Fun little game, and actually a similar concept to my own "My Nuts Weigh Me Down". The music is well suited and makes it easy to know when you are being chased. The sheriff having no collisions with the townsfolk is fair enough, but it feels unfair when they run through wagons. The speed seems a little slow though, but luckily los evasions allow for quicker escapes. Technically, the doorframes have the wrong depth. In Gamemaker it's solved by assigning each object a depth according to their y value, like depth = -y. I'm sure unity has a similar method. Anyway, fun little game, with all the boxes ticked, well done.