joshkomie 2015-08-25 23:22
Cool concept, only thing is its pretty simple still. With some different kinds of ships and some upgrades or powerups, it would be even better.
Foon → Ludum Dare Explorer → LD33 → Rampaging Rogue
By pietdagamer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 520 | 3.00 | ||
| Graphics | 815 | 2.75 | ||
| Humor | 819 | 2.20 | ||
| Theme | 900 | 2.86 | ||
| Mood | 981 | 2.33 | ||
| Fun | 1001 | 2.33 | ||
| Overall | 1069 | 2.42 | ||
| Coolness | 1415 | 45 |
Cool concept, only thing is its pretty simple still. With some different kinds of ships and some upgrades or powerups, it would be even better.
Original concept about gravity but lacked "gameplay" for me. It is very simple and easy to "cheat". Perhaps interact with some other celestial bodies to make the ship trajectory more interesting? Also a bit of "zoom back" could have been great so you can see the ship trajectory more on screen.
Side-note: Thanks for including a Linux port! Had to install sfml libraries but worked great.
Needs something that change the gameplay a bit. Trying to actually do something with gravity will probably hurt you more than it will help you.
Cool idea, but might work better in more of a staged or puzzle format than just an open-ended world. I appreciate the limitations of the time in the jam though. The gravity physics worked quite well!
Like Treks said, power ups and different kinds of ships would have been better. The settings and gameplay reminds me a bit my game for the LD32: "Quantum Fields".
Creative take on the theme! It was fun to watch how long it took the final ship's orbit to decay and collide with the planet.