
hinesite
2021-10-06 21:30
Great! Getting the randomly generated items in place so quickly requires decent coding techniques. It is definitely more challenging this way. That last level can be a pain flipping bottles around so you can stack them right.
What software did you use to create the graphics?
swiney
2021-10-07 02:48
nice! Made it to space with couches and lamps haha
doc-kaos
2021-10-07 22:20
The background details were great. Really like the side chart fluctuating and the "timer" on the line. Great job. Thanks for letting me play!
sarah
2021-10-08 04:20
@human-writes-code aww I'm glad you liked it \o/ I tried really hard to make all the art match and have somewhat of a cohesive style :3
@roelosaurus for some reason, having differently pitched music at different heights was something my brain latched onto and really wanted to add. I literally added it 15 minutes before submission haha (and also created it 15 minutes before adding it)
@hinesite I had hoped to get the generation in during the last hour, but I decided to go for adding some quick audio instead (because I was so hung up on the same tune but different pitches/instruments etc) haha and I figured it would be a quick update.
I actually used Inkscape to make all my graphics, it's a bit strange, but I find it easiest for some reason to build everything with shapes and lines/curves.
@swiney tis the best way to get to space \o/
@doc-kaos the side bar and the line timer things were something that I had to mess with for a few hours too long but in the end, they worked perfectly and im so glad I spent the time on it haha
THANKS FOR TRYING OUT MY GAME BBS
v174m1n
2021-10-08 07:59
great game! i loved it!
2021-10-08 08:05
Neat concept, and a polished execution! Great job on the art too! More music would have been nice, but hey for goin it alone having a finished game without bugs is a win.
Enjoyed the game. Some nice 2D art and the physics work well. The music was a bit annoying, but it actually went very well with the theme, as stacking a banana over an alarm clock to reach that last bit of height is annoying in itself.
aspabot
2021-10-08 08:14
Yay, I'm in space! Nice polished game and thanks for playing my little game in your stream, that was fun to see! Good job!
bak
2021-10-08 13:56
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sarah
2021-10-08 14:22
@bak IM SO HAPPY SOMEONE NOTICED THE SCREEN (I'm also dying of laughter at your screenshots haha. I was gonna add some random word generation to make each screen unique but then I decided to just leave it as is and see if anyone would notice!
@v174m1n @alex-aspa thanks for playing <3
@holbinski @gno-evenimente I tried hard to get more music in but I actually created and added the music (I had a longer loop but it sounded not great haha) in the literal final 15 minutes of the jam!! It get's pretty repetitive since it's only like 1 note long, HOWEVER, I was trying to get across the idea that the music would be the same theme but it would shift as you got higher into space :3
THANKS FOR TRYING MY GAME OUT \o/
xedur
2021-10-08 14:38
Like others have pointed out, the music got repetitive fairly fast. With these kind of short loops, I usually try looking for something calm and slow that doesn't take as much attention so even if someone figures out that it is looping, it won't get on their nerves (at least quickly).
By the way, **Book title** is also my favourite book!
I think the gameplay would have been more interactive and engaging if the controls were different. For instance, if you needed to drag and drop the objects and they'd move while you were holding them. It'd add a lot to the unstable nature of the game. Currently, getting to the next level was really just a matter of moving ~3 objects on top of each other without worrying about anything.
Good job, lowly programmer! I did in fact stack the things all the way up to space. Initially I was worried I had to actually go all the way up, but luckily the game was very forgiving in that the floor moved up way further than my previous stack. :D
Great job for a 1-person project!
@bak nice one!
idenoh
2021-10-08 14:41
I've seen a number of these stack style games this jam but yours so far has been my favorite, I really liked the timer being tied to the height line, that's a clever mechanic. I loved assassass lol, great game overall!
phlp
2021-10-08 14:45
Great little game! The graphics are simple but look great, and all the little details in the background help give the scenery more life.
Simple but fun! If it's more challenging then is better!
Nice game. The physics worked well. And I liked the timer adding up when you go above the bar. Nice touch with the background animations. I feel like there was no need to use right click for dropping. I kept finding myself leftclicking to try and drop things. I think that would have been more intuitive. Otherwise great "unstable" game!
vphyre
2021-10-08 17:00
Your game has a very different and creative proposal. It's probably a very unique interpretation of the theme. One of the most innovative games in this gamejam I would say.
The graphics are simple and beautiful. They work perfectly with the game's proposal.
Sound is ok. The music is a bit repetitive, but at the same time I think it fun, it also fits with the game.
Gameplay is the core of this game. It's a lot of fun to think about the possibilities of balance. It's interesting to look at the different items and see which ones might work best with the pile of stuff you're putting together to get you in line. Really very nice and fun.
My only suggestion, if you will allow me to say so, would be for you to put some simple instruction on how it works somewhere in your game. As intuitive as it is, it took me a while to understand that I had to do a pile of stuff to cross the line. Maybe the problem may be just me that I've been inattentive hahaha, but I comment because other users can go through the same situation.
But that's just a simple suggestion, the real value of your game doesn't change because of that.
In the end I really enjoyed your game, especially the execution of your interpretation of the theme in your project. Good job!
ranseur
2021-10-08 17:13
Definitely you took a different approach to difficulty than me, probably for the better ^^. Nice chill game!
Very cute nice little game! I'm so impressed how you was able to do it all by yourself. We had similarities between our games but we had team of 8 people, and when one person can do art, music and programming this person it's so impressive. I think you have made a great game and you should be proud of yourself! And there's a little souvenir of me enjoying your game. dasasdadsasd.PNG Thank you once more for showcasing my game and creating your game.
a lot of fun, a pretty well done game.
Simple and effective, I had a lot of fun while it lasted. Love to put a banana or something on the very tippy top and get like 0.1 inch over the goal.
sarah
2021-10-10 22:49
@xedur I actually had worked on a longer, 45 second ish loop for almost half an hour BEFORE I realized I hated it and it didn't fit. However, when exporting that longer loop, I had a short, two bar loop at the end that I forgot about. THAT ending loop is what I took to become to actual loop I used in game. And I was cringing at the idea of it being like 4 seconds long haha. However, it helped me get the idea of having the same melody but differently sounding at each level :3
I think the Book Title is also my favourite, I was going to generate some random titles, but I ran out of time and it sadly wasn't a priority.
I agree though that the items would have been better to swing around the point of my mouse, FOR SOME REASON, THIS DID NOT CROSS MY MIND haha. But I really wish I HAD thought of that, because it sounds great. In terms of the level difficulty, that was intentional. Because I didn't have enough time to actually test and tweak an algorithm to generate a set of items that would 'always work', so I made sure there was well over enough objects just in case. I'm working on something that generates items with *just* enough height to reach the line, thus creating an actual challenge.
@very-dark-lord Initially the idea WAS that you would have to stack it all the way to space without help haha. However, I ran out of time near the end to make it continuously rise, so I went for static levels instead \o/
@idenoh The timer bar and the height bar are actually my proudest moments from this jam haha. The fact that they *actually function* and seemingly properly as well, I'm very happy with it xD The assass is maybe the best part of the whole game haha
@phlp The background details were some of my favourite things to implement :3 it was really silly and made me happy haha.
@yikescloud I actually normally have WAY more difficult games but I wanted to make sure this one was easy enough that everyone would be able to get to space. Mostly cause I love how space turned out <3
@gimbalock I actually initially had my controls as left click to grab it and you held onto the button and then letting go dropped it, however, I was running into bugs where if I moved my mouse off screen and then back on, I would have to click again to get the item to drop (effectively left click to drop etc) and having playing with it for a while, for some reason I just switched it to right click. But thinking about it, left click to drop would also work well :3
@vphyre Thanks for that! I definitely meant to add some form of message or page to show the overall point was to get past the line, however I actually forgot entirely by the end of the jam haha. It might still be an easy thing to add in the top corner by the button controls \o/
@ranseur I tried to make it extra easy this jam cause some of my past games have been extra hard xD And I really wanted everyone to experience space haha
@adriankrawczyk I hope you enjoyed the rocket!! (It probably bugged out halfway across the screen, but we won't talk about that haha)
@javicoder thanks for trying it!!
@iori-branford Stacking the smaller items can actually be so fun and rewarding! I've been thinking about a post jam version where there are only small items to stack.
THANKS SO MUCH FOR PLAYING MY GAME AND LEAVING GREAT FEEDBACK, I APPRECIATE IT <3
nyubi
2021-10-13 05:57
This was fun! Really nice graphics and audio, simple yet capturing gameplay with the lines marking what the goal is... and space! Thank you!
I really liked this, it's extremely fun to play around with, the balance the stacking the colliders... everything feels very good, it was a big joy to play, loved the idea as well as how it was executed, fantastic job it is lovely. A few suggestions i would make are firstly to make the internal verisimilitude a bit stronger and make the items to stack themed with the background, felt a bit weird stacking books and clocks in outerspace xD perhaps changing it to spaceships and asteroids would not only make more sense but give more room to use strange colliders and making the balancing part more challenging at later levels, and also i played it more than once and saw that the items are random, which is very very fun, but should be let 100% to rng, i got like, 5 bananas at the second level and it felt damn near impossible xD the second time through i got 4 sofas and they basically stacked themselves, so maybe adding a limiter on how many of the same object can appear would work better? I would also like to echo peoples worries about the song, it's a bit high pitched to be that repetitive, it kinda draws to much atention to itself, but i did like that it changed pitch every level, nice touch c: Anyway, the take on the theme is lovely and it's done in an extremely creative and fun way, overall one of the best games i played in this jam, well done!
simonl
2021-10-17 08:47
Great concept!
I especially liked turning objects into the right orientation by dropping them in juust the right spot.
Cleaning out the space in the beginning of every level, to get a stable basis was a little annoying.
Great job!
lereveur
2021-10-17 17:36
Simple and cute. What else? Good job!
sarah
2021-10-18 21:01
@vitor-milioni I realllly badly wanted to have more specific items as you got higher up! But I'm not an artist by any means and it took me a while to make all the art, and I just ran out of time to add *any more at all* so I had to randomize it all.
I also did have it generating from a set of 'large' items and then normal size ones/the smaller ones, so that there was supposed to be a limit on the bigger things. Howeer, I ran out of time to add the height mechanic I wanted, which would have determined how high (ish) a certain group of items would have been able to *maybe* get to. That way I could generate a set of items that would only barely make the height requirements, making it difficult to beat.
BUT since I ran out of time, I went the opposite direction and made sure each level was easy, but the generation was added so far at the end, that it hasn't really been tested haha. If I had managed to get a 'reset level' button in, I could have made it so that you needed to regenerate items if they didn't work. Maybe in an update \o/
@nyubi @lereveur Thanks for playing \o/
@simonl Cleaning out space to start stacking was something I thought about but ultimately wasn't sure how to approach. I had thought about maybe dropping the items in on each side, but I was worried the force would push them offscreen. However, having bounds during the drop could probably solve that \o/ and still leave a bit of empty space in the center potentially.
Thanks for playing everyone :3
this was a relly great idea for a game and use of the theme. i was able to "cheat" a little by dropping items and waiting for them to rotate and just the right angle and then pick them up again. love the art and overall great work. thanks for making the game.
Very impressive entry! Finding the fun can be hard under a time crunch, but it seems like you found it early and just went absolutely ham on polish, and it turned out really well. FWIW I don't think games need to be "hard" to be fun, but I didn't think this one was "too easy" either. Figuring out how to get things rotated the way I wanted them presented a nice challenge.
The art, music, and transition effects took something simple and fun, and made it feel like a smooth and complete experience. Lots of attention to detail on display here, and it comes together so nicely! Well done! :smile:
cdunham
2021-10-19 09:54
Nice use of the theme. Wish there was a way to reset the current level when you accidentally mess things up and objects fall off-screen. Otherwise cool game and the random generated items keep things interesting.
zeilanda
2021-10-19 10:09
Nice cute game :3 Like art and sound, relaxing) If it will be new levels, it will be great! Thank you for your game)
sarah
2021-10-20 23:13
@paulhocker that was something that I actually intented to be part of the 'puzzle' of figuring out how to place things. Since I hadn't thought about the item being affected by physics while I was holding it, I figured you would get it to the rotation you wanted, and then pick it up quickly haha
@bloodyaugust I tried really hard to focus on polish and a full game experience \o/ I spent most of my time on the background elements and everything passively just existing. And the mechanics themselves, I coded that part Friday night and had a lof of fun just stacking and throwing around random placeholder items, and that's what I knew it was gonna be my game!
@cdunham I had hoped to get resetting the level in, but given that I added the random generation very last minute, I just didn't have any more time to add the UI for resetting, code wise it would have been super simple!
@zeilanda Im hoping to make a more continuous version where the items freeze in place when you reach the next target height, and then you just keep climbing as high as possible!
Thanks for trying my game \o/
2021-10-21 10:18
Very challenging game! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/bBL_dduqErg