Hypnic Fall by Dakke 2020-10-07T07:26:35Z
Smooth movement, lovely sound effects, and great visuals! The flow of the game feels great - I'd definitely play a full on game like this. Also, how did I get past the black hole?
Foon → Ludum Dare Explorer → Users → halfboltGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Last Night in France | jam | 1186 | 3.22 | 2.64 | 2.88 | 3.21 | 4.37 | 3.88 | 2.84 | 4.19 |
Smooth movement, lovely sound effects, and great visuals! The flow of the game feels great - I'd definitely play a full on game like this. Also, how did I get past the black hole?
Very entertaining, I didn't know what to expect along the journey! That invisible saw blade that popped out for the first time made me not so sure about roaming around xD Other than having to click the dialogues with the mouse I had a good time, and it genuinely made me smile. Especially those sound effects.. No!!!! And "Sike!" So funny! And raining cows! That's just epic, I mean come on ;)
Sweet game man! The mechanics feel unique. Diggin' the clean look of the graphics. Love the music, the rewind effect, and the zoom-in transition. I did have some troubles at first, but got a hang of things after a few min. bumped into a glitch on the second level that gave me a blue screen, but other than that - awesome job! Do you plan to take this project further?
I had a blast beatin' up bad guys with a football! I love how you incorporated portals, and a unique plot. The dialogue felt as if it added some good depth to the game.. I thought it was hilarious when Timmy picks up the syringes and coach Bill says: "Be careful with that stuff now Timmy." xD
On the flip-side, I found myself only using the regular attack.. the range attack seems like it should do more power as it take time to draw back. I'd also say when particularly difficult enemies come about Timmy should get either a more powerful attack/football upgrade or perhaps a checkpoint system. Nonetheless, I really enjoyed your game overall, great job :)
Seriously amazing! Such a unique idea. The controls feel a bit tricky and gravity seems to fluctuate when running up certain types of walls. But other than that, it's absolutely fantastic!
@Apos Thank you :)
@fc85057 Thanks a ton for the wonderful feedback! I really appreciate that :) And the idea behind the player falling to death is that he slips on the road and cracks his head, ouch! So it's more about the slip than the height of a jump that causes the death. And ooo, I'll have to fix that glitch, I haven't bumped into it yet.
@digitaldude555 I updated it! It's not so slippery anymore (:
@droei Thanks man, I appreciate that! I also updated the controls :D
@some45bucks You've beat it twice!? Glad to hear that, I know some peeps are having a hard time beating it xD
@josephdevelops The objective "Get to the balcony" displays at the very beginning, and there are some mini hints that show up throughout the game. About the ground; it's raining, and the street is wet and slippery. You slip and crack your head which then results in death (a great way to integrate the loop idea. You die and are reborn to the beginning)
And J just felt logical as space was taken for jumping and I wanted to keep the controls more simple and efficient by having them all on keyboard. What would you switch the shooting/throwing key to?