cosinep 2015-08-24 21:52
It was pretty fun, but it was so hard!! I also felt like I didn't get better at the game, I just sort of always lost.
Foon → Ludum Dare Explorer → LD33 → Minion, I have to take a leak.
By fistmaker
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 65 | ||
| Graphics | 220 | 3.59 | ||
| Theme | 222 | 3.76 | ||
| Mood | 440 | 3.03 | ||
| Overall | 453 | 3.14 | ||
| Innovation | 457 | 3.00 | ||
| Fun | 460 | 3.03 | ||
| Humor | 460 | 2.70 |
It was pretty fun, but it was so hard!! I also felt like I didn't get better at the game, I just sort of always lost.
Enjoyable!
I was a little confused when I started though. And then I thought I was still playing even though I was dead...
But once I got the hang of it it was cool!
Nice graphics.
Wish the difficulty ramped up slower.
Thanks!
Not bad. It would be nice to be able to move through your own fire columns to collect the souls it destroyed, but overall, I enjoyed it.
Cool game, tough boss!
Nice game!! It took me a bit to understand what I had to do, but in the end i figured it out :)
1 Good Thing: The boss fight was quite cool
1 Bad thing: The "Power ups" look like an enemy
Good job and keep up the good work! ;)
Pretty fun. I really liked the bullet effects on the final boss. The art was really good. I did find the bug where you can just keep playing after you health goes to 0. Good work.
Cute take on the theme, even if a bit too hard!
The game is a little hard and a little bit confusing. Once you start playing a little more you start to get the hang of it. Graphics are sweet. Congratulations
I like the concept, and the movement and attacks felt really good. I think it could have benefited from more player feedback though. It was hard to tell what was going on most of the time, and I'm not sure if that final snake is supposed to be beaten, but I peppered it with fireballs for a solid two minutes and nothing seemed to be happening. That said, it was an interesting concept, and fire walls added a nice strategic element.
Nice concept! There were small issues with collision when firing near the main treasure chest and I wasn't sure if I was killing the knights until they became ghosts. Wish the boss would hurry up with the leaking and join in :}
Super hard! First time, I was straight up against the big snake guy, the next he spawned on top of me :D
Favourite part: setting up loads of fire whirlwinds then blasting into them to have a mega chain reaction
The game was very difficult and you can just keep playing with your health into the negative. The graphics were nice thoeugh.
The game is hard to play, but fun. Nice artstyle ;)
Quite a hard game.
That was fun! Couldn't make it past the first level though.
Hey everyone! Thanks for playing! Working on the Post compo version now. Fine tuned a few things and made it a little easier to survive. Thanks for all of the feedback!
WOW this was hard. Cool graphics though. Nice entry.
So hard but pretty good gameplay!
Really great for your first entry!
It was fun to play trough it. At first it was not quite clear to me that the blinking are enemies have taken damage but after I realized that I was having a blast!
So one recommedation from me: Add more feedback. Players are stupid and will only get things if you use lots of different methods to convey what is going on in the game.
In you case maybe a sound if an enemy gets hit would be a great start. Also some kind of screenshake when you get hit could be a nice idea!
Btw. I loved the wobble effects of the fireballs of the boss! It looked great to see them warping around the big chest!
Keep up the great work!
Fun, but a bit confusing to figure out what's what at first. Graphics are great.