Foon → Ludum Dare Explorer → LD42 → ASTROPOCALYPSE

ASTROPOCALYPSE

By artish357 and mirtrix

Percentile
CategoryRankScoreCountLD42Ever
Overall6803.302245.947.9
Fun7023.132243.346.7
Innovation2693.532277.473.9
Theme7403.332240.241.4
Graphics6133.432252.351.4
Humor2.2315
Mood3.0918

Comments

draeskai 2018-08-14 12:04 ♥ 1

The idea looks quite interesting, and a tutorial with more explanations (about the UI expecially) would be quite interesting, as your game is quite hard to understand for new players... But again, a fast 4X is indeed a really interesting concept!

oneiros 2018-08-14 12:04 ♥ 1

This is a good game :) I love games with physics. We also chose to base our main gameplay on that. well done!

timothy-spit 2018-08-14 12:06 ♥ 1

Fun little game. It takes some time to get started but once you know what to do it becomes addictive 😃

anstabo 2018-08-14 12:14 ♥ 1

Elegant concept for a jam, the gameplay is very engaging, if i were you i would add more feedback to the send shuttle action. great little game !

odin 2018-08-14 12:14 ♥ 1

The concept is not easy to understand, but once we understand, the game is really nice, I played several minutes

gaweringo 2018-08-14 12:29 ♥ 1

I didn't really understand the whole game, but it was still a lot of fun.

sgtweirdo 2018-08-14 12:33 ♥ 1

I lost more time than I expected. Great game, it would have been nice to know that a higher population also means faster production of materials, I had a real hard time my first few attempts. The artwork is nice, the gameplay smooth, great job! 👌

pickens-inc 2018-08-14 12:50 ♥ 1

I'm afraid I couldn't quite understand how it worked, at times it felt like I had only one option but would still lose (probably because I didn't understand my options), but it was very charming and the details were really neat. Some better tutorialisation and some sound would work wonders. Good job for a first jam!

team-gaivot 2018-08-14 12:51 ♥ 1

Awesome game. But as other people have already mentioned, it`s hard to know what you have to do at first. Maybe include a more detailed tutorial, going through the commands and such. Very fun once you learn how to play!

artish357 2018-08-14 13:50 ♥ 1

Wow! Didn't expect so much kind words, thank you, everyone! We just found out that the video in the tutorial section was broken, so we fixed it and added a little bit more info to improve the new player experience! You helped us a lot ⭐️ @draeskai @oneiros @timothy-spit @anstabo @odin @gaweringo @sgtweirdo @pickens-inc @team-gaivot

mirtrix 2018-08-14 14:32 ♥ 0

Thank you guys so much for playing our game and sharing your experience, it means a lot to us. Much appreciated!

pixeljerry 2018-08-15 19:48 ♥ 1

Really cool take on the theme. I enjoyed the orbiting mechanic and you really nailed the constant sense of impending doom. Well done!

blinkenlights 2018-08-30 19:39 ♥ 1

A brilliant idea, nicely executed, although the instructions were a bit dense. It got very hectic at times!

thislooksfun 2018-08-31 04:52 ♥ 1

Interesting concept, but I found it quite difficult. Sometimes felt like I lost for no reason (last planet swallowed by black hole before a new one showed up, or a freshly colonized planet hit by an asteroid). Aside from that, though, I thought it was an interesting game.

fmressel 2018-08-31 04:53 ♥ 1

Overall, really fun game! I would've like it to be a little easier. The mechanics of the game are really good. I think this could be expanded on to make a really complete game. I felt as if I had no chance to keep playing for long periods of time. I would like there to be a nice balance, were I am constantly trying to send people to the next planet. But the population growth (even with upgrades) was too slow to make that happen.

Great entry!

cbdevilla 2018-08-31 07:17 ♥ 1

The game could benefit from a more elaborate tutorial. As it is, I spent the first run being completely lost on what to do, then I had to intentionally burn 2 or 3 more to learn how the UI worked and what the upgrades did. But after that, I was able to get into the flow of the game.

It's very frustrating to have a planet come in near the corner of the play area, and try to send a shuttle to it only for the planet to disappear off the edge before I can click on it. I feel like a more square-shaped play area or maybe even a circular one might help? That, or if you could target a planet by clicking its orbit trail.

Overall, it's fun to play, though a new player will need to spend some time getting used to the system.

artish357 2018-08-31 13:31 ♥ 1

@blinkenlights @thislooksfun @fmressel @cbdevilla Thank you for your feedback! We're working on improving the new player experience and plan on releasing an update after the LD which addresses those exact issues!