zimonitrome 2022-10-02 22:34
This is really epic, very satisfying lighting and menus. But some colours are hard to tell the difference between. Nice work! :)
Foon → Ludum Dare Explorer → LD51 → OVERLOADED!
By busisen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 51 | 3.98 | 37 | |
| Fun | 124 | 3.62 | 37 | |
| Innovation | 35 | 4.00 | 37 | |
| Theme | 67 | 4.07 | 37 | |
| Graphics | 13 | 4.40 | 37 | |
| Audio | 132 | 3.54 | 37 | |
| Humor | 176 | 2.88 | 32 | |
| Mood | 86 | 3.71 | 34 |
This is really epic, very satisfying lighting and menus. But some colours are hard to tell the difference between. Nice work! :)
This game looks and feels amazing to play, super polished!! Really impressive stuff. The start is a bit slow, but once it gets going its quite hard lol Really great entry!
Stunning visuals and nice audio. Smooth controls. Loved it!
Great visuals, some of the nicest I've seen in a compo game. Controls great. I saw there was a leaderboard feature, too. High level of polish.
super cool, nice leader board got 20 boxes, the graphics where cool, the game fits with the theme well. I think if you get a tall tower and knock the top off going fast into the wall you might not lose a life but I didn't try that. Great Game :)
@aes1 thank you so much for the nice comment, and wow 20 is a great score :) If you score 15 or more you actually unlock the "pro mode" that's also accessible via the "PLAY" menu, if you wanted to try that out! And yes, it's possible to knock off the top of the stack like you described. I could've just increased the height of the colliders but I thought it was a fun feature, sometimes packages get lost in the mail! :P
@bosco thank you! Yeah, the insane ramp in difficulty was a pretty big concern and I never found a good enough solution to combat it, so scores above 25 and 30+ are very very difficult to achieve lol
I like game concept,very interesting
Very cool game! The menu is awesom!
Very nice entry, graphics, controls and game-play are very good 😊👍
enjoyed it, would love to see where it goes if you had more time! one thing - kinda hard to see the blocks underneath or see them while they were falling but should be a minor thing!
@somecodingguy thanks! And I agree, the first block on the bottom kinda gets obscured by the rest. Didn't really have time to find a solution to it, sadly. Thanks for the feedback :)
the gaming logic looks pretty ok. I had trouble figuring out which colours of packages go to which hole in the field. But otherwise the game looks nice.
Great concept! Graphics and music are cool too! It's just a bit hard to manage packages of different colors. Overall this is an awesome game, congrats!
I love the concept and the gameplay feels very smooth. The mechanic is very easy to learn but has a high skill ceiling. I have the highscore on pro so I can basically say I'm a pro at this game. Amazing game, well done!!
Nice visuals and gameplay :) I had some trouble getting multiple boxes into the delivery spot but I guess thats kind of the gameplay idea? :D At first I thought it would be too easy to deliver everything in 10 seconds but when the box count increases it gets substantially harder :)
Really cool! Clever game - would make for a fun mobile game! Looks great and runs great. I liked being prompted for my name - kind of added a little bit of personalization that you dont see in LD games. I agree with some commenters above that the colors are not always easy to differentiate - maybe use some blues in there?. Well done!
This is a pretty well made little puzzle game. The visuals is really good, and the music was also pretty good. The idea is fun, but it get really difficult when you have more one package. Overall a good compo game. Well done.
@xoreaxeax thanks for the comment! yeah strategically I think it's best to do them one at a time, even if you get two of the same colour stacked. and yes, sometimes they can be a bit hard to drop into the spots/get a bit stuck, but it is possible to minimize that risk if you play a certain way, which I think is a nice feature :) it does start pretty slow but gets hard quickly! a bit too quickly probably, but I couldn't figure out a solution to that in time. thanks a lot for playing!
@pbg thank you so much :) didn't even think about the possibility of turning it into a mobile game, but you're right - the controls would be pretty fitting. and thanks, I've never implemented a highscore system before and had some extra time over so I figured why not, and the name prompt is obv because of that. I didn't give the colours THAT much thought but rather looked for a colour theme that I liked, that went well with the environment. probably could've adjusted the colours slightly. thanks for the feedback!
Wow, well polished. Visuals are great. Movement feels great. I like how you have to judge when to let go of space to limit the packages released. Clever menu system also. Great job!
great visuals and integration of the menu and ingame mechanics. Gets hard realy fast but had great fun with it!
I don't know what to say. This doesn't look like a 48h compo game... The gameplay is solid, the graphics and audios are perfect. Incredible job.
This game is so beautiful. I appreciate anyone who tries a 3D game for LD, but especially a 3D that actually looks semi-realistic (and not just pill shooting other pills).
The game concept was cool (although I am bad at it) and the music was nice. What a wonderfully elegant entry.
@golin wow, I don't know what to say, what a kind comment. It is my first ever game jam and I really surprised myself with how much I managed to do in just 48 hours. First ever finished unity project/game! Thank you again!
@matt-green thank you so much, I'm really glad you liked it. really thankful that you gave it a try!
love the idea of the menu systm like the game for tutorial goal, nice job and idea.
Nice job! I liked how the game teaches you how to play starting from the menu. :thumbsup:
Cool game, very original mechanics
Nice game, with really polished graphics! The "game in the menu" approach is really great. :wink:
Loved the menu system :smile: very innovative! Got really busy when three blocks started dropping.
Great graphics, nice responsive controls, very satisfying to play! I really liked this, great work!
Work really well and the graphics is well done.
I consider only moving the first part where you ask the name to the end of the first play to streamline the experience
thanks to everyone for all the kind words, it means a lot to me and I'm really glad you liked the game :)
@kromeboy I considered that too, but I think I kind of like having it before playing. this way the player is more engaged in the game before it even starts because their username is connected to the outcome of the game and a potential placement on the hiscores. I would've changed it if I hadn't implemented an easy way to start the game over like you can with pressing space now. thanks for the feedback anyways, I always appreciate it.
I really like the graphics and the smoothness of the game. Nice concept! The soundtrack was very LudumDary which is a plus in my opinion.
I like the graphics, the gameplay was fun. Very nice concept.
Cool game, looks and plays very polished! Well done!
very good game! 1. Great UI idea, I love it 2. Was confusing that I need to hold the spacebar but I had to understand it before starting the game 3. Visuals are just great 4. Struggled a bit with controls because it felt not responsive enough Congrats on a lovely game!