FoonLudum Dare ExplorerLD47 → Suitcase Panic

Suitcase Panic

By theinkskeleton

View on ldjam.com

CategoryRankScoreCount
Overall10743.3138
Fun10263.1538
Innovation6043.5038
Theme4353.9338
Graphics7513.6138
Humor4293.2134
Mood10573.1534

Comments

mrosegreen 2020-10-09 21:59

Nice work on the solo game! Fun mechanic and good art style. Bugs are always expected during a jam so no worries on that front - only issue that may affect playability is the screen size, which crops the game on the HTML version. I'm glad that you've said that you would return to this project - it would be interesting to see this idea expanded upon. Good job :)

datadazer 2020-10-11 20:43

Great work! This game was definitely a panic-spree. Minus a couple of minor bugs, I really enjoyed the concept a lot. I love the frantic feeling it gives you. I think the score shouldn't go negative, as the strikes already determine the end game state and a score of 0 would make more sense if you failed to deliver. Also I wasn't sure which suitcases I should toss strategically, and ended up having the problem of too many suitcases to look through. I would balance the challenge to make it feel a bit more fair and progressively introduce challenge a bit slower pace. Other than that I think this was a really well executed game and a real blast to struggle with lol. Also loved the art assets.

digital-bacon 2020-10-12 11:32

Great work, definitely a scramble to get the suitcases to the right people. Bit of a problem with the score covering up what a person had in their luggage so often had to guess based on only one or two items :-)

ditam 2020-10-12 11:38

Probably one of my favourite game concepts this jam - a great balance between taking the theme literally and building a simple-yet-polished game around it with mechanics that don't feel arbitrary.

If only people were not so willing to abandon their luggage on the belt :D

theinkskeleton 2020-10-12 12:39

Thank you all so much for your feedback! I'm so glad you liked it!

- @mrosegreen : I am very aware of the resolution problem, had to spend a few extra hours trying to fix it and worst thing is apparenty I didn't! So when I update it, I'll see what I can do to fix it :)

- @datadazer : To fix the problem of too many suitcases, I added a "trash conveyor" but it has its own problems. And regarding the difficulty, my first idea was to have a few levels, but I was running out of time, so I quickly wrote a script that would increase the difficulty over time, so I'll have to look into that :D

- @digital-bacon : I decided to have it that way, but I think it mainly happens due to the resolution problem I mentioned before. Anyways, I'll look into it as well to see what I can do :)

- @ditam : Thank you so much! I was scared people wouldn't understand or like it, so your feedback helps me a lot!

Again, thank you all for your feedback! :smile:

teinree 2020-10-12 14:45

Funny concept, but i found a bug, you cant see all the required objects because of the Score tab

fronwewq 2020-10-12 22:04

I like the concept! Very creative take on the theme. Reminds me of some old flash games I used to play, like Taco Joe. Really great artwork too, very strong style and nice choice of colors. Controls were a bit difficult, sometimes I couldn't grab or release what I wanted, and the removal belt didn't always work. In general I think there were too many objects in each suitcase, and too many suitcases on the belt, that it quickly became overwhelming. Also, I figured out whenever a new customer would appear, their suitcase would spawn at the same time - was that intentional? I think the design of needing to check every suitcase and quickly match customer demands works well, so I don't think it should be as easy as grabbing the new bag. Finally, it might help to add an additional requirement based on an observable without the scanner, like the bag color. Then the player can quickly prioritize based on what they see before scanning.

Well done though, I enjoyed the design!

gamescodedogs 2020-10-13 19:40

I really liked it, could be a great basis for a mobile game! The controls could use some polishing (would really work better on a touch screen than it does with a mouse), but I've had lots of fun with it anyway!

shubart 2020-10-13 20:09

Nice work. While you asked for that, I'll give you, to my opinion, some tips for improvement :

-the score is hiding one of the characters -the luggages can overlap. -there are too much luggages at the same time. The more you fail, the harder it becomes. You could for example remove all luggages when a round begins -you could add some kind of timer. It's frustrating not to know how much time you have. -it's maybe too complicated (at least at the beginning) to have duplicated luggages

Nevertheless this is good job. The graphims are very nice. Thank you for your game

jafcraze 2020-10-16 14:06

This is a great game with wonderful art!

There are a few bugs here and there but my main issue was the difficulty/progression. It may be a good idea to start with one person at a time, have them walk up to the belt then say what they want.

It would also be cool if the bag colour/type hinted at what was inside: - a laptop bag would contain a laptop, pens etc - a large suitcase contains mainly clothes - a rucksack contains camping equipment

This has tons of potential and I really do hope you continue to update it!

fadrikalexander 2020-10-17 07:19

The concept is really great but the bag just pile up and up lol I was like where is the bag that I need hhhhh nice game

flying-dog-fish 2020-10-17 12:19

The games starts rather hard from the beginning. There could be fewer items in the bags at the beginning and the bags could come at a smaller frequency. I can't see the whole game on my 1920x1200 screen so I can't see all the items in the scanner so I wasn't able to do well :cry: Game looks very polished otherwise.

sludgekey 2020-10-17 16:12

I like the concept. It reminds me a bit of Papers Please (which I loved!).

leon-oost 2020-10-17 19:11

This is indeed a lot of panicing! Cool game. There was one thing weird. The UI was overlapping with the text clouds. I had a lot of fun playing it!

omarmobadr 2020-10-17 22:21

the game is very fun to play and the idea is new I never seen it before, although there were some bugs (the dialog boxes over people sometimes hiding behind the UI of the game but it's not that bad)

zeonblue 2020-10-18 12:42

Cool idea! I was being all like TSA, was a fun time!

philstrahl 2020-10-18 23:37

Hey TheInkSkeleton! That was frantic, "I'm not panicking, *you're panicking!" Took me a while to notice the Easter eggs, though ♥ Here's my playing it on my stream: https://www.youtube.com/watch?v=gkR8lNDoteU

Thanks for submitting! 😊

theinkskeleton 2020-10-19 16:48

Thank you all so much for your feedback! It's really nice to have people think these things about my game, it makes me really happy! :smile: - @teinree @leon-oost @omar-14 : Thank you for your feedback. I know about the score thing, yes. I did it on purpose, since I was running out of space, ideas, and time. I'll have to see other possible options, but thanks anyways! - @gamescodedogs : Yeah, I know, that's what I'm going to work on soon, because I'm planning on making this a full mobile game, so stay tuned! - @shubart : I am aware it may start hard or get hard.This is related to the difficulty I said on my prior comment: I was running out of time so I wrote a script that would make it harder with time, but as I said, I'll look into it. - @jafcraze : Thanks for your feedback! Starting with one person would be determined by the script I just mentioned, so I'll see what I can do. Having different suitcases as you said would be a great idea! I already thought about it a bit, but your ideas are pretty nice, so thanks! - @fadrikalexander : Again, that's related to that same script, so I'll try to do something. - @flying-dog-fish : Once again, the difficulty is controlled by that script, so I really should fix it. And regarding the resolution, I'm sorry! I had a lot of troubles with the resolution so when it worked, I left it like that. In the next version, I'll try to fix that problem. Thanks and sorry! - @sludgekey @zeonblue : I'm glad you liked it! :smile: - @philstrahl : I wasn't able to catch the stream, but I saw the replay last week. Thank you so much for your feedback and kind words! I have decided to turn this into a whole mobile game, as you said. And you did manage to break the game at least twice.

Again, thanks all for your feedback. I'm really happy you found the game fun and with good graphics, so stay tuned for the full version! :smile:

r3l0ad1 2020-10-22 21:51

Very cool game, the idea is amazing and is executed really well! congrats.

rubixnoob13 2020-10-24 16:32

I know you mentioned it in the description, but any type of sound would add a lot to the game. Even just a few "bips" or something when you click on items. Also, I kept having an issue with the Score panel. It was only about halfway on the screen in my browser, and sometimes people would stand behind it, so I could only see about 1/2 of what was supposed to be in that person's suitcase. Also, a few times I dropped a suitcase inside the scanner and couldn't seem to pick it back up. The artwork was kinda cute, though. I liked the "Steve Smash" Minecraft looking game in some of the suitcases :)

jk5000 2020-10-25 10:06

The idea is simple and fun, but for me the game was a bit too difficult. But overall a fine little jam game.

jesus-gonzalez 2020-10-25 10:19

A bit too hard in the way you executed it but the idea is pretty good. I think you should need it a lot slower overall or at least to progressively scale the speed more slowly.

The other problem I saw is that you can't really never know if you should discard any bag.

sevenlevelgames 2020-10-25 10:51

Game is pretty cool and fits the theme ! I enjoyed while playing it also game has nice graphics.Good Job !

papaver 2020-10-25 11:42

Wow, there are so many suitcases at once if you mess up! Once I found out that I only need the newly arrived suitcases after the persons arrive, it went much better. It would have been nice to have some more time to remove the unwanted luggage, and it would also be nice to know that it is alright to remove these suitcases. As other people said, it's quite annoying that we can't see what the left most and right most persons want, because the UI is covering it. Some indication of when people will leave would be nice. My first non-negative score was 210 :wink:

The graphics are cute. Well done. :)

nikolavuk 2020-10-26 22:57

Idea fits the theme really well. It is a bit buggy but nothing gamebreaking really. But I think you could have playtested it a bit. For me its a tad bit too hard hah. I feel like inspector Rex if I manage to give two correct suitcases. The reference to ma boi PixelProphecy gave me a good chuckle

betovf 2020-10-27 10:27

Buen trabajo! ;)

esphoros 2020-10-27 17:07

Fun game! Quite stressful to play, but in a good sort of way. Nice interpretation of the theme, and fun to play. The game crops weirdly in the HTML5 version, just so you know, you can't see some of the passengers or their suitcase description bubbles. I think adding a feature wherein the suitcases snap to the conveyor belt if you place them near enough would be good, and some music and sound effects could do a lot to add to the stressful mood and general immersion. Awesome game overall