Foon → Ludum Dare Explorer → Users → Piepenguin1995
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Squares | compo | 149 | 3.71 | 3.83 | 3.12 | 3.92 | 3.08 | 2.75 | 2.96 | 50 |
Very simple, but rather fun! The music is lovely too, although having to install the game is a pain.
Congrats on finishing in time!
I like this! I don't think I'd quite call it a roguelike since the similarities stop at randomness and permadeath, but it's a fun concept! Unfortunately I run out of energy very quickly almost every time I play since there seem to be far more cards using it up than producing it, and a stable system doesn't seem to last so waiting isn't a very viable strategy.
I think I'm just bad though.
The diagonal non-stop movement is very hard to work with, though I guess it would be too easy if you could stop. I think 360 degree motion would be an improvement however. Considering the time frame the graphics are very nice and there's a lot of content though!
Nice music and concept, the art style was interesting but the colour separation made the text painful to read. Good though, neat little puzzles and it was very intuitive.
I like this, quite a unique use of the two button constraint and it was pretty fun!
Seriously impressive for only 48 hours!
I like the movement idea, but combined with the level design it's very difficult to get around without falling off the edge; even more so because there's no clues as to which direction I should be going in. Initially going down seemed the be the right idea, but then I suddenly ran out of ground!
The graphics are quite nice though, especially the adorable tortoises which I could barely bring myself to jump on.
The advantages given to the enemy made this very difficult until I found that moving slightly after shooting would dodge the enemy projectile and move the enemy into yours, since the enemy directly follows the player; it then became very repetitive, but I suppose that's more my fault.
Some extra randomness to the enemy's movement would make it more interesting and stop that strategy.
Music and graphics are nice though, and the idea is a good one. Overall is was still quite fun to play!
Premise is good, though the level design is quite frustrating; I think the zoom out suggestion from trueboolean is a good one. The sound seems to stutter too despite being on chrome, not sure if a bug on my end or it's just how the sounds are.
Also, what's the purpose of the red box?
@et1337 Thanks, and I wish they were synced too! Unfortunately SFML doesn't allow you to change the tempo of music without also changing pitch, and I didn't have time to come up with a solution to work around that.