I'm going to get to the bottom of this. by MrTroy 2025-04-25T00:33:28Z
Thought the sending heroes is the coolest part. The visual also stands out nicely!
Foon → Ludum Dare Explorer → Users → Aizomon
| Year | LD | Theme | Game | Division | Rank | |
|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Cosmic Junker Simulator | extra |
Thought the sending heroes is the coolest part. The visual also stands out nicely!
Took me a while to pick up the first cargo. The overall aesthetic is very cute! Love it!
I like the progression style a lot. The visual of going down feels impactul!
I never really dare to move backwards because it's hard to tell where the character is facing from the top-down view.
Overall, great execution and I had fun playing it!
Nice level design. The ramping difficulty is decent.
Wow I really love your take on the theme! It's super interesting and unique! I had fun playing it! The "End Turn" button took me a while to find. The semi-transparent wall can be a bit hard to tell unless zooming in enough.
It's funny that the drill ability confused me for quite some time until the underneath floor is revealed. But that twist is such a highlight of this game! Also great execution since there're quite many systems to be in place in order to make this "drilling" mechanic shine.
@ciaranw Aha yes. I'm using 3840x2160.
Wow love the mood! Really got into the zen mode when mining. Great music. Smart mining with the subtle "aiming" skill test. The energy going down while you're away mining seems to be a very effective way to form the motivation of "opimizing the mining". One thing that I noticed being a bit unforgiving was the "U" shape on the back of the spaceship making the returning a bit too tricky sometimes. Walking inside the spaceship feels a bit weird as if you're always sliding. Other than that, I believe there's something here to be explored further! Neat concept and really well executed to prove it!
Fun concept and I enjoy playing it!
Since ants don't seem to be respawned, the more you progress would mean less things to happen on each run. Unless the ant queen would only appear once the ant amount falls below a certain number, it'd be more rewarding to face increasing challenges(e.g. red ants that bite, rocks pushed by ants that block your way, etc.) as you level up further just so progressing further won't become a punishment with an empty map.
But overall good execution and I'm naturally drawn to play more!
Lovely that the kids are a big part of this game! This game reminds me of Lemmings in so many good ways! Great work! :D
Interesting take on the ammo management. I think that concept along can be a strong twist for a tower defense game.
It took me a while to get the press and hold aspect.
I think there're some UX challenges to be solved in holding the ASDF keys especially when the 4 turrets' arrangement is also part of the level design.
Qiute challenging but addictive! Nice work!
@rubixnoob13 Thanks for the feedback! I really appreciate it! I was getting too used to the gun's fx by that point so it's such a great point! Cheers! Yea but I only used one for the oxygen sfx cuz that's the only proper sound in my head. XDD
Thank you and I probably should tone down the damage per touch from the aliens. Perhaps they should come with at least some "approaching" sound?
@batthecat @sicosiber Thanks for the kind words! :D
@digital-bacon Thank you so much! Glad to hear that it's atmospheric! :D
The slashing sfx is satisfying. Love the animation as well!