FoonLudum Dare ExplorerLD46 → Keep It Alive Game

Keep It Alive Game

By zerohbeat

View on ldjam.com

CategoryRankScoreCount
Overall9672.8560
Fun8552.8260
Innovation9972.5660
Theme8283.2860
Graphics8872.8061
Audio7402.4956
Humor5302.7255
Mood8742.6957

Comments

ch4oticau 2020-04-20 06:21

Couldn't get the HTML5 version to work, just a black screen. I think you may have missed the part where you have to zip up the web files it spews out :)

Fun game though, glad to see more people using Godot :)

ilikescifi 2020-04-20 07:11

Good idea. And yea we all know the time problem - happened to me as well :) Html5 didn not work either - maybe you can check that.

alexandroskap 2020-04-20 11:23

loved the opening of the game. A good version of the theme

charliegray 2020-04-20 18:00

Web Version worked for me. And i love the freakish character design.

suchista 2020-04-20 20:56

Hey, the opening scene with our creature appearing and eating the first three flowers was great! I would like to see more gameplay in the main part, since it's lacking.

garygreen 2020-04-20 21:08

I played the HTML5 version and it worked fine in Chrome. Nice straightforward gameplay & I love the visual style of those characters. :)

dhim 2020-04-20 21:09

A nice entry! I love the intro, breaking out of the egg and having controls slowly enable. That's a great feature. The sfx is good and create a light mood as well as the physic engine that make you feel very light. Maybe some sprite height adjustment when you jump ( crouching and extending) and land ( dampening ) would make it a bit more grounded.

sai-vivek-amirishetty 2020-04-21 05:02

Nice platformer game and doing it within 48 hours without any help from others is really a great thing.

fabula-rasa 2020-04-21 16:19

I played the HTML version and worked just fine (Firefox). It is a very basic game but very impressive for a solo work in 48 hours! And I really enjoyed the beginning, when the character and bits of the world appear out of nothing.

selftitled 2020-04-21 17:51

Platforming feels good, I like the transistions. More levels would be cool.

derek-volker 2020-04-21 17:59

So i tested the HTML version and it run just fine (Chrome). Thanks for having one, it really easy up the process of playing and rating the games, and probably would drive more players to play your game due to avaibility.

The concept is very simple but it makes the game easy to understand, so it's a good thing. I liked the whole have to get out of the box to start playing, but find the game almost too easy. The sounds are funny.

I guess something like the scenario coming up and you have to keep up eating and not dying would increase the replayability of the game, but this is a jam and the time constraints are really cruel.

Congrats on finishing your second jam!

turncoda 2020-04-21 21:56

Playing your game made me smile :slight_smile: The art was very charming. I love my little monster box. From what I can tell, I hatch from an egg? I love the idea that I'm given control while I'm still in the egg. That's a pretty novel idea I think. Now that I think about it, the expanding field of vision was a way of communicating the feeling of hatching from an egg. I love it! Excited to see what you make next :thumbsup:

zerohbeat 2020-04-21 22:44

@ch4oticau @ilikescifi Thank you so much for the feedback! Afterwards, I tried again and zipped up the files and got it working :D

@alexandroskap @charliegray @suchista @garygreen @sai-vivek-amirishetty @fabula-rasa @selftitled Thank you very much for playing the game! Really happy that it was an enjoyable experience :D

@selftitled @derek-volker Thanks a lot for the feedback. I spend way too much time on the first 2 parts of the game (hatching and animations). Honestly I added the enemies 4 hours before the deadline. 1 Hour before the deadline I added the win state reaching 100 health and then I rushed to get the game published. :D

@dhim Thanks a lot! Part of the reason for the simple controls is that I wanted the game to be a way for my niece to understand how to use the arrow keys :D.

@turncoda Yes, the idea is that the player / monster hatches from an egg. As it grows it can see and do more. I made it a square as I was not sure if I would be able to get the collisions to work later on. Also thanks for showing that its possible to port an SDL2 game to the web (I looked at your source code :D)! Thank you all for the feedback!!! Hopefully this year IF I have time, I will think I will make a more expanded game based on this.

axkarth 2020-04-21 23:03

Simple = Fun

stolen-biscuit 2020-04-21 23:36

Nice simple game, congrats on creating something for the compo!

zerohbeat 2020-04-21 23:37

@axkarth @stolen-biscuit Thank you very much!

sanjana 2020-04-21 23:57

I tried playing the web version but I think there is a scaling error. gamereview.JPG

zerohbeat 2020-04-22 00:06

@sanjana ahh thank you. Not sure why this is happening... Probably because I set the game window screen size to 1600 by 900 pixels and based everything around that screen size. Not something more web friendly.

sanjana 2020-04-22 00:11

@zerohbeat if you can get it fixed, just tag me in the comments and i'll come play again

zerohbeat 2020-04-22 00:29

@sanjana thank you very much for pointing this out. I tried the game on multiple monitors and set the game to run in full screen (even if stuff is visible that shouldn't be :D ). Hopefully this way the game will work as intended for most people.

sanjana 2020-04-22 01:24

@zerohbeat It worked! I still wasn't able to see the bottom of the screen but I was able to play the game. I really like it and would definitely enjoy it more if there are more levels.

kirbloid 2020-04-22 01:54

The intro was a really nice addition setting up the feel of the game.

bobothegreat 2020-04-22 03:10

It's nice and short. The guy at the beginning is real creepy, but evolves into something p cute :D

bootygangdisciple 2020-04-22 03:21

I enjoyed the intro a lot! Nice little game. Keep it up!

jamesvaughan 2020-04-22 08:08

fun little game, web version worked for me

alex457 2020-04-22 09:32

congrats on getting it done! I liked that the level was revealed gradually, this introduced a short but effective tutorial.

jesterseraph 2020-04-22 17:06

I didn't really understand how to play, and after a few tries, still couldn't get into the swing of it unfortunately.

zerohbeat 2020-04-22 19:22

@jesterseraph Hi, thanks for the feedback and trying the game. I really did not communicate that part very well with one sentence that disappears really fast. The idea initially is to press left arrow key and right arrow key repeatedly one after another.

omaskery 2020-04-22 22:06

Hi, neat little game, thanks for making it! I initially thought it was broken because I didn't understand the intro at first, but on my second go I pressed the buttons enough to start seeing the "breaking out of its egg" animation, which led me to play the rest! Yay! :)

mikouaji 2020-04-23 08:59

web version worked very well, the beginning is a great scene, too bad its so short :(

zerohbeat 2020-04-23 09:38

@omaskery Thank you very much for sticking with the game and giving it a chance. Next time, I will try to have more clear instructions / tutorials :) (not add a sentence at the last minute :D ) Probably images or some kind of animation will be a much more intuitive :D

@mikouaji Thank you! Hopefully I will make a longer version of this someday soon :D

saering 2020-04-23 10:39

So, I ran your game, played for like 1 or 2 minutes and won. I totally understand the time problem, but I believe you could have use the time you had in a better way. Instead of having some tutorial that does not require to be this long since there are not tons of mechanics, why didn't you work on a better platforming system ? Double jump, moving platforms, etc. that would have make the game more fun ? And maybe make the player slower or jump with less height when he is low on health, which would force the player to find a strategy to reach all flowers?

However, you got it done, and that is a very great point. Good job!

zerohbeat 2020-04-23 11:23

@saering Thank you! I really agree with what you said. I did not use my time efficiently at all :D I even redid the animations 2/3 times, wasting 4/5 hours of precious time.

One of my ideas was for the platforms to start moving at some point. If I could do it all again, I would focus first on the main game loop (and the harder parts first) and go backwards. I added the enimies at the very end and the flowers. In the last 2 hours, I added the win condition (as I didnt know what else I could do)

Really happy that I learned alot about the Godot game engine and submited the game :D

jharler 2020-04-23 12:11

Congrats on completing your first Ludum Dare. Welcome to the addiction! I really liked the way this game started. It was confusing, but intriguing at the same time. Hope to see you again in future LDs!

ommadawn 2020-04-23 13:29

Good idea, I won :D with more time I think it would have been better :) Animations are funny

digitallimestone 2020-04-23 13:40

This was great! I loved all the animations, and the bizarre mood of this game was very enjoyable. I think you could expand this into a level-based game since the controls were very smooth. Nice one!

convg 2020-04-23 13:54

Nice game. I like the look of the characters. It would be great if you expanded it as a post LD project. I had fun. Good job!

aplite 2020-04-23 14:15

Congrats on finishing your first LD! Good take on the theme, but I never felt like there was a risk of dying. I really like the way you start off the game. Starting from an egg and progressing to the 3 flowers and beyond offers a feeling of progression which can be hard in a short game jam.

I know people often run into time constraints, but having the health go down quicker and re-spawning the flowers would offer more of a challenge.

zerohbeat 2020-04-23 17:34

@jharler @ommadawn @digitallimestone @digitallimestone @convg @aplite

Thank you very much! It really means alot! I am really considering expanding the game and making it a proper project: A more interesting map with different enemies and more evolutions for the playable moster / creature.

Really enjoyed making the game :D

convg 2020-04-23 18:03

Awesome, I really enjoyed playing it.

kaeveris 2020-04-24 17:21

Congratulations on your first LD! I liked the way the game started, teaching controls and objective (get the flowers). I feel it would be good to have some kind of an enemy or a risk of dying by falling down to increase the challenge

ribout-horace 2020-04-25 20:50

The idea is here and work realluy well ! I would have love to see just one more "evolutionnary step" just to eat the other creature, but the game is already a lot for a compo game !

marcusnystrand 2020-04-26 16:38

What a weird game hehe! Interesting but a bit too short.

Overall, congratulations and well done!

zerohbeat 2020-04-26 22:56

@kaeveris Thank you very much! I realised way too late that the game may become way too easy / not challenging enough. Hopefully next time I do a better job :D

@ribout-horace Thank you very much! I am really considering making a larger version of this with more evolutions. Plus maybe having the player choose which evolution they want.

@marcusnystrand Thank you very much! Thanks for liking it! Hopefully next time, I can make something a bit longer :D hehe

haoro 2020-04-26 23:32

Nice game, simple but working entirely so good job ! The sound of eating was really good x) (be careful, at the end of the game I had time to jump off the right side of the screen before the game reload ;) )

zerohbeat 2020-04-27 10:24

@haoro Thank you very much! Ohh I didn't know it was possible to jump off the right side! I realise that the HTML version is a bit off ( probably the windows version too ).... hopefully next time I will playtest the game before publishing it :D

marot 2020-04-27 19:10

Quite short and too easy platformer game. It could be more challenging. No issues in game mechanics. I think animations of characters are self-made and nice. :)

zerohbeat 2020-04-27 19:17

@marot Thanks alot! Yeah, I spend way too much time on the animations. Should have spent more time on the actual game hehe :D

duke 2020-05-04 17:16

Not much game play substance but it got a beginning, some element of progression and an end, so that's that :) That's quite neat for a compo I'd say. The presentation was pretty rough but the controls worked quite well and I liked the stages of the monster and how it became more powerful in time. It didn't seem like the enemies were doing anything though. Also, I couldn't quite find a connection to the theme. Music would've been nice, but I guess the time spent was better used on game play implementation. The core loop wasn't really a fun experience since the whole game more less felt like a rough prototype of a game. Hope you can deliver a more rounded and polished experience next time. Cheers!

zerohbeat 2020-05-05 10:52

@duke Thank you very much for the feedback! I really agree! Initially, my idea was that the monster would need to be fed to live....but that didn't work out the way I saw it in my head hehe.....Next time I will try to focus more on the gameplay (and try to add some music) for a more complete experience :D

room606 2020-05-07 06:26

The art is weird but in a good meaning :laughing: These insane faces have some potential to become new memes, sir! shot_134.png

Cool idea about scratching the shell in the beginning.

zerohbeat 2020-05-10 12:33

@room606 Wow, Thank you!!! Glad that you enjoyed my awful (in a good way I guess :D ) first attempts at animating something :D