markoburzan27 2015-08-22 20:44
nice
Foon → Ludum Dare Explorer → LD33 → SAW
By vereos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Innovation | 129 | 3.61 | ||
| Theme | 546 | 3.28 | ||
| Humor | 759 | 1.89 | ||
| Overall | 770 | 2.75 | ||
| Mood | 846 | 2.12 | ||
| Fun | 893 | 2.17 |
nice
Interesting. I like how you slowly unravel the story by "performing science"
Also, I believe that unicorns have hooves, not paws ;-)
@Somnium Oops! :( I guess it's too late to edit that. Is it hard to guess this way?
For some reason, I have always enjoyed this type of game, I don't know if it's the trial and error aspect or something.
I like how the story progresses with each discovery.
Nice game, great work int only 7-8 hours ^^
i enjoyed this!
Interesting concept, but I'd appreciate more discoverability built into the game, especially for a jam game. I was really looking forward to making some monsters :(
Really novel concept and great use of the theme. The trial-and-error monster trivia mechanic is really unusual and tying it in with the story was a neat idea.
Interesting concept! Difficult though
It was not very "gamy", but the different monsters were interesting. I thought it was going to be a "create your own type of monster" kind of game but it was not. The story was well written :).
None of my choices seem to be creating anything, I tried just about every attribute I could think of for the Minotaur and the Kraken, and nothing. Am I missing something?
I like the concept, it's different from most this jam.
@boardtobits: Thanks for playing! :) If you look at the top of the Monster List, you will see that every monster has a known number of attributes, so you don't need to guess the number of attributes, but only the attributes themselves! :)
Quite an innovative idea. Good job! Would have loved to see a little bit more content, maybe images or secret creations/create your own monster.
Very innovative. You have to add an option to create our own monster out of those attributes!!! Muhahaha
Interesting but the main problem was the GUI.
You should've used radio-button so you can pick only one it was exauhsting disabling stuff
Amazing idea, it's a really nice puzzle game.
@g_o I didn't use actual controls but I hard-coded the buttons; I didn't have enough time to hard-code the buttons to behave like a dual-choice radio button, I only had 7-8 hours. :(
Thanks for playing and for the feedback anyway! If I'll continue developing the game I'll surely implement that feature :)
@Vereos:
Why? As far as I can tell this looks like HTML+JQUERY.
Should be simple enough to make those radio-buttons.
I loved how the gameplay tied in with the story, and how it unlocked the story as you solved each puzzle. I liked the story as well!
The combinations were a little hard to figure out (I may or may not have looked at the code so that I could see the rest of the story >.>)
@g_o I used CSS for the logic, there's no actual HTML form. I should have spent some more time to code the radio button but I couldn't. :(
@Mykaelos Yeah, I have been warned that the combos are not easy at all. I will surely recode them if I decide to go further with the development.
Thank you all for the feedbacks! It's really appreciated :)
Interesting concept, Felt a little bit difficult.
-Neith
I like the idea of it but after so long the trial and error gets annoying. I could of sworn I had dragon like 50 combinations in yet still didn't get it.