FoonLudum Dare ExplorerLD54 → Don't Tell HR!

Don't Tell HR!

By bongo227

View on ldjam.com

CategoryRankScoreCount
Overall7923.3320
Fun7493.1920
Innovation8712.9720
Theme8633.1620
Graphics7583.2720
Audio6712.5520
Humor2823.4720
Mood9352.9420

Comments

salaro 2023-10-03 04:59

There wasn't any place to tell me the controls or how to play, all I knew was to run around and hope I encounter someone. Other than that it's a pretty fun concept

headhog 2023-10-03 11:57

Really not much happening around. I would rarely run into people, and upgrades are not really visible. It follows theme well, and some animations are really cool.

chengnan17 2023-10-03 11:59

There are some bugs that will cause the game break, but I still get some fun form it. Hope you improve it.

georgus 2023-10-04 13:01

On the start floor it was fun, you need to find a gun faster than others and kill them. But on the rest of the floors, i met only one enemy, so it would be great to balance it

bedwithnoman 2023-10-05 03:05

cool concept, I was a little lost at the beginning, but overall, I had a good time, the selecting of floors was cool.

mgkagamer 2023-10-05 03:16

I enjoyed it, was a fun and simple shooter. I think less floors and some variation between the floors would go a long way and an end screen that allowed the player to restart rather than automatically exiting would be nice.

juanrod707 2023-10-06 13:43

cool concept but the start is very slow and frustrating

digital-bacon 2023-10-08 04:39

Good idea, but the controls are a bit unintuitive. Also crashed on me a couple of times (playing on Windows).

salier 2023-10-08 16:03

Nice idea, it's badly missing some balance as killing someone with the starting weapon seems impossible and as such it becomes a race between you finding the bb gun or someone attacking you with it. Overall the idea and concept has some nice potential.

chybby 2023-10-09 10:10

I liked the idea of a battle royale set in an office building and the art and animations were pretty good but in true battle royale style I ran around collecting loot for 5 minutes and saw nobody then shot the final 2 people through walls.

kizilejderha 2023-10-14 17:29

Cool idea, the offices could be extra crammed and labyrinth like to really fit into the theme tho. I like how the bots pick floors at the beginning and loot around like actual players

by the way, Godot 4 uses shared array buffer. you can enable it on your itch.io game page settings for the HTML exports to work (I couldn't find a way to enable it for Ludum Dare website tho :P)

johncoffee 2023-10-14 21:27

nice fun idea with a nice story concept, to bad it crashes a lot and the controlls seem kind of delayed.