iron-head 2023-10-03 07:14
It's hard, dude. I felt like the minotaurs were faster than me. I like the idea of weaving about creatures to lure them away from the chest. But I feel like you don't get to explore it as well here.
Foon → Ludum Dare Explorer → LD54 → Labyrinth of the Minotaurs
By dannysimo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 778 | 3.35 | 23 | |
| Fun | 889 | 3.00 | 21 | |
| Innovation | 841 | 3.00 | 21 | |
| Theme | 732 | 3.39 | 21 | |
| Graphics | 714 | 3.35 | 23 | |
| Audio | 515 | 3.25 | 22 |
It's hard, dude. I felt like the minotaurs were faster than me. I like the idea of weaving about creatures to lure them away from the chest. But I feel like you don't get to explore it as well here.
The game is good but there are problems with the interface otherwise it's pretty cool and gives a challenge
I lovee the ideea!
I like graphics. Minotaurs and the main character are pretty
Art and music is good, but the game started to get boring really fast.
Nice music and art but there is not much to play here. You spend most of your time waiting for a chest to spawn and the gameplay never evolves at all.
It's a pity there's no progression in this game. It would be relatively easy to implement: vary the number or behavior of enemies based on time, change the spawn rate of boxes based on time, or alter the character's attributes based on time.
Anyway, it is a good foundation for a survival arena.