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GERYDAS TOWER
GERYDAS TOWER
By syrapt0r
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 169 | 3.50 | 45 | |
| Fun | 213 | 3.29 | 45 | |
| Innovation | 351 | 2.81 | 46 | |
| Theme | 233 | 3.34 | 46 | |
| Graphics | 265 | 3.30 | 46 | |
| Audio | 39 | 3.82 | 44 | |
| Humor | | 2.50 | 9 | |
| Mood | 65 | 3.72 | 46 | |
Comments
raziyya
2019-04-29 17:18
Cool game! Loved the story and the music was really epic. I found myself avoiding enemies rather than fighting them, as it was easier to progress and I didn't see the advantage of engaging in combat. The mazes were really good, did you design them or were they generated?
paul59
2019-04-29 17:21
Didn't like the fact that the bats fly directly across walls towards you, other than that the first couple of levels were fun!
shp
2019-04-29 17:22
A little bit awkward to fight the enemies, and the distances in the dungeon are a bit too long, but I can see where you were going with it!
j0ye
2019-04-29 17:42
My little bug report (I played Web 1.0) 1. If you run diagonally, you have twice the running speed. 2. If you sacrifice your leg and die, you will restart with only one leg and half your speed.
Now to the game: As usually your game feels and looks really polished. The music is fantastic again and the effort you put into your story is marvelous. And your game isn't really that easy. This is a really solid ldjam game!
It's an interesting story and good background sound. Maybe there can be somewhat of an indication in which direction you have to go. There were also bats flying over the wall and the UI in the top left is partially outside of the frame (so I can't see it).
erikkire
2019-04-29 17:53
An awesome soundtrack! This submission has very high quality compared to most other games here. The controls, graphics, gameplay, story are great. One suggestion that I have is that the player is so fast that it is way simpler to rush by enemies than dealing with them (just like in real life :)). One can run through the entire game without engaging in combat. One last suggestion is to have some variation between the levels. A simple changing of the floor color helps and it quick. Thanks for a great game submission!
This piques my nostalgia for the top down action adventure games of old.
While the player character's sprite is very minimalist, they are very effective in representing motion. I thought that was pretty cool.
The game flow is pretty good. Fast character speed, short attack range and enemy speed make it a little difficult to avoid taking damage at times. However, that does open the game up to a good cadence of baiting out attacks and counterattacking with the slime enemies. The flying enemies could probably do with one less hit to defeat.
I encountered only one oddity while playing. I noticed you can interact with the detrimental dialogue gates more than once after making a selection. Not too big a deal, as you can just ignore them and move on after making a choice.
Good job on this one! It had a solid atmosphere around it which reminded me of older dungeon based adventure crawlers of this style. I had fun with it!
Looks nice and is very clean The combat felt a bit awkward at first but i like how it works with the momentum, maybe tone the momentum down a bit though. The flying monsters going through the ways was a bit weird as I'd often have to fight off hordes at the very beginning, but overall super solid entry
Perhaps getting the change of levels behind a door or something that makes the player explore the whole level will improve the game experience. A detail is that when moving down and attack the player looks very inapropiate xd The music fits perfectly the game and it's fun to explore the levels.
neat-o, very polished entry
The story and animations in this are real neat, and the sacrifices are surprisingly emotive! I think the levels are a little big & get quite repetitive after a while though. Overall though really nice work!
wardetta
2019-04-30 08:27
liked the graphics and loved the music, cool game, well done ! ^_^
Love the music! The begin is, for me, a little bit long and a little bit awkward to fight the enemies
syrapt0r
2019-04-30 14:49
First of all, a huge thanks to everyone who commented so far, it's always a blast reading other people's thoughts about your game. :smile:
@raziyya I initially wanted to have randomly generated levels but in the end I didn't have the time to get that to work. Now the game just randomly selects one of three premade levels. The enemy / shop / exit placement is random though.
@j0ye The first bug doesn't happen for me, neither on my computer nor on my laptop using Chrome or Firefox. Weird. The second bug has been fixed in 1.0.1, I'm still trying to fix some bugs in the web version, once that updates the bug should be gone there as well.
@mika-la-grand You can get an indicator in the ingame shop, it shows you where the exit is located. As for the bats, I made them ignore walls because they can fly. Maybe not the most intuitive thing but it made sense in my sleep deprived mind at the time :smile: As for the UI, I'll look into it.
Great work - I got pretty immersed in the story too! I love the animations, reminded me a bit of Pitfall II (which is a game I loved!)
Cute teleport animation x)
yngvarr
2019-04-30 17:50
Aw, snap!
Capture.PNG
But I should say I really enjoy this pixel art. And sounds are great especially the teleportation one. :D
syrapt0r
2019-04-30 19:23
@yngvarr dang, that's too bad, sorry that happened :smile:
I think I know what the problem is though, I'll release a fix for that one soon.
I really liked the story and the sound while entering the tower. I don't know why but I can't stop laughing about it. I really want to play your other games as well. Keep up your good work!
miu
2019-05-01 14:19
Nice game though I prefered to not battle my way through things but flee instead
jutjuan
2019-05-01 19:22
You did a great job with graphics, music, sound, effects, animations, I also liked the game concept with that tiny story, however, I feel like the combat was a little bit wonky, you dont have too much feedback when you hit the enemies or they hit you and aiming is really hard so usually your best option is just running as fast as you can avoiding the enemies and finding the exit as fast as possible.
Cool game with an epic, fight your way to the top feel. The only problem is that I didn't feel like fighting, I avoided most of the enemies on most floors. There's also no feedback to hitting things. I could tell the bats would die eventually but had no way of knowing if I was doing damage to the other baddies.
Also, I only ever saw the shop once, so I had bags of gold with no use for it.
Great! One of the most complete stories I have seen on here so far!
tddawson
2019-05-02 03:21
Best soundtrack I've heard yet! I noticed the little flashing animation when I got hit, but sometimes in the heat of the battle it was hard to notice. Adding something like a sound effect, camera shake, or other effect around the edges of the screen might give some valuable feedback about that. For the most part, I did just run around to avoid enemies and look for the exits instead of seeking out fights and shops. A few shifts in the balance or designing specific areas that you have to fight your way through enemies are a few ideas about how to encourage combat if that's your goal. Nicely done!
You really nailed the mood here, setting up a classic JRPG intro. Both the story and audio were excellent callbacks to those cheesy stories of the the past, without coming across cheesy itself -- a great balancing act.
Would have liked a little more variation between floors. That teleport animation was really awesome as well.
Nice game. The best part, of course, is the story behind the scenes. The combat is not that great and I just avoided enemies instead. When I got the choice to loose a leg or all my money, I selected money and it displayed an error :laughing: I gues you weren't expecting that...
syrapt0r
2019-05-06 13:03
@chuckeles I just found the bug you encountered, it's fixed in 1.0.4 :smile:
The game has fantastic music and a wonderful story written behind it! My only constructive criticism is that the levels are huge and that you could quite easily complete the game without engaging in combat.
I suggest that you take a look at the arcade game Gauntlet 1985 as it has a similar game play style. You could make the levels in your game smaller with a horde of enemies standing between you and the exit which would make it a lot more thrilling.
asfdfdfd
2019-05-15 22:23
I love how polished it is. But pretty hard.
Probably may favorite use of the theme so far; the sacrifices were really creative. I found it hard to avoid enemies during combat; could use a bit more indication when they were going to attack. Overall very interesting entry.
That's so awesome game. Well done. The levels a good. Managed to level 8. The shop also cool.
jimbly
2019-05-17 04:05
"Sacrifice all your gold"? Hah, the joke's on you, I don't have any gold!
After my first attempt, I didn't find anything to do with gold, so my second attempt I just avoided all monsters until I happened to find a shop on level 9 ^_^. Maybe there were other shops, but I never saw them. Was definitely easier avoiding than fighting for me, though, and that got me to the end of the game. Maybe having an indicator that there's a shop on the current level would give me a reason to search for it and to kill things =).
Nice, well polished, I like your maze generation.