It took me sometimes to getting to know the mechanics. To tell the truth it reminds me of my days in university to fight with all the projects and assignments lol.
Some of the projects are not with how many days need to complete with it. And there is not much level design so that it seems that the player will finally drown in the sea of all these things... And sometimes I just cannot put the assignment in the box however I drag and drop it lol
If there will be clear of day-cost for every project, get rid of the bugs, maybe some level design, and with maybe some more mistake-tolerance mechanics, it could be a good game!
BTW the sound of completing an assignment is just like.. I throw away them lol