fabula-rasa 2021-10-05 20:16
As far as unfinished projects go, this feels at least jam-finished. It's in dire need of some sfx and music, but that's obvious ;).
The game plays well actually, although it is on an easy side, and the controls feel just fine. It's very cool how the pull increases as the disbalance of power-ups does. At one point, I moved all the power-ups I had to one side, just to see what happens, and the pull dragged me practically off-screen, I could not move the other way at all. But I could just alternate Z and C to move the ship around by the power of the disbalance drag. That was fun :)! I also love the fact that those power-ups arrange themselves in a line, so the more powerful you are, the easier it is to get hit. The bigger they are, the harder they fall!
I don't think you should have a working auto-balance in this game at all. It feels like it would sort of invalidate the whole point The current system works niece and the fun of it is exactly in the imbalance and the penalty imposed on your movement if you allow the enemy to shoot one of your sides.
Would be nice if those icons indicating the type of power-up were larger. Right now they are quite hard to make out, especially in motion. Stars, on the other hand, I would make somewhat smaller - they make for a quite unnecessarily busy background.
All in all, I think it's a very cool concept and could make a fine game.
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