fifut 2026-04-19 20:18
Well done!
The musical atmosphere is perfect, and the vintage CRT monitor look is spot-on, too.
I'm bookmarking this so I can come back and vote when voting opens.
Foon → Ludum Dare Explorer → LD59 → Kuiper Space Rescue
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 94 | 4.04 | 55 | |
| Fun | 312 | 3.53 | 55 | |
| Innovation | 431 | 3.37 | 55 | |
| Theme | 81 | 4.32 | 55 | |
| Graphics | 33 | 4.59 | 55 | |
| Audio | 3.80 | 12 | ||
| Mood | 118 | 4.17 | 54 |
Well done!
The musical atmosphere is perfect, and the vintage CRT monitor look is spot-on, too.
I'm bookmarking this so I can come back and vote when voting opens.
Excellent game! Not another space shooter, I thought, and was pleasantly surprised. Love the gritty athmosphere of the CRT graphics, controls are smooth, music is spot on. Maybe add some element to convey the urgency of the rescue and force the player to move more quickly.
There are so many little graphic details that make the game great. I feel the sound design a little oppressing imo. I'll definitely recommend your game to other jammers!
I love visuals a lot, and overall atmosphere! The limited colour palette and grainy texture creates a special feeling.
The music is a bop, very groovy! In terms ouf SE, though, I found the sound with which the ship moves quite grating :(
The animations are great, even dying and failing the mission feels somehow satisfying due to a gorgeous animation :D
It's quite hard finding your way "in the dark", so to say, but fits the theme well. Overall, the design - visuals, animations, UI - is my favourite part! <3
The visuals are ABSURDLY good and the music is great!
The game is quite challenging but probably one of the best entries I've seen until now. Great work!
Fun little game and surprisingly difficult. Great visuals and nice music. Could maybe use some tweaking to encourage the player to take advantage of speed buffs instead of playing it safe. Overall a really well made entry.
@fifut @pfeyffer @flowerfield-games @kanity @tanjou @tuomass
Thanks everyone!
Really glad you enjoyed the game aesthetics and mood! It's obviously something we put the emphasis on, so I'm very happy it's paying off. We initially thought of adding moving or rotation asteroids in the game to make it more challenging, which could also make the speed boost a bit more convenient than it is right now, but seeing that some people find the game difficult already, I'd say it's a good thing we did not implement that :sweat_smile:
BEATIFUL...!!!!
Man, I love the music and atmosphere of this game! bravo Kevin! I was completely captivated by the designs and the concept.
A little disappointed that there aren't any lives to collect because you crash quite often since you saw a timer, and so the speed bonus feels like a slight penalty cause you want to be gentle Very, very good game !
Amazing atmosphere and visuals! I love how creative the mechanics are. My only wish is for more content, as it feels a bit short right now. If expanded, this would be a perfect game
Really well executed, great atmosphere. Just one thing, was the music created just for this project? If not I believe it should be opted-out of the Audio category!
@toshiy @draki @olddog @j3m Thanks for playing and for the nice comments! The game is indeed rather short, though we thought that's okay for a jam entry.
@j3m You're right, I've read the rules 8 years ago ( :older_man_tone2: ) and I was sure that being rated in audio was okay with premade assets, compared to compo submissions in which everything has to be done during the jam. Fixed that, thanks for pointing the mistake out!
@saering No problem! Our game uses stock music too and I almost made the same mistake
I love the visuals, the UI is so clean! I wish the experience was a bit longer.
I love the idea and art style! Great job. And the difficulty is also just right. Even though I might qualify for the piloting license. Too many asteroids had too suffer because of me :laughing:
The game's graphics look really good; I really liked the game.
Cool visuals, like how it works together, especially wall-dot with radar. I'd like to play more levels(
I didn't get stuck in the game for long. It's like I don't quite understand why I showed up there and what I should do, but overall the lore partially conveys this, although maybe I'm just stupid.
It's a very cool game!
I really liked the game and its style the idea is implemented in a very cool way. I enjoyed it!
Web version worked just fine! Really fun exploration with unified stylish experience. Thumbs up!
I really liked the visuals — the colors are very pleasant. It reminded me of Elite Dangerous; overall it’s not too difficult and feels nice to control. Super!
As promised, I'm back to rate your game
As others said : Fantastic music. If I could I would put it really louder and lower the sound effects (which are really good too but are covering the music too much for my taste)
Excellent UI design and great concept. It reminded me a little of Kuru Kuru Kururin on GBA.
Nice work, congratulations
The effects and music are absolutely top-tier - the overall feel is amazing. Honestly, I even enjoy losing in this game because it looks so beautiful. The color palette is really well chosen - it feels calming and somehow gives off a very cozy, almost home-like vibe.
So very cool, loved the use of shaders and post process that give a great mood, loved the sound of the engine when accelerating. Super solid entry, great job !
Really cool graphics that really make the game come together. Liked the idea with the radar vision, really simple but allows for some nice difficulty. Nice job on the entry!
Easily the best visuals, audio, and overall feel I've come across in this jam. Only wish it lasted just a little longer!
The graphics, the movement, and the radar mechanic - in other words, the whole package - are just _so_ satisfying. I really appreciate the restricted color palette and the fun post-processing. I enjoyed (and struggled) finding the right balance between speed and not colliding with objects.
Fantastic work.
Wow nice art and atmosphere, it was fun for the short runtime.
@reo-silmetal @carsten @rinzu @custodi @allexeee @ao-85 @tykki19 @hdvr02 @fifut @flx @saloid @crak @cloverfall @artemget @caer @oxnh
Thanks everyone for the lovely comments! Know that the team are really enjoying reading all of the feedback :smile:
@ilya-kr You're not stupid, the game doesn't have any kind of tutorial so the feeling of not knowing what to do is not that surprising imho. Thanks for playing though!
Very nice entry, cool gameplay, great idea (we tried a sonar game like that before but it was a top down shooter where you can't move. Glad to see this applied to another genre, it's so cool!!). The graphics are very good, gg!
Polished, beautiful design and simple yet still very fun to play.
The style is very well maintained, and overall it looks stunning
Stellar job with the shader. Gamedesign is solid as well, simple yet interesting. A gem of this LD for sure. It was nice to groove with my engine as a part of the soundtrack =)
The visuals are awesome but what makes the game great is that it feels really complete. I like it a lot. It also only took a minute to understand fully how to play and what the goal was so it is designed well!
Tough game! Nice idea and the visuals are really well done. Love the death visual.
Excellent mood! Graphics are really good, the shader, the vfx and the overall layout are really well made. Sounds are well chosen (assuming it's free sounds). Gameplay is solid, doesn't feel really deep but at the same time it does work well for one or two tries which is enough for a jam. Congrats!
@raivk @marumari @joegreen @a333 @shanzpro @enver-arco @yorsh
Thank you all very much for playing and commenting :)
Great idea, excellent visuals, and great sound design!
Really cool idea for a jam game, and what a fantastic implementation! :) Gameplay feels smooth, and everything is very intuitive. Nice idea to have you start very close to one of the satellites, so you can immediately find out what you need to do in the game.
Clearly marked mission progress and a helpful direction marker for the nearest satellite made it feel pretty easy, but that's good - it feels way better to have the challenge be navigating the obstacle course rather than just getting lost in it trying to locate the target.
Audio side is pretty good as well, but I'd agree on the note about the engine noise - it is a bit too grating, especially since it is quite crackly. The rest of the sounds felt pretty good and fitting for the general atmosphere. Visually, I don't have much more to add, other than the game looks simply fantastic and I love the aesthetic. ;)
The upgrades were a pretty cool idea. I did enjoy getting the increased scanning speed, it felt really appropriate (and painfully short) for the gameplay. The speed upgrade a little bit less so. There is a timer in the game, so maybe making it track the time you took from start till the final satellite is repaired and displaying it on the end screen would make the speed upgrade feel like something more fitting for those who want to complete it as quickly as possible?
screen_scaled.png
Overall, it's a really great jam game. Well done!
@steinhks Thanks!
@lcstark Thank you very much! Adding a time score at the end would indeed have been a nice addition making the speed bonus more interesting. I think we implemented such a feature because it sounded like a good idea for a game where you control a spaceship, then we realized it was not that great considering there's no need to rush, but we did not remove it for some reason, probably because it still added some gameplay content :) Definitely a legit feedback though, I totally agree!
Really interesting concept and beaaautiful art! The only issue for me is that as the radar is a bit slow, you end up doing a lot of small movements and just waiting to see the walls... I think that if it was faster the game would be more exciting. But nevertheless it is a great entry, congrats guys!
le jeu est super original, c'est vraiment plaisant à jouer
I love the idea, the artstyle, the sound and everything! The thing is - I wand fast! I wand crispy! I want fun! And it got difficult not go get annoyed really quickly. If I want to go fast, i will crash into the walls quickly - or I just go wherever the scan just is. This is a core problem with the gameplay. either i just drive around in the radars direction or I wait until it is visible again.
I like it as a building stone - but i did not have alot of fun playing it :/ maybe I did it wrong...
Very fun game with gorgeous graphics effects and great gameplay.
Excellent work -- very well done!
@flame017 @digital-bacon Thank you!
@hiretsu @oscarchitect I definitely understand that the slow pace of the game isn't working for everyone. I believe that making the game more fast paced could have been interesting, though some people already found the game a bit hard and enjoyed it not being too fast so that they could beat it in a few tries which is fine for jam game imho. Balancing a jam game perfectly is not easy, as you probably know already! Don't get me wrong, I'm not saying your feedback is invalid, just giving some thoughts about it! :smile: Thanks for playing though! Appreciate it.
Excellent use of theme. The mood created through the cohesion of graphics, sounds, music, and animations is spot on. I love how you handle the collision visuals. At first I thought it was odd that sometimes the clustering of dots was tighter in spots. Realized after a bit that it was likely due to the, I'm assuming, raycast sweep update rate, speed, and distance from the ship. A very elegant approach. It took me until the final beacon to realize the the "clock" in the top left wasn't a timer and actually directing me to the next objective because the flashing made it seem more like a warning than an indicator. Overall fantastic job.
@bobap Thanks! The nearest satellite indicator was confused for a clock a lot. It was too late for us finding a completely new solution, so we ended up adding some flashing, but I guess that was not the perfect UX idea :sweat_smile:
Loved the green retro CRT aesthetic, and the scanning to reveal the terrain was a clever interpretation of the theme, like a sonar system. Shame i couldn't rate the audio as it fit the game perfectly. awesome game.
The visuals look really good—you did a great job with the interface, and the noise shader fits in nicely!
My first impression of the gameplay elements was that I was supposed to collect the small circular dots and avoid the larger targets, but it turned out to be the opposite, with the dots acting as boundaries I shouldn’t cross. You might want to take a look at that if you decide to continue developing the project.
@pipetto Thank you! Well, there's no tutorial of any kind, so I can understand the confusion. Hopefully the visual and audio feedback are enough to understand that the dots are walls, but maybe the game could have been more clear! At some point during the jam we thought of having no health system to make the game more challenging. I suppose we were right adding some hearts to make this kind of confusion less frustrating than it would have been with a one shot system :laughing:
Well done! You basically took the same idea as our team did, but we turned into opposite directions atmosphere-wise. While you did an intense resque simulator, we did a slow survival horror experience.
Visual and audio design of this game is perfect. I can't name any flaw, except maybe ship physics being too roughly fast, but it's probably just because I've played too much of mine game where it's way slower)
Overall an excellent entry!
The visuals are stellar. Really excellent. Some of the best I've seen across all entries this time. The somber atmosphere really came through. The gameplay was a little lacking however. Just WASD around some obstacles. Powerups were short lived and didn't help the player much.