InvinciCats save Earth by CelloCoder 2015-04-18T16:21:00
Sorry about hosting on GitHub, I didn't like the results of my game and honestly just wanted to get it over with. Hopefully next time will yield better results. :'(
Foon → Ludum Dare Explorer → Users → CelloCoder
| Year | LD | Theme | Game | Division | Rank | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Size Matters | compo | 3.20 | 3.13 | 3.47 | 3.47 | 22 | ||
| 2015 | 34 | Two Button Controls / Growing | TextureCapture | compo | |||||||
| 2015 | 32 | An Unconventional Weapon | InvinciCats save Earth | compo |
Sorry about hosting on GitHub, I didn't like the results of my game and honestly just wanted to get it over with. Hopefully next time will yield better results. :'(
Very addicting, and interestingly creative use of controls! Fun, could play for QUITE a long while if not for other games to play :)
Really cool! Interesting use of thebennybox's engine (I don't see anything wrong with it, it was something open-sourced before Ludum Dare). I tried to make something like this a looooong time ago with that same engine, actually :) but that was before I knew much about how anything worked. You make me want to play TES: Arena! Now I can't play anymore LD games, this has maxed it out. 11/10.
"If you’re using an internal library, to participate in the Compo, you will be required to share it." In the "Source Code Explained" section of http://ludumdare.com/compo/rules/ so yes if he makes the source code publicly available then an engine of this sort is definitely allowed.
Quite fun! :)
I'm gonna have to expand this more one day. I really liked the way it was heading; if I add more mechanics besides pressure plates and maybe moving level parts/pieces, then set up ProBuilder I could make this into a better game. If not, I at least want to make it longer (pun possibly intended).
Thanks! As with the comments, I need to make things more differentiated at parts, make some things simpler / more reasonable, focus more on level design, and do better sound effects. As for mechanics...I should've made something besides just growing/shrinking; maybe moving parts in levels at least. I really didn't focus as much on design aspects as I should've...but hey, this is my first Ludum Dare where I made something of reasonable quality and presentation, so thanks for the guidance :) can't wait to polish this up soon.
Really fun! Very cool arcade-styled graphics/sounds :)