amir-bayareh 2017-12-05 04:26
It is hard to see what is going on after each battle. I Coudln´t get the whole idea. I liked the monolith.
Foon → Ludum Dare Explorer → LD40 → Decline
By team-decline and stormin365
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 902 | 3.07 | 21 | |
| Fun | 945 | 2.81 | 21 | |
| Innovation | 526 | 3.21 | 21 | |
| Theme | 502 | 3.50 | 21 | |
| Graphics | 987 | 2.55 | 21 | |
| Audio | 633 | 2.65 | 21 | |
| Humor | 956 | 1.83 | 20 | |
| Mood | 922 | 2.76 | 21 |
It is hard to see what is going on after each battle. I Coudln´t get the whole idea. I liked the monolith.
I liked the art style, and good gameplay, although as Amir said it is a little difficult to see whats happening
Cool idea, it's kind of like a level down instead of a level up after each boss. Love the visual effects. Frosty was kind of buggy though, he didn't shoot half of the time.
@anthony-dunlap That half of the time is a blow attack--if you are too close you get shot back. The AI wasn't perfect about using it properly though.
Interesting concept - the idea of getting weaker being the source of increasing difficulty is cool, and it didn't hurt the gameplay too much or get noticeably less fun as time went on. Good use of the theme too. The visual effects were cool but made the menus near-impossible to use, which was frustrating. Unique boss design, but the combat was a bit basic so the fights ended up being a bit samey anyway. Still a pretty cool experience, nice work!
I loved the take on the theme here, getting weaker as you fight each boss is a cool design. The bosses were simple enough (although the fire dude was pretty tough) to beat even with the downgrades, which is good. The atmosphere and such were really solid. I didn't really feel like the music suited the mood entirely well, but the music itself was nice. I do agree with the others on the effects after battles, especially the one where the menus were tilted. It made it really hard to actually click on something. I didn't really find a use for the melee attack, as the ranged attack felt much stronger. But this was really good. Nice job!
Good mechanic with forcing the level down. Boss fights were each unique and interesting.
Definitely was an interesting game. I managed to beat it, but mostly out of luck - after you've beaten two rooms, if you don't know what the other rooms contain, it becomes a bit of a shot in the dark as to what needs to be done. That said, I still had fun and I'm happy I managed to beat it!
I couldn't really tell. Did I beat the monsters? Nice Titan Souls feel, keep improving it!
Nice take on the theme. I like the idea of trading the penalty of the visual effects for gameplay detriments, but I wish it were a bit more of a choice. I was able to beat the second boss without trading away the dark energy, but the second effect was pretty much impossible to still see through, and also effected the menu for taking away stats, so I reduced the wrong stats and got myself into a pretty bad situation for the third boss. The music and the art were pretty good, and I liked how different each of the bosses were, requiring pretty different tactics and different focuses on melee vs ranged attacks.
I love how you made a new shader for each stage of the titular "decline". Having to choose a debuff as time goes on was an interesting twist.
Cool game. I like how it's just about fighting bosses. They all feel pretty distinct. The visual effects are cool but some of the later ones make it almost impossible to play. I get that that's the idea but I wish it wasn't basically compulsory to downgrade yourself. That said, the downgrading concept is pretty interesting.
a very clever take on the theme, i decline in more ways than one was cleverly executed
O gráfico é horrível, o jogo não tem efeitos sonoros e é meio quebrado, mas... é bom.
Apesar de tudo ele é divertido e você sobe aplicar bem o tema, basta polir o jogo que ele tem tudo para ser um bom game.
Great Game! It was hard to figure out what was going on at the beginning, but once i got the hang of it. It is a really interesting mechanic to sacrifice your stats for better vision. Nicely Done!