FoonLudum Dare ExplorerLD49 → Unstable Prototype

Unstable Prototype

By digital-bacon

View on ldjam.com

CategoryRankScoreCount
Overall3
Fun3
Innovation3
Theme3

Comments

fabula-rasa 2021-10-05 20:16

As far as unfinished projects go, this feels at least jam-finished. It's in dire need of some sfx and music, but that's obvious ;).

The game plays well actually, although it is on an easy side, and the controls feel just fine. It's very cool how the pull increases as the disbalance of power-ups does. At one point, I moved all the power-ups I had to one side, just to see what happens, and the pull dragged me practically off-screen, I could not move the other way at all. But I could just alternate Z and C to move the ship around by the power of the disbalance drag. That was fun :)! I also love the fact that those power-ups arrange themselves in a line, so the more powerful you are, the easier it is to get hit. The bigger they are, the harder they fall!

I don't think you should have a working auto-balance in this game at all. It feels like it would sort of invalidate the whole point The current system works niece and the fun of it is exactly in the imbalance and the penalty imposed on your movement if you allow the enemy to shoot one of your sides.

Would be nice if those icons indicating the type of power-up were larger. Right now they are quite hard to make out, especially in motion. Stars, on the other hand, I would make somewhat smaller - they make for a quite unnecessarily busy background.

All in all, I think it's a very cool concept and could make a fine game.

Screenshot_5.png

digital-bacon 2021-10-06 10:12

Thanks for the comments @fabula-rasa!

On my "nice-to-have" list, there were more enemies (including bosses and mini-bosses) but I just ran out of time (again). :alarm_clock:

Removing the auto-balance would make things easier :laughing: I was thinking of replacing it with something that would just move one power-up from the heavy side to the lighter side, so the player can still balance things out, but not as easy as having the game do it for them.

Yes, the icons definitely need a rework. They look fine in Aseprite, but once I got them into the game I realised I'd accidentally made them too large so they have to be scaled down to fit with the ship :rolling_eyes: And you're definitely right wrt the star size -- way too distracting.

tardif-adrian 2021-10-07 18:42

your game are really fun, that's sad you don't finished it :/ your concept is really fun, if you can work on it, i think that can be a nice project.

digital-bacon 2021-10-08 12:17

Thanks @tardif-adrian. Still not sure if I'll continue on with this particular project (I'm rather crap at following on with stuff made during game jams :grimacing: )