FoonLudum Dare ExplorerLD35 → Get Out!

Get Out!

By jakkarn

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CategoryRankScoreCount
Innovation903.81
Theme914.00
Audio2803.38
Mood4623.20
Overall4693.31
Fun7302.88
Graphics7732.94
Coolness206120

Comments

jakass 2016-04-22 17:10

Very Fun!!!

powerspark 2016-04-22 23:36

Neat game! It's a bit slow to have to lead shapes and push them into the correct holes. Cool idea though, fun game.

anaguilefdez 2016-04-23 00:17

Great audio! The game has a cool concept. I think it would be better to add some "grab" mechanic rather than pushing, but I like the idea.

leffe108 2016-04-24 21:57

Great game. I wonder, when I got out it said I saved 0 out of 1x. (it looks like there is a second digit but it is cut off) Is it possible to switch which shape you control. Also why was 0 saved? Did I got burnt by fire, but still made it out?

mountainstorm 2016-04-25 13:29

Really nice take on a game I've now played a lot of versions of. As a result it was refreshing and fun. Good work

rodobodolfo 2016-04-27 22:43

this was awesome! Its somewhat slow to push the other objects around though. Music was really great!

thomas-yau 2016-04-27 23:38

I liked the concept, but I felt that the controls were a bit awkward, with regards to the rotation of the camera also rotating the objects. Perhaps rotating the objects could have been bound to another key/button, maybe like a click and drag right mouse button?

jakkarn 2016-04-28 14:29

Many thanks for the positive and constructive feedback!

The controls, screen support and winning condition does need some serious fine-tuning!

Click and drag for rotation is a really good idea, since that would cope well with the current design, we had not though of that, thanks!

lanestp 2016-05-03 00:39

Nice game! The only weak spot was the controls but everything was well put together and pretty impressive! Good job!

graebor 2016-05-03 02:41

Interesting idea, but the controls got in the way of me fully enjoying it. It was pretty tricky to move around how I wanted to, and having my rotation tied to the camera angle was a little strange.

ristoretto 2016-05-09 19:19

I really like how it feels walking through the level and trying to rotate the camera to see where the other shapes are and to find the right path of hole for that shape. It almost feels like peeking into a dollhouse.

I think that it would be better if at least some of the shapes don't fall down to the next level, maybe by moving them to a fire escape. because the number of shapes really builds up after the first 2 stages.

It would also be cool with more thematic texture, like having interior props, and maybe having some of the shapes talking, in text like in rpgs, but not pausing the game.

I agree with the other comments that the controls can be more smooth, but I really like the prototype, and there's a lot of interesting ways to take the next step :)