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Raven

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Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201740The more you have, the worse it isGuardian Angelcompo5742.902.682.933.112.642.282.73

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Raven

Raven leaves an average of 24.0 feedback comments each event.

LD40 — The more you have, the worse it is (24)

Rucksack by karln 2017-12-14T19:46:59Z ♥ 0

A very good puzzle RPG game! The idea of sorting out items is interesting! I like the design of dragging items into backpack and onto hand very much~

Shelter by akai_0okami 2017-12-14T08:49:56Z ♥ 1

QQ截图20171214164736.png ??!??!!???

Loot! by atmospherium 2017-12-14T05:25:42Z ♥ 1

The gameplay reminds me of those clicker games lol.

Cthulhu Writer by BjarkeAL 2017-12-13T21:28:25Z ♥ 1

I shouldn't have executed your game at AM 5:26. The atmosphere make me feel I could really go insane :(

EA's spaceBattle by dodormeur 2017-12-13T21:22:01Z ♥ 2

I was feeling annoyed for a little bit of time to find the game is meant to be annoying lol.

Very good joke game and quite suitable to the theme~

Eatly by zenwraight 2017-12-13T19:54:35Z ♥ 1

The basic idea is OK, but it's just too short lol.

There is a problem that when you are just next to the wall, you can neither jump nor fall (which could be a bug).

The Gravedigger by Simone 2017-12-13T19:45:34Z ♥ 0

The basic idea and gameplay for this game is ok, but I think it needs more rethinking and balancing. For me I just found this game not challenging because you can spam the guns (making the shotgun too overpowered). Also the zombies are all the same, in fact, they can never touch you for their snail-like moving speed lol. Maybe add in more zombie mutations is a way to make the game more challenging.

Overall very good work!

Intruder alert by Falk Bruskeland 2017-12-13T19:22:05Z ♥ 1

I think the main problem for the game would be the player has very little place to maneuver (or maybe the monster AI can be more polished). You would often looking at a rolling slime downstairs but you know if you jump you would hit the ceiling and cannot get pass it forever lol.

And I think it would be a common sense that in an RPG or Action game when the player getting stronger, there would be more challenge. So I guess it is not a very good point for the theme?

Fuga by SurprisinglyShockedCat 2017-12-13T17:58:08Z ♥ 1

I quite like the design of the faster the bullet the higher damage it is, and the physics on bouncing is good.

Chick'n Invasion by NoeTheLazyDev 2017-12-13T17:46:59Z ♥ 0

The game is well polished and the mechanics fits the theme well~ For me I see it like a comedy game and both the chicken die sound (I guess it's your own voice?) and the background music enhanced the comedy feeling. Overall Good work!

But personally I do not very like the kind of game that the player will eventually die lol

Team leader by gamedevbynight 2017-12-13T17:18:58Z ♥ 1

I feel like that it is a typical management optimization game. The game is highly-completed and well-polished on graphics. The overall gameplay is also quite good and the balancing seems no problem. But the looping background sound effect just like a horror game and make me want to close the game lol

Lavish ROBO-Assemblage by GettingRekt 2017-12-13T17:08:36Z ♥ 0

The player can get overturned and fly lol The upgrades are indeed affecting the controlling of the player (thus the more you have the worse it is)

Unfortunately I cannot play for long due to my motion sickness :(

And... Is it a feature that I shoot the postbox-like things but I get my own health reduced?

Wrath of the Crickets vs Brigham Young by Wesxdz 2017-12-13T16:38:47Z ♥ 0

The game is quite easy to understand Graphics is highly polished Didn't feel much pressure when I have more and more crops

Unfortunately no chance for multiplayer testing :( Cannot tell whether it is more fun when multiplayer

Snowman - Wildfire Edition by Tiberiusuciu 2017-12-13T16:27:08Z ♥ 2

The game is very nice except I didn't feel it relate much to the theme and sometimes there is not enough feedback.

The interaction between player and the environment is interesting. All the graphics and music are highly polished.

Nice work overall!

Darklike by clachipso 2017-12-07T16:20:29Z ♥ 1

I wish I could draw sprites like these _(:з)∠)__

I think it is a big problem that there is not enough guiding to exit when the player got very limited sight. If the exit is not on the line of projectiles, it would be a disaster lol

Rabbits Rains From Above by KeiLazu 2017-12-07T16:10:57Z ♥ 1

Some problems: The basket could seems to move left/right to the infinity (though normal players won't do this) There are rabbits flashing on the horizontal line just above the basket

And the "rabbits" reminds me of tippy in "is the order a rabbit" (lol)

Match by GameQuester 2017-12-07T15:58:09Z ♥ 1

It would be a regular tile-matching game with some action factor. The game itself will be Ok but I wonder how it would relate to the theme. Because in the game there is the more in the environment instead of "you" have. My feeling of playing this game is more like some eye-brain-hand coordination training lol, for I am always juggling with wsad and arrow keys and shift-key.

OverPowered! by Sir Mr Dr Prof Sr Jr PhD 2017-12-07T15:44:32Z ♥ 1

It is a very good design by associate power-up function with enemy bullet type. Make player very easy to understand the consequence hit by enemy bullets.

Other things I want to say are said by all the people above.

slashdown by maysick 2017-12-07T12:40:07Z ♥ 0

I though this game is not very much related to theme until I find I cannot just don't buy anything to leave the store. How I wish there would be a way to get rid of the coins on the ground... Good work!

Time is Bad by BudgieM2 2017-12-07T12:24:15Z ♥ 1

It is a very good idea! ....Except for my motion sickness preventing me to play the game for long _(:з)∠)__

Maybe player control can be a little bit more polished? I am feeling the player control is a little bit too slippery.

And perhaps it will be better to choose standalone executable instead of installer in creating the application?

Paparazzi by Michael Feldman 2017-12-07T11:55:29Z ♥ 1

The idea of having more fans result in a scramble of key and mouse pressing fits the theme well. I feel that this game is more or less like a music game. Maybe make it really into a music game could be more enjoyable? Or you intended to not make it into a music game?

Overweight by Jack D. Taylor 2017-12-07T10:40:01Z ♥ 0

As bobombe said the hitting space bar repetitively is annoying lol The game makes me feels like beach landing, weirdly.

I suppose 4-8 is those not finished engines and painted jobs? Bullets for player may be a little bit too small to see..

And I suppose there is not too much relevance with the theme?

Over Learn by mkcactus 2017-12-07T10:08:20Z ♥ 1

It took me sometimes to getting to know the mechanics. To tell the truth it reminds me of my days in university to fight with all the projects and assignments lol.

Some of the projects are not with how many days need to complete with it. And there is not much level design so that it seems that the player will finally drown in the sea of all these things... And sometimes I just cannot put the assignment in the box however I drag and drop it lol

If there will be clear of day-cost for every project, get rid of the bugs, maybe some level design, and with maybe some more mistake-tolerance mechanics, it could be a good game!

BTW the sound of completing an assignment is just like.. I throw away them lol

Broken Allies by shemoKam 2017-12-07T09:40:13Z ♥ 1

I find this game's mechanics quite... weird. Firstly the player will be stuck for everything you can do. Then there is no feedback for how long(or how much time left I need) the player need to finish an action. The spawning system and enemy firing system is also too unpredictable so that a very common problem is when the player is stuck somewhere waiting for something to complete then an enemy suddenly appears and shoot the player to death. Also there is no feeling of burden by having more and more allies. Maybe there should be more thinking on game mechanism before really working on it.