spatanz 2015-08-23 20:54
Simple gameplay, easy to learn even though no any guides.
Interested on the "Coming soon" features, keep it up :D
Foon → Ludum Dare Explorer → LD33 → Dungeon Feeder
By orukinawa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Innovation | 368 | 3.16 | ||
| Humor | 441 | 2.78 | ||
| Graphics | 602 | 2.83 | ||
| Mood | 617 | 2.74 | ||
| Overall | 619 | 2.96 | ||
| Fun | 648 | 2.75 | ||
| Theme | 781 | 2.79 |
Simple gameplay, easy to learn even though no any guides.
Interested on the "Coming soon" features, keep it up :D
Fun little game. I like the idea that different traps don't work on different people. Might be worth linking to keystrokes as well to save time moving from trap to trap. Well donE!
I have always enjoys this sort of gameplay, and this does it rather well, if it is a bit limited by scale. It's fun while it lasts =)
Although I will say that I'm pretty sure it becomes impossible after a short time, which could be fixed by a larger scale. (Which by the looks of the "coming soon", you have planned =D)
On the whole, I like it. Well done!
Very nice, definitely easy to learn. Ya, it does become basically impossible after a while, but I still enjoyed it. I think this could be expanded quite well, its a very good idea.
Would also be well suited to mobile, with touch inputs and whatnot.
Interesting concept!
I like the idea of the triggering traps but it would have been nice to place the traps yourself, upgrade them or do something else apart from just frantically moving the mouse between the two buttons. Still a good start.
fun my score was 8
Nice concept.
Thanks for the feedback guys! :D
@boardtobits
I thought about enabling hotkeys but I wanted to preserve the hectic-ness of moving your cursor around the screen. I think a good compromise would be keeping the click button but arranging them in a more organized layout.
@OccamsRazor
Thanks man! Mobile somehow never occurred to me till I read your comment! :D
@Phil Strahl
When I designed the game, I wanted it the gameplay to focus more on timing and execution rather than planning and strategy. Concerning the button placement, I agree that the placement makes it awkward to play, something that I think can be fixed with a better layout.
My dungeon is still hungry!
Really neat idea! You should continue it. I included it in part 5 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/UXRiA5Goh28
looking forward for the coming soon part. was interesting as well.
I just want see this game after "coming soon"
Cool idea, simple but well made gameplay. Good job.
NIce entry!