FoonLudum Dare ExplorerLD40 → Slowjumper

Slowjumper

By scriptorum

View on ldjam.com

CategoryRankScoreCount
Overall5283.0024
Fun4343.0924
Innovation6262.3624
Theme5762.7924
Graphics6362.1824
Audio3592.8522
Humor3332.6524
Mood5682.4723

Comments

formalcloud 2017-12-04 03:58

Challenging! Kinda reminds me of VVVVVV in a way.

baknik 2017-12-04 04:25

First off, thank you for deploying a web build! Second, cool game! The jumping controls were a bit floaty for my taste.

snick 2017-12-04 05:12

Only failed about 10 times on the level that taught you the 'R' key for reset haha, was a fun experience to play.

jaloko 2017-12-04 07:10

Solid game, I was about to say if the sliding off the platforms was intentional but then I read your description, haha.

badly-drawn-rod 2017-12-04 10:48

I played to the last level. The difficulty progression was nicely tuned, although the controls were a little floaty.

dubgron 2017-12-04 14:57

Really cool game! The controls reminded me of the Super Meat Boy!

tvance 2017-12-04 18:50

It fits the theme well. I like the "goal reached" sound effect. I'm interested to know how you made it. Good music too!

mik3 2017-12-04 18:53

Controls felt very floaty, but if that was fixed the game would be nicely paced.

scriptorum 2017-12-04 19:18

@tvance The high pitched portal sound (if that's the one you mean) I made by tweaking and cutting a random patch in BFXR. Here's the patch: `2,0.5,0.0931,0.5153,0.0822,0.9646,0.0596,0.4788,0.0454,0.0749,-0.0189,0.0475,0.188,0.0362,0.5983,0.5336,-0.3627,0.3038,-0.9585,0.0215,0.9227,-0.9732,0.7347,-0.5957,0.2974,0.8174,0.3768,0.0753,0.0062,0.3704,0.0078,-1,masterVolume` The exit sound is the wav reversed in Audacity. If you mean the gold drop off sound, that was also BFXR: `8.0665,0.5,0.1277,0.2624,0.0603,0.6897,0.4893,0.3972,0.0746,-0.0304,-0.2076,0.2147,0.4501,,0.911,0.6273,-0.2878,0.1475,-0.5081,0.6145,0.808,0.3802,0.5514,-0.9432,0.5668,0.7297,0.0264,0.2891,,-0.6132,0.7736,-0.7633,masterVolume`

@mik3 @badly-drawn-rod @baknik Yeah, the controls are too float for my taste too! But I ran out of time. That will teach me to stop using the Unity physics engine for anything important.

leffe108 2017-12-04 19:21

The game has potential with nice artwork and audio, but I would reduce the sensitivity on the controls especially while in air as it was very hard to control the character. Maybe it is just me and my programmer keyboard, but I cannot tap the arrows short enough time that the game require me to do.

kroltan 2017-12-04 21:56

Your site needs HTTPS! Eek! (get free certificates at https://letsencrypt.org/)

Otherwise, nice game. As the others have said, controls are floaty. But not due to the Unity physics being bad! Character controls are just unrealistic to begin with, so emulating them with physics is trickier.

twinghosts 2017-12-05 17:01

Fun game man, enjoyed it. The controls felt a little too floaty for my liking but a nice game nontheless! Liked the messages at the start of each level too!

cjuan94 2017-12-06 18:16

simple and challenging, the music is too short and a little annoying but taking that out, its a goodwork!

sgadrat 2017-12-08 21:45

After the death and retry, here is the death-retry-redeath-blame_a_bug-and-retry! Definitely my jam but not sure it to the taste of everybody. To make it more mainstream (and boring) you could reduce character's momentum, it will tighten controls... But seriously don't do it, the game is awesome as it is!

paulhocker 2017-12-10 05:40

really hard controls - still like the game