Foon →
Ludum Dare Explorer →
LD42 →
Raiders of the Lost Beer
Raiders of the Lost Beer
By sawtan and emil-sunesson
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 101 | 3.93 | 25 | |
| Fun | 75 | 3.89 | 25 | |
| Innovation | 995 | 2.76 | 25 | |
| Theme | 346 | 3.78 | 25 | |
| Graphics | 500 | 3.56 | 25 | |
| Humor | 219 | 3.38 | 23 | |
| Mood | 389 | 3.34 | 25 | |
Comments
2lol555
2018-08-13 19:18
Nice game, Simple enough to understand in seconds, would be nice if you added more enemies :) Sometimes the movement powerup spawned at the very edge of a platform and made me fall off. Otherwise a great spin on the theme and a nice style :)
sawtan
2018-08-13 19:22
@2lol555 Thanks for the feedback! We wanted to add more enemies and even a bossfight, but you know how it is, some things just aren't doable during the time constraints of a jam! (We had to spend most of today at our dayjob as well, so I only had time to publish the game t'day) Cheers!
pkenney
2018-08-13 23:57
Nice, tight little game. At first I thought my favorite was the machine gun, but later I came to appreciate the shotgun as well. The way the lava constrained me meant that I would adopt a strategy of not moving much. Enemies shoot straight at me, so the pattern is: crosshair on enemy, fire a burst, then move a few steps orthogonal, and I'm safe. Complex moments came when being fired on from multiple directions, that got intense a few times.
Instant gameover from a single mis-step meant death was watching over my shoulder the whole time. I tested the lava after my game went long enough that I felt I could not commit more time without knowing the rules, so I stepped in willingly and learned the consequences, and played in earnest on my second run. I got a bit north of 200,000 score. The pickup that increased my speed was a startling fright in a world where the wrong foot placement is doom.
Top-down room battle has been done before, but I felt like you did a good job of achieving a nice level of intensity and required care. The art was nice, especially the lava, and the action was really clear, I appreciated the nice fat bullets.
If I could suggest one area to explore it would be in the mechanics of which tiles go. This aspect felt a bit disconnected and made me wonder if a more intriguing experience could be had if the enemies or my own actions somehow were the things that wrecked the floor. For example, a tension: I want to shoot this enemy, but not THERE!
Nice entry that I enjoyed, well done.
sawtan
2018-08-14 06:34
@pkenney Thanks for the brilliant feedback! And yeah, the boomstick together with a healty amount of rage is a keeper in all situations! :)
The lava sure is unforgiving, especially if you snag a speed power-up in mid brawl and have a general direction into doom and pain.
We went for the safe mechanic this time around, usually we are more than 2 guys, but this time around everybody was out on vacations and such, so playing it safe and do something tight became the priority, paned out pretty good in the end.
As usuall we wanted to do more with the game, but had to cut some features short (a boss fight would be great, better floor mechanics has been discussed as well).
Thanks for the playthorugh and we'll meet in the trenches! Cheerz! :beers:
I love the machine gun! :)
Tight controls, very well executed!
Was super fun and funny! Enjoyed playing the game and will probably continue playing it to try and up my skill. Really solid
Solid game! The concept is nice and zany, and as other comments have posted, everything is quite tight. I played it a few times and ended up getting to around wave 8.
It doesn't feel super original, but the instadeath on touching lava keeps gameplay interesting. I'm used to bullethell games having a bit more leeway on my own movement so I can focus on the things I'm shooting at, so this is challenging.
The different types of guns are fun; not sure if this is a bug, but sometimes when I have the machine gun it seems like it prevents me from turning for a couple seconds, which causes enemies to spawn faster than I keep up. Otherwise, again, solid!
More enemy types would be fun, as has already been mentioned. Also, random note: I especially like the "Get Psyched!!" font. Not sure why, it just pleases me.
I really enjoy this game :beers: !
sawtan
2018-08-14 19:18
@popdaddygames Hehe it's a treat combined with Rage! :beers:
@team-gaivot Many thanks!
@ezra-lafleur Ohh that makes my day to hear! Super glad you enjoyed it! Cheerz!
@sam-estep Thanks for the nice feedback! We'll try to reproduce the bug behaviour that you mention, and see if there's any needs for fixes. Great to hear that you reached Wave 8, it get's pretty hard at the higher levels, always hard to balance games during the jams, but this time around I think we keep a fairly smooth progression on difficulty. We wanted to do more enemies (gun turrets and boss fight), but time just ain't there for during a weekend :D Anyways, lovely feedback, thanks a lot for playing! :metal:
@devwithmartinus Ahh lovely to hear! Glad you enjoyed it! :beers:
freso
2018-08-14 19:59
The greatest trick the devil (Satan) ever pulled was convincing the hero the floor was not there.
I focus the enemies and move into the lava all the time!
But nice game. :)
sawtan
2018-08-14 20:21
@freso It's hard to keep track of the floor when the enemy is at your gate, the devil sure is a tricky player! Thanks for testing it out! :)
this is so fun and neat!! i love how the beer says "can of beer" on it haha :^)
sawtan
2018-08-15 06:12
@laura-estep Hehe thankx, and yeah, the two of us are avid beer fanatics during the jams, so it felt proper to tie the knot proper! ;) Cheerz :beers:
awix
2018-08-15 07:21
A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)
sawtan
2018-08-15 16:33
@awix Yeah, we opted out the music category this time around, all my tries att music failed, so we just spun up the good ol' Srfx for sound effects! By chance I've actually already tested and rated your game, an awesome entry, loved the terminatorish title screen! :D
jjcp
2018-08-15 17:48
Great entry, this sort of gameplay never fails :D. The graphics are nice and the sound effects are superb (We totally forgot about sfxr ... our entry has no sound at all :crying_cat_face: )
sawtan
2018-08-16 10:04
@jjcp Ahh the save the Dudes game! Was a cool game, I think sfxr would have given it a boost for sure! But now you know till the next time! Was a cool entry without the sound as well though! Cheerz!
linky439
2018-08-16 12:32
Nice game! ^^ Simple but effective idea, wish there was a bit more content but there isn't a lot of time to work! ^^
My only complain would be about WASD, as I'm using an AZERTY keyboard. Other than that, I think the character moves a bit slowly, but that's a minor thing. Great job on the graphics, would have loved to hear some music on it by the way ^^
Anyway, congrats for this good game! :)
outstar
2018-08-16 14:27
Fun game, funny how shotgun was my favorite weapon just like it is in UT or Quake - I guess old habits never die!
I did feel this retro Doom-esque mood during playing, so kudos for that :) The only thing I would change is the lava border - it was SO easy to fall there getting powerups on the borders was totally pointless. I would exchange the border for more lava spawns during each wave!
At first I though that six packs were shotgun shells. Those could've been very handy.
Nice touch with gradual change in drowning tiles, but one touch == death felt too hardcore. Restorable *security armor* could decrease difficulty and add more variety in pickups (green vest or something).
By the way - great doom-like aesthetics.
sawtan
2018-08-17 09:42
@linky439 Hehe yeah, you know how it is during these things, both us in the team had to take care of dayjobs at day 3, so we didn't get the full jam time either.
We should've done a arrow key binding as well i guess, felt, to oldschool though, I used arrows and ctrl for shooting back in the Quake/Doom days (was a total late bloomer of the new "Mouse look" thing).
Music would have been great, tried to get into the groove several times, but it just wouldn't come out, we're going to try to find an audio guy for the next jam, so let's hope it goes better that time around :)
Thanks for the great feedback! Cheers!
sawtan
2018-08-17 09:46
@outstar Hehe yeah, same here, I've been in love with the ol' double barrel since doom 2, was my favorite gun of choice in Doom 2016 as well (with a nifty rune combination) and you are totally right with the lineage on this game, it's totally inspired by the old-school shooters, the "Get Psyched" is a blatant tribute to the opening in Wolfenstein 3D that started my love for the genre.
Yeah, snatching one of them speed bottles right beside a border is pretty much death from the get-go, it's fun at times but frustrating if it happens to much. We did get some good ideas on how to make the floor mechanics a bit better, but the time to fix it just isn't there sadly :/
Anyways, thanks for the great feedback! Cheerz! :beers:
sawtan
2018-08-17 09:49
@alex-lutay Would be cool to have a beer-shotgun as well, right?! :metal:
Yeah, a free pass over lava power-up would be a great addition to the game actually, you have it in store till you touch the lava and it's active a second or two before it melts away again, would've been pretty easy to implement as well really.
Thanks for the feedback! Cheerz!
kr4ft3r
2018-08-18 00:56
Great introductions story, realistic as well, I mean if last few beers on earth were inside a volcano, at least one armed raider would be down there. What I was bothered by most were blue player bullets, the color itself is not a great choice to begin with, and they don't really stand out much against floor tiles. The game is fun and looks cute in any case, feels kind of like Doom for gameboy, except with mouse controls.
sawtan
2018-08-18 10:40
@kr4ft3r Ahh, you understand the conundrum of the thing for sure! We started off with orange bullets, but they got lost in the lava glow all the time, so the blue was our next jump, I think you're right though, I should've made the bullets in the same color as the crosshair perhaps, it pops out pretty well in the game.
Thanks for the neat feedback! Cheerz! :beers:
pretty classic top down gunner - nice powerups - solid game - thanks for making it
ogma
2018-08-19 22:23
Nice take on the theme.
Fun shooter with nice graphics and correct sounds. I like the art style, a top-down doom like like this game would be really great, or even with multiple arenas and maybe co-op. The UI is also well thought, simple and clear, you can check your stats without losing focus.
I didn't encounter any problem or bug and everything went smoothly (Mozilla Firefox up to date). The only problem was my poor skill, after three runs, I "game over"ed at $171k. :p
The controls are correct, the variety of weapons is a good idea as for the power-ups.
I downloaded your sources, I wanted to meddle with Phaser for a while so why not reading the code of a nice entry to see how it's done.^^
@ogma thanks for playing, glad you liked it. We used this boilerplate for the dev and build config https://github.com/nkholski/phaser3-es6-webpack :)
sawtan
2018-08-20 06:22
@paulhocker Thanks for playing it! Cheerz!
@ogma That's awesome to hear! $171k isn't all that bad, I don't think I've reached much higher than that either actually, so it's totally acceptable! The source can seem a bit rough, being made with a tight deadline and all, but I do think it's somewhat comprehensible. Great feedback to start off the workweek with! I salute you! Cheerz!
ogma
2018-08-24 22:27
@emil-sunesson @sawtan Thanks guys, I'll try to play with that as soon as possible. :)